RimWorld

RimWorld

Dirt Paths [1.0]
102 kommenttia
Mentat76 15.1.2021 klo 4.13 
is this increasing walk speed over it?
zyMex 16.3.2020 klo 0.14 
EvilNecroid 11.3.2020 klo 22.37 
so its been a few days. have u had any problems with editing that about.xml? cause i might try it
Signal 4.3.2020 klo 12.43 
I've found that this mod works with 1.1, after editing About.xml to update supportedVersion and add 1.1. The only change the mod makes to the base game is to add the packable attribute to several terrain types. Everything else is new content, so I judged the risk of messing things up to be very low. Others will have to make their own decision about forcing the mod to load for 1.1; I'm just passing along my own experience.
Vazzaroth 26.2.2020 klo 11.01 
Agreed, I used this in EVERY base I make, hope there's 1.1 soon! (I don't want to load a 1.0 mod into 1.1 even if it works...)
EvilNecroid 25.2.2020 klo 6.50 
need 1.1
TheHobbits 12.2.2020 klo 13.02 
it may be a conflict somewhere in my hundreds of mods but the packed dirt floor has -1 beauty and -0.4 cleanliness despite saying the opposite in the description.
min's brother  [tekijä] 1.2.2020 klo 22.23 
No, the only thing is they get dirty and that's because I like the idea of having to maintain a pathway, or clean it up after being used.

Seems some people don't like that aspect but with a cleaning zone mod it works out pretty well.
anomalocaris 21.1.2020 klo 14.41 
will plants grow on the paths?
gnomebeater 25.8.2019 klo 5.00 
Works really good for roleplaying as a medieval kingdom
give me games on GoG 9.8.2019 klo 17.14 
Awesome , thx for the mod .
HagravenGaming 26.2.2019 klo 18.00 
Nice mod, a version that has a slight reduction in dirt accumulation compared to standard soil types would be neat.
Natalo77 8.2.2019 klo 13.37 
Any hard incompatabilites?
min's brother  [tekijä] 5.1.2019 klo 22.46 
I've finally got a proper pc up and running again, I'll look into updating this, tidying it up.
min's brother  [tekijä] 4.1.2019 klo 17.41 
I can make a version that offers no speed bonus or you could modify it yourself, but I don't mind uploading an alternate version purely for the aesthetics.

as for restrictions, it's about the same as all floor tiles, can't be placed on marsh, swamps, Rocks, etc.

was the movement speed game breaking or too fast? I can always tone it down. :D
simpolplan 29.12.2018 klo 21.27 
questions.

Do dirt path form themselves as colonist walk around?

Cheers
AmbiguousMonk 24.12.2018 klo 9.12 
Is it possible for us to edit this mod to remove the movement speed bonus? I'd love to use this mod as a neat aesthetic option to prevent wild plants from growing certain places and replace dirt tiles (thus already having an inherent 'speed bonus')

Additionally, are there any restrictions on where this can be built? e.g. can this only be built on soil?
Apohavnosis 20.12.2018 klo 10.27 
One of my favourites, thanks!
Kenpa 17.12.2018 klo 14.48 
Description says: "nothing that special" I disagree... thanks! :)
EvilNecroid 6.11.2018 klo 0.30 
YAY!
min's brother  [tekijä] 5.11.2018 klo 10.01 
Okay! 1.0 is here, this was a rushed update using Red's contribution to the Git, I may have messed it up but it seems to be good. if there are any errors please report it to me on Discord at "min#0001" and I will fix as soon as possible or if you know the fix by all means Fork it with the github, but PLEASE, never re-upload my mods with contacting me first. <3

This mod is not dead, I have plans for more paths and stuff, hell even new mod ideas. My computer recently died so I haven't had access but I am on a family members laptop getting this done for you all. so please, enjoy the update and give red4standingby a thanks!
Rex705 3.11.2018 klo 8.07 
Can someone update this?
EvilNecroid 31.10.2018 klo 18.14 
any1 know a mod that does exactly what this 1 does?
EvilNecroid 18.10.2018 klo 21.11 
damn i used this all the time
Thetaprime 18.10.2018 klo 1.06 
Dead mod
EvilNecroid 7.10.2018 klo 19.45 
is an update going to happen?
Jaster 3.10.2018 klo 23.43 
Would love to see an update!
Thetaprime 28.9.2018 klo 16.52 
We stalled out on this?
Gnox 26.9.2018 klo 16.06 
+1
Thetaprime 23.9.2018 klo 11.52 
Any day now...old bones feel it a'comin'
Heithwald 23.9.2018 klo 6.09 
+ for B19
Rex705 16.9.2018 klo 7.59 
Need this mod so bad I love is and always use it it's a must have.
rutabaker 15.9.2018 klo 8.53 
THE floor for all my Tribals. Looking forward to B19, but either way thanks for the hard work!
Thetaprime 14.9.2018 klo 18.19 
This is THE best mod for fire barriers and preventing weeds in garders. Can't wait for B19.
Dayhjawk 12.9.2018 klo 14.16 
when updated to the newest verison, 19?
keylocke 8.9.2018 klo 20.48 
b19 plez?
DaveMcBeard 8.9.2018 klo 14.48 
I had no idea I needed this so much!
EvilNecroid 3.9.2018 klo 2.09 
i need this
Tablenack 2.9.2018 klo 14.16 
@min [author] np :) thanks for your work man :) relly apreciate :D
min's brother  [tekijä] 2.9.2018 klo 12.25 
I'll update this soon, I've been busy I'll try to do it this week! :D
ambi 1.9.2018 klo 10.25 
Update for b19?
Tablenack 30.8.2018 klo 18.16 
min [author] sup man :D love ur mod :P hope ur gona update it :D also if i may any chance to get a path black and white opac ? i run a slate and marble base with those path would match but hell those 3 path are enoug already that just greed :P keep up the good work !
Rex705 29.8.2018 klo 16.07 
hope to see a B19 soon :) love this mod.
FrogOfWar1964 8.8.2018 klo 12.13 
Great mod, but might I suggest lowering the beauty to -1? These floors are pretty unbalanced as they don't get (passively) dirty, cost nothing, and have the same beauty as wood.
Chrysippus 14.5.2018 klo 20.34 
Sweet! I only checked the comments on here earlier, glad to help! I literally love this mod
min's brother  [tekijä] 13.5.2018 klo 18.57 
I'll look into that soon.
OigresTuc 13.5.2018 klo 18.22 
It appears to have some problem with Prison labor mod
"Could not resolve cross-reference: No Verse.TerrainDef named Dirt found to give to Verse.TerrainDef DirtPath"
Doc Savage 13.5.2018 klo 1.21 
No more burning dirt..? Oh... the horror.

Speed should be interesting, I use this early game around defenses. Enemies will be able to get to me quicker, yes..? Going to have to train Sally to shoot better so she don't lose the other eye.
min's brother  [tekijä] 12.5.2018 klo 18.23 
Updated, with walking speed increase(108%) and had to remove flammability due to a bug I can't fix right now at this moment.

and if the issues with the mod persist let me know and send me a log, I'll try my best to fix it.
Tablenack 12.5.2018 klo 17.05 
the mode seem to have hard time with moody and other ? ill try to relunch it with it after next update so let me know when u do :)