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Interesting. I'll look into it further see if I can figure something out. Thanks for the report.
I've made a trial run using only the Goldsmith, Jewelers and More Luxuries mod (plus Hittites, of course) and the amber mines don't cause crashes. OTOH, when I use Hittites + Mines & Quarrys I have random game crashes, mostly around the turn when a (non-resource) mine or a stone quarry would be completed.
Thank you for taking the time to aknowledge my problem!
I don't really know the compatibility with individual mods per version, sorry. My guess is one of those mods removes or seriously modifies either the iron resource or the forge building. However, there should be no reason why this mod would cause a crash upon completing an amber mine (it doesn't run any code when the improvement finished event is triggered). Are you sure another mod is not causing the issue?
Maybe. Thanks for the report, though. I'll look into when my schedule clears up a bit.
You have a beautiful mod here otherwise. The heavy chariot is a unique mobile melee unit which opens up different tactical possiblities. The bloomery should be valuable when you are playing an aggressive kind of game even if you have iron. It should work well with their unique ability. And on the other hand they are not overpowered. Clearly well thought mod through out.
You might be interested in checking out Leugi's new Olmec civilization for BNW!
-Minor correction to the lua to fix a bug pointed out on the forums.
Should still work with v.75 saves.
-Fixes to e&d support
If you need the previous version, 72, to continue a save, a download link is at the bottom of the description.
I’ve just updated my Benin (BNW) mod with new art by the amazing Janboruta! Please check it out!
Shang (Brave New World)
The Kuikuro (BNW)
-Hotfix to a lua error. No changed to gameplay. Still compatbile with v.71 saves.
-Compatability update and general clean up.
If you need the previous version, 69, to continue a save, a download link is at the bottom of the description.
-Mod compatibility update (EE; Cul Div; Cul Inf; Sovereignty; Mercenaries)
-Made the UA slightly more active in response to feedback
If you need the previous version (67) to continue a save, a download link is at the bottom of the description.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=102329706
-Fixed a bug in the event lua which could cause a crash if you were using a specific combination of mod civs
If you need the previous version, v65, to continue a save, a download link is at the bottom of the description.
-Mod compatability update
-UU Melee bonus increased by +5%
Xia - Erlitou (Brave New World)
-UU price slightly decreased and the Stagger promotion/effect is now retained on upgrade.
-UB somewhat changed, now functions similiar to an early game Recycle Center instead of a Recylce Center/Forge hybrid
-Misc. text clean up.
-E&D support clean up.
If you need the previous version to continue a save, a download link is at the bottom of the description.
-Support for the new maps in YnAMEP v. 23
-Added a cultural influence line
-Added an event
-General clean up regarding E&D
-Fixed Civ IV Traits display issue
If you need the previous version to continue a save, a download link is at the bottom of the description.
That's not a bad idea, but I'm hesitant to implement it only because Bronze Working is a third level tech, so giving it for free would skip the second level of techs and might mess up research paths.
I can not wait to see the new changes in your mod! Thank you very much for your amazing work, Tomatekh.
I agree completely with the unique bonuses that you created for the Hittites, but I don't understand how the combat bonus 20% works on the city-states.
Above you said that the player must give military units to the city-state so that they adopt a more offensive attitude towards rival civilizations. Well, when I do that, my allied city states often sell their units and they do not use them for combat.
How I can fix that?
PS: I'm sorry for my bad English.
- Now supports the Map Labels and Piety & Prestige mods
- Missing table errors should no long appear in the database log
If you need the previous version (53) to continue a saved game a link is at the bottom of the description.
The update will break saves using the old version, so do not update until you are ready to start a new game with the civ. If you need the previous version to continue a save, the download link is located at the bottom of the description.
The Sioux (Brave new World)
Should still work with the previous versions saves. Just in case, I've included a link to download the pervious version (47) at the bottom of the description.
Champa (Brave New World)