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So far, seems to work as described.
So Ive been playing an empire Campaign and am having a huge war with the VC, at first the mod was working just fine and just as intended, it made the game much more challenging which I was into.
However mid game (I didnt close the game and relaunch it the game was never shut down) 1 battle it was working the next it wasnt, the Undead forces would get the +100 Leadership despite the fact I killed all of their Generals, which is really frustrating as it turned a challenging playthrough into a nearly impossible Playthrough as now I have to kill every last one instead of picking out Vampires.
I just posted my new mod, a Vampire Count faction overhaul that works with the great Steel Faith mod. They have been gracious enough to green light the mod, and it is out now for you to enjoy!
Check it out and let me know what you think!
Ultimate Undead - Vampire Count Faciton Overhaul for Steel Faith:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1119349824
This mod is incompatible with Lords of the Undead, but it does bring a lot more to the table!
Another update - I was able to remove crumbling effects and leave Undead in place, however the units will still not route if they have the Undead attribute, and I don't see a way around that one for Blood Knights/Varghiests/etc.
I don't t think its possible...
I tested with crypt ghouls. I was able to remove Undead from them, but I couldn't get the game to remove the crumbling abilities. However, I tried out a test battle and lo and behold, without the undead attribute the ghouls routed like anything else - no crumbling activated at any point. Which is great, but that poses a problem for units like Vargheists and blood knights.They ARE undead and removing the undead tag means you can't heal them with invocation of nehek, etc. I don't think it is possible to make new Attributes (only abilities) so i couldnt say for example make a new version of Undead that allows routing.
Unfortunately I don't its possible to do, and if it was I know for a fact the folks over at Steel Faith would have already done it as they try very hard to make the game more loreful.
Sorry dude : /
If all the changes are more friendly i am sure steel*Faith and Venris would be happy to approve the sub mod. I don't think other authors are too picky about sub mods being made.
Vampire Lord
Strigoi Ghoul King
Master Necromancer
Necromancer
Vampire
Crypt Ghouls
Crypt Horrors
Vargheists
Blood Knights
Fell Bats
Varghulf
Mortis Engine
Ps I think blood knights are actually undead, they are vampires. I think Bats are living units, but gheists and wolves are undead.
I had the same thought actually! The trouble with that is that you would be removing the crumbling effect from those units, which means modding a core table to have everything BUT the stuff you want removed. Any other mod that wanted to remove something from that table would cause bugs at the least and crashes on startup at the worst.
I content myself with the idea that the Lord is asserting it's will over even the not so undead, driving them onward.
However if it's something you want to use regardless of my warnings (lol) I could look into a mod that removes the undead and crumbling attributes from ghouls, terrors, and ghulfs. Vsrgheists are actually undead though - they are twisted vampires.
One idea I had was to change the crumbling effect for all non-actually-undead units (like varghulfs/vargheists, LORDS, blood knights, and a few others) to regular routing. I'll try making some edits to your mod when I have time, maybe it's something you might like to reupload?