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Can anyone tell me which value controls how happy dwarves are with you when you kill greenskins? I tried moving all 4 integar values on the rows pertaining to greenskin/savageorc+Dwarf inside cai_personality_cultural_components_tables, the 3 inside cai_personality_cultural_relations_overrides_tables, and the 3 inside campaign_cultural_relations_tables. Nothing changed inside my games. I still recieved 6 love from dwarves for war with greens and 5-6 for military action.Handing the greens medium money gave me 10-11 hate depending on dwarf faction. This is with this mod installed OFC. I was used it to find the values. I can't make heads or tails of it.I want to use war with greens as a primary route to alliance for dwarves. Like in the old ps1 game. Please help.
The way I work around that is by creating a new personality groups that is exclusive for a specific faction.
So what you need to do: make personalities > make personality group > change personality group of the faction
Updating values and maybe porting some features from TTW2 if possible.
Nah, it was just that I got a mission to kill a specific enemy commander in battle and by the time I was in position to move in to where the relevant stack was, I only had 5 turns to do it, and the enemy was inside a walled town, with an army just big enough to make attacking with my artillery or siege engines unfeasible. Before it would have taken 6 turns before the massive siege attrition hit. Now it took 3 turns instead.
Oh and the only other mods I'm using that would seem to have anything to do with this (other than the Radious mods), are Chaos Please Wait, Chaos and Beastment Encampment Buff, and Chaos Rifts Spread Chaos Corruption.
I'm at turn 196 in my Norsca campaign. I AM military allies with The Warriors of Chaos. I have also fully alligned myself with the Hound God and have initiated the Champion challenger quests... I am halfway through these quests. I have already defeated the Serpent champion and am 1 turn away from fighting the Crow champion. However, I'm having a HUGE problem that I can't figure out.
Every time I end turn 196, the Chaos invasion starts, and the game IS NOT giving me the option in any way shape of form to join Archaon, like the Norsca DLC is supposed to do. It's just treating it 100% identically to the vanilla event as if you were playing as The Empire or something.
Do you have military or defensive alliance with them?
The AI consider your military power as their military power when you have allince with them, so they won't confiderate you as the AI think you are on equal ground.
I made Vampire Counts and Von Carstein have the Vampire version of subjugator (Personalities of Empire, Dwarfs, Greenskins etc). So they are less whimp compared to the normal version.
Another possible factior is the VC have Dislikes Vampires trait.
@Felius
This should only happen if the Wood Elves have Hatred traits. I won't make it have isolationist to differentiate it from the default trait, but I will make them more defensive for the next update.
@DaKatam
Thanks man. I will promote it in here.
With the bless of Tzeentch ;)
All good, cheers.
Modding starting relationship involves startpos editing, which will be incompatible with Crynsos unlocker and takes time to learn. So I probably won't do that.
Please read the description, it is stated in the disclaimer that this mod work with SFO, but it might make the diplomacy not balanced and there is no statement about harder confederation.
Using my mod on ongoing campaign will have minimal effect and won't your campaign that much.
There is no way to add new feature, there is a mod that do something similar though.
@cold
Currently I haven't change that, there is a plan to do that in the near future.
Second: there are alredy mods that do this kind of things (i am not sure if exactly what you want tough)
Third: Instead of "demanding" something, why you dont go and learn to mod and make the mod yourself?
No changes to the great power modifier for now.
This mod and conquer anywhere is compatible.
@SillyWilly
Some of my older mod should still work theoritically, currently I have no time to check.
@Karl Franz
This mod doesn't directly affect the AI decision on colonization. So it should still be the same.
@warknightnike
It should overwrite the related tables of overhaul mods, including radious and sfo
@dexon
Wood Elves have more traits beside Hates Beastmen, such as Distrust Wood Elves and Trust Bretonnia.
I'm not the mod author but going by description I'd guess it should be compatible with Better AI Lite.