Tabletop Simulator

Tabletop Simulator

Imperial Assault Scripted
56 Comments
mr.kileka 3 Jun, 2022 @ 2:22pm 
so i know its old but still its said auto set up but no maps tile ors setup for map
drod 12 Dec, 2019 @ 10:53am 
New version since this hasn't been updated in a long time. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1595192931
JN_Eastwood 24 Jun, 2018 @ 4:48am 
awesome mod, thanks :) would it be possible to integrate the models from the "Star Wars Imperial Assault Models" mod by nickschumann on the Workshop?
Maetaris 10 Jun, 2018 @ 1:15am 
This is awesome. Hope to see it completed some day with the newer stuff. :D
Flolania  [author] 19 May, 2018 @ 8:58pm 
Health is on the mini.. look above for the red bar and click on that.
merlin.paladin 19 May, 2018 @ 3:15pm 
How to track imperial health? I dont see a way to alter like you can the heros. Super great set up you made!
Comrade Beric 9 May, 2018 @ 10:23pm 
You take the card for the imperials you want to spawn and place them in the imperial hidden area on the side-table. Then click the button on the front of the card to spawn the stuff. It won't spawn anything unless it's in that area. Likewise, hero sheets won't spawn anything unless they're on one of the small side-tables set aside for players.
Entrusted One 9 May, 2018 @ 9:54pm 
I am having trouble figuring out how to spawn character figures and Imperial minions.
Flolania  [author] 20 Apr, 2018 @ 5:28pm 
@TheNoctis Everything is a button, click it and the minis will spawn. Check the Black area for more stuff.
TheNoctis 17 Apr, 2018 @ 8:31am 
hello, I am new to the tabletop simulator and I want to play IA. I was wondering where are the minatures and the tiles for your game? I love everything else I have played around with your script and like that it has a step by step.
Lawn Dart 12 Mar, 2018 @ 12:58pm 
Hey Flo, please add me as friend...wish to discuss a project.
Flolania  [author] 20 Dec, 2017 @ 4:14pm 
@Chef When I get the coding bug i'll add them.
Chef 20 Dec, 2017 @ 3:15pm 
Amazing mod. Any word on the new expansion items? Heart of the Empire and the ally and villian packs with it?
Comrade Beric 10 Dec, 2017 @ 6:56am 
@Venezz: They're in a bag in the GM area. Set your color to black (The Gamemaster color in TTS) and you'll see the bags there.
Venezz 10 Dec, 2017 @ 5:42am 
hi, are there any maps
in this mod?
Flolania  [author] 7 Dec, 2017 @ 8:35pm 
@careos in the black.
Lawn Dart 7 Dec, 2017 @ 8:19pm 
Could not find maps!
FrZ 6 Dec, 2017 @ 10:01am 
@Flolania sorry for the late reply. I've tested both on PC and Mac, same behaviour on both: reloading a game doesn't display the buttons but as you suggested putting the sheets in a bag makes them reappear.
That's a viable workaround for me, thanks.
Twilight Demon 3 Dec, 2017 @ 8:24pm 
okay just making sure it wasnt just me. thx guys
Flolania  [author] 3 Dec, 2017 @ 8:15pm 
I've found light of sight only useful for pieces blocking other pieces. The terrain only sometimes effects it.
Comrade Beric 3 Dec, 2017 @ 7:52pm 
Assuming you mean the line of sight rules, yes. 100% It's dumb, unintuitive, and in most situations it makes using cover impossible.
Twilight Demon 3 Dec, 2017 @ 5:35pm 
anyone else think LOS is useless in this?
Flolania  [author] 2 Dec, 2017 @ 10:05pm 
@brutalizer, they shouldn't, but you can just put them in a bag and take them out again to respawn the stuff. Have you been playing for long time?
FrZ 2 Dec, 2017 @ 2:52pm 
@Flolania - after I load a saved game all the scripted buttons on the character sheets are gone, any hint?
Marbo 2 Dec, 2017 @ 7:40am 
@Brutalizer Thanks, I cant believe i didnt think of that. I saw that the mod was in portugese and wrote it off.
FrZ 2 Dec, 2017 @ 5:39am 
@Marbo - this is my favourite IA mod and I started testing the app with this. What I did is importing the tiles from this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1216716834&searchtext=imperial+legends and basically deleting all the elements not needed from the scripted setup.

I went through the first tutorial mission and it worked good. The imported tiles are of different size and quality compared to this mod but are usable if you want to start right away. I'm really looking forward to any update on this.
Marbo 2 Dec, 2017 @ 4:23am 
Great Mod. Are you planning on updating the maps with the new maps used in the Legends of the Alliance app?
Flolania  [author] 19 Nov, 2017 @ 2:11pm 
Since clicking the "select character button" spawns items, it forces you to set up shop (so to speak) first, then click the button. Simple drag your card to on of the side tables, then click the button.
jonnyVile 19 Nov, 2017 @ 7:31am 
Hi. I'm sorry if this is a dumb question (new to table top sim) but every time i try to select a character it asks me to cick in my play area which doesnt seem to do anything? any help would be massively appreciated
Flolania  [author] 8 Nov, 2017 @ 7:16pm 
The bag is located in the the GM (black) area. Draw the correct set map (labeled) and then use right click on the map to select the right play map. Maps aren't auto because after the first one the course of play changes. If you need more help let me know.
LummoxFox 8 Nov, 2017 @ 7:12pm 
Me and a friend have been fussing over this but we haven't been able to find a way to get the maps to auto script. Kinda At a standstill.
TheWhiteRabbit 4 Oct, 2017 @ 12:44pm 
Also disable sticky on all your dice that spawn, if sticky is turned on they lose physics after a few seconds and can lock in place in the air/cocked.
TheWhiteRabbit 4 Oct, 2017 @ 11:37am 
Weequay pirates normal and advanced. dice buttons dont work/ gam gaurds are inthe same boat
TheWhiteRabbit 17 Sep, 2017 @ 8:31pm 
Gunna save every one the work here, you can find jabbas realm, and the core online look em up its not hard 4chan and /tg/ are great. Everything else your shit out of luck they dont exist i have hunted through all da archieves trolled all of /tg/ no one has posted the allys/villains stuff or hoth so save your self the time.
Comrade Beric 17 Sep, 2017 @ 3:39pm 
It's very nice of you to make the offer, but I wasn't actually intending to make work for you. I was just hoping for advice on how to do it myself. I'm sure you have better things to do than mod everything for just me.
Twilight Demon 17 Sep, 2017 @ 1:55pm 
if he feels like putting in the effort it would be nice,but making a script to let you play with a custom model that you imported is needless right now, he could be better spending his time on more worthwhile things as hes already proven he can do. theres already enough to play the game smoother than the original table top. kudos to you dude.
Flolania  [author] 17 Sep, 2017 @ 12:05pm 
I'll would have to add a way to spawn objects instead of tokens. I'll modify it soon.
Comrade Beric 17 Sep, 2017 @ 10:50am 
So there's no way for me to modify the script so that the models are what spawns and gets health bars? This is what I was asking. I was kind of hoping you could point to where that set of values could be changed and I could do the grunt work of changing it myself within my own save.
Flolania  [author] 17 Sep, 2017 @ 9:44am 
Well you can replace any models you want, you just wont have the health bars.
Comrade Beric 17 Sep, 2017 @ 4:06am 
This is fair. I didn't expect you to replace only the core set with awesomeness and then leave all of the expansions with picture tokens. It would look weird and discourage using the mod for anything other than the core campaign. What I was asking for was actually some kind of hint on how I could do it myself just for my particular save of the game. Since my players are going through the core campaign right now, it makes sense that they would want their plastic figures.
Flolania  [author] 16 Sep, 2017 @ 11:08pm 
I can add in the condition cards, and having custom models would be nice, but I'd would need them all. I wasn't going to add like half of them and have shitty ones for others. I choose to do all the same until someone wants to 3d scan all the correct models for them.
Comrade Beric 16 Sep, 2017 @ 9:10pm 
I don't really know anything about scripting. Is there any way to replace the figures with more complicated custom models but still have them spawn by button command with the HP bar above them? There are some modules with beautiful minis in them that I would use if I had any idea how.

Also, there are no condition cards for the conditions. They ended up being a lot more necessary for new players than I thought they'd be.
Jason 16 Sep, 2017 @ 6:48pm 
wow, this mod is incredible!!! ty for creating it. i've had the game for almost 2 yrs now in physical form and am finally going to be able play it with my mates. awesome job!!!!
Flolania  [author] 20 Aug, 2017 @ 8:27pm 
Ok The maps should be working now.. Sorry for the delay
FrZ 14 Aug, 2017 @ 8:56am 
Copying the map links into a browser returns a "not found" error, no maps here either. Great scripting by the way, thanks for sharing!
MadWelshWizard 14 Aug, 2017 @ 4:08am 
No maps showing for me except for the training map.
LordHamster 13 Aug, 2017 @ 11:40pm 
The files are showing as 404 errors when loaded directly. Best guess is the person who uploaded them before deleted them off the cloud but you're loading them from your local cache so you don't see that they're not available
Flolania  [author] 13 Aug, 2017 @ 4:09pm 
Johnnymaxx: don't see how that is possible. If you can see all the cards and such you should be able to see the maps. They are all hosted on the steam cloud. Please click custom and copy the link and see if it loads as a web page. I don't know.
Johnnymaxx 13 Aug, 2017 @ 4:06pm 
Cool mod! We should get in touch with some big fan of the game and that has a lot of spare time so we could kindly ask him/her to make the 3D models of all figures, just like people did with TI3: Shattered Ascension. :)

I do have to agree with ToMo. All the maps inside the bag were broken when I checked it earlier today. They were not loading any image at all.
Gorgonsoula 13 Aug, 2017 @ 9:20am 
@Flolania You can use what you want, all i'd like is to be credited for what I created.