Insurgency

Insurgency

vapidscum's viewmodel bullshit
39 Comments
JudeOhHecc 7 May, 2020 @ 9:19pm 
this is so goddamn fun
Andy Ray 23 Nov, 2019 @ 8:58pm 
vapidscum, thanks for your reply! I have managed to do it. Since I am new to game development, I fell sorry to cause you any troubles. Thank you for your candid concern and generosity!
BMWAG65321  [author] 22 Nov, 2019 @ 2:26pm 
Which effect do you mean? The offsets or the no zoom on focus? All of it was trial and error tweaking. Restarting the game every time a tweak was made. Shit took like a day and a half and I was a NEET when I made this. Anyway, I assume you mean the whole thing in general. I pushed the vmods Z offsets pretty far forward, adjusted the X and Y to my liking, then spent too long getting the FOVs perfect. Sounds like you want the viewmodels to take up less screen real estate, especially when aiming. Pushing the viewmodel's Z offsets more forward would be the easiest. But the best thing to do would be to mess with the FOVs. Additionally, sorry I took two days to get back to you, I rarely touch steam as of late, and I assumed it was an item. I hate leaving people hanging. Oh, and I dunno what's up with the "Unknown version" thing. All I can say is make sure GCFScape is up to date or try to find old or different versions of it.
Andy Ray 20 Nov, 2019 @ 8:01am 
Dude, it is just amazing. But I have a question: what did you revise to realize this effect? In terms of FOV, I think https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1661323148&searchtext=fov is better in one aspect because weapons remain small even while aiming. I have tried to revise some parameters in the .vpk files but it keeps raising error like 'unknow version XXXXX for vpk'. I hope you can help me if you are free. Thanks a lot!
efini 24 Dec, 2018 @ 10:00am 
vapid, how can i save console commands??
𓅃 スノ 𓅃 5 Apr, 2018 @ 10:51am 
in 2 words what you can not do with this?
0neEuro 18 Mar, 2018 @ 12:35pm 
well i'll still use this mod, just won't use the scopes. The rest of the mod is golden
BMWAG65321  [author] 18 Mar, 2018 @ 10:29am 
Yeah, I haven't been playing Insurgency much in the last couple months, but the times I have recently made me consider changing the scopes, a few minor tweaks, and updating. However, doing just the scopes was probably half the time I spent making this, and it took quite a while. I'll have to change 2 or 3 values for each scope, for each gun it can be mounted on, and restart the game every time I want to apply a change. It's a task most people would want to proctrastinate.
0neEuro 17 Mar, 2018 @ 6:43pm 
I see that most people have complained about this too, the scopes are very annoying with being so close they are barely usable, and you have said, go find a different mod. Problem is, no other mod does it quite like you do, and no other mod checks most of my boxes like yours
BMWAG65321  [author] 20 Jan, 2018 @ 9:54pm 
idk what you've got installed, could be a remodel with lazy ass anims where the model rotates to point down and bobs, instead of actually making real anims. Anyway, I'm not too sure exactly what you mean/want. I assume you mean you can see through the viewmodel's arm. Changing remodels could work; if it's vanilla or you want to keep what you have you'll have to modify this yourself. I'd either reduce the non-ironsight fov or change the rearward offset. I'll write some hopefully foolproof instructions on how to mod this since I don't foresee updating this and people have complaints.
vaz 20 Jan, 2018 @ 12:17am 
I really love this mod, but when sprinting with a pistol, a small patch of the player's viewmodel pops up in the bottom right hand corner of my screen. Is there anything I can do to fix this?
BOSS PLAYER 1 Jan, 2018 @ 3:08pm 
Could you please upload a version with the same parallax as the ar15 version
BMWAG65321  [author] 20 Nov, 2017 @ 9:40am 
Then use the version that doesn't fuck with scopes?
Wingadingadoo 19 Nov, 2017 @ 11:39am 
I'd keep this mod installed if it weren't for the fact that sniper scopes literally are shoved into your eyeball with it.
BMWAG65321  [author] 16 Nov, 2017 @ 8:11pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=738711768
Sights are in the desc of this, but it might only work with that remodel, not sure.
✪ Ken 16 Nov, 2017 @ 5:53pm 
also i know i m a dumbass but how tf did u get those SCAR sights on that ar15 jeez
Sniper-san 31 Oct, 2017 @ 9:47pm 
<3
BMWAG65321  [author] 31 Oct, 2017 @ 2:59am 
Uploaded a version that doesn't mess with optics, link is at the top of the description.
Sniper-san 29 Oct, 2017 @ 9:38pm 
any chance for a version without the scope zoomed in so much? i really like the extended view model
Tomboy Taliban 29 Oct, 2017 @ 2:55pm 
@cakaho i get the same problem when i try to use any sight above x2
Cakaho 10 Sep, 2017 @ 4:36am 
when you focus it is very strange. How to fix it?
DElmer 3 Sep, 2017 @ 12:46am 
the 7x is impossible to use now :/
Хозяин 2 Sep, 2017 @ 10:01am 
why does not the laser work?
Rymd 26 Aug, 2017 @ 3:59am 
rapidcum
girthquake 25 Aug, 2017 @ 4:20pm 
vapids cum or vapid scum?
edgarallendrone 25 Aug, 2017 @ 11:58am 
Easily the best mod on this workshop.
BMWAG65321  [author] 24 Aug, 2017 @ 9:26pm 
Hip and ADS aiming/accuracy is dependant on models. M9 and M1C clipping is, I'm pretty confident, caused by remodels. Most of the what I use is close enough to vanilla anims that I only get clipping when turning fast, and that doesn't bother me. This pushes shit to extremes, so obviously there's gonna be some issues if you're looking hard, or have the right remodels.
Tim Apple 24 Aug, 2017 @ 8:14pm 
M9 has a bit of shoulder clipping for me, only bug I saw. It's a shame this isn't vanilla since I'm at a major disadvantage using it lol, but it's very cool.
Nascu 24 Aug, 2017 @ 4:27pm 
your username, vapidscum, is it in reference to vapid scum or vapid's cum?
Jacob 24 Aug, 2017 @ 10:17am 
Some of the models are said to be messed up slightly, but do they still hit accurately at least? What exactly is the problem?
John Fistings 24 Aug, 2017 @ 8:29am 
piece of shit
BMWAG65321  [author] 24 Aug, 2017 @ 4:40am 
Alright, I moved the FAL/L1A1 model back a bit more, changed the AR variants parallax to the psymod parallax-free values, and changed handgun default fov from 100 to the 90 everything else is at. [I'm not gonna make them any closer than that, you hold handguns basically at arms length, unless in very specific situations.] I'm not sure what the issue is with the M1 carbine, I tested with vanilla M1 model with the vanilla PO4 and the PSO-1 for PO4 remodel. I assume the magnification texture clips through your face so you can't see shit. Lemme know what you're using so I can make it compatable.

Also, I'm not gonna roll out the update until this is cleared up.
CHOO_CHOO 24 Aug, 2017 @ 12:08am 
Just read TS/TAO EUCOM's comment.
Samodov 23 Aug, 2017 @ 8:58pm 
Get out of here, stalker.
BOSS PLAYER 23 Aug, 2017 @ 6:45pm 
Good mod, however you made few mistakes. Zoomed optics with M1 are messed up, certain models don't have parallax for 1x optics (MK18, other ARs), pistol model FOV is far too high. Fix that and it's going to be amazing.
IFF Tag 22 Aug, 2017 @ 3:46pm 
>anomalies

very amusing
elon ma 19 Aug, 2017 @ 2:04pm 
it's actually very nice...
BMWAG65321  [author] 18 Aug, 2017 @ 9:20pm 
viewmodel offsets reset to zero when you're crawling. there's nothing I can do about that AFAIK. I kept offsets on primaries and secondaries, everthing else should have no offsets when prone.
00C9FF 18 Aug, 2017 @ 12:30pm 
definitely comes with more animation bugs

for example, don't try crawling around

thanks vapids cum xd