RimWorld
Dirt Paths [1.0]
102 bình luận
Mentat76 15 Thg01, 2021 @ 4:13am 
is this increasing walk speed over it?
zyMex 16 Thg03, 2020 @ 12:14am 
EvilNecroid 11 Thg03, 2020 @ 10:37pm 
so its been a few days. have u had any problems with editing that about.xml? cause i might try it
Signal 4 Thg03, 2020 @ 12:43pm 
I've found that this mod works with 1.1, after editing About.xml to update supportedVersion and add 1.1. The only change the mod makes to the base game is to add the packable attribute to several terrain types. Everything else is new content, so I judged the risk of messing things up to be very low. Others will have to make their own decision about forcing the mod to load for 1.1; I'm just passing along my own experience.
Vazzaroth 26 Thg02, 2020 @ 11:01am 
Agreed, I used this in EVERY base I make, hope there's 1.1 soon! (I don't want to load a 1.0 mod into 1.1 even if it works...)
EvilNecroid 25 Thg02, 2020 @ 6:50am 
need 1.1
TheHobbits 12 Thg02, 2020 @ 1:02pm 
it may be a conflict somewhere in my hundreds of mods but the packed dirt floor has -1 beauty and -0.4 cleanliness despite saying the opposite in the description.
min's brother  [tác giả] 1 Thg02, 2020 @ 10:23pm 
No, the only thing is they get dirty and that's because I like the idea of having to maintain a pathway, or clean it up after being used.

Seems some people don't like that aspect but with a cleaning zone mod it works out pretty well.
anomalocaris 21 Thg01, 2020 @ 2:41pm 
will plants grow on the paths?
gnomebeater 25 Thg08, 2019 @ 5:00am 
Works really good for roleplaying as a medieval kingdom
give me games on GoG 9 Thg08, 2019 @ 5:14pm 
Awesome , thx for the mod .
HagravenGaming 26 Thg02, 2019 @ 6:00pm 
Nice mod, a version that has a slight reduction in dirt accumulation compared to standard soil types would be neat.
Natalo77 8 Thg02, 2019 @ 1:37pm 
Any hard incompatabilites?
min's brother  [tác giả] 5 Thg01, 2019 @ 10:46pm 
I've finally got a proper pc up and running again, I'll look into updating this, tidying it up.
min's brother  [tác giả] 4 Thg01, 2019 @ 5:41pm 
I can make a version that offers no speed bonus or you could modify it yourself, but I don't mind uploading an alternate version purely for the aesthetics.

as for restrictions, it's about the same as all floor tiles, can't be placed on marsh, swamps, Rocks, etc.

was the movement speed game breaking or too fast? I can always tone it down. :D
simpolplan 29 Thg12, 2018 @ 9:27pm 
questions.

Do dirt path form themselves as colonist walk around?

Cheers
AmbiguousMonk 24 Thg12, 2018 @ 9:12am 
Is it possible for us to edit this mod to remove the movement speed bonus? I'd love to use this mod as a neat aesthetic option to prevent wild plants from growing certain places and replace dirt tiles (thus already having an inherent 'speed bonus')

Additionally, are there any restrictions on where this can be built? e.g. can this only be built on soil?
Apohavnosis 20 Thg12, 2018 @ 10:27am 
One of my favourites, thanks!
Kenpa 17 Thg12, 2018 @ 2:48pm 
Description says: "nothing that special" I disagree... thanks! :)
EvilNecroid 6 Thg11, 2018 @ 12:30am 
YAY!
min's brother  [tác giả] 5 Thg11, 2018 @ 10:01am 
Okay! 1.0 is here, this was a rushed update using Red's contribution to the Git, I may have messed it up but it seems to be good. if there are any errors please report it to me on Discord at "min#0001" and I will fix as soon as possible or if you know the fix by all means Fork it with the github, but PLEASE, never re-upload my mods with contacting me first. <3

This mod is not dead, I have plans for more paths and stuff, hell even new mod ideas. My computer recently died so I haven't had access but I am on a family members laptop getting this done for you all. so please, enjoy the update and give red4standingby a thanks!
Rex705 3 Thg11, 2018 @ 8:07am 
Can someone update this?
EvilNecroid 31 Thg10, 2018 @ 6:14pm 
any1 know a mod that does exactly what this 1 does?
EvilNecroid 18 Thg10, 2018 @ 9:11pm 
damn i used this all the time
Thetaprime 18 Thg10, 2018 @ 1:06am 
Dead mod
EvilNecroid 7 Thg10, 2018 @ 7:45pm 
is an update going to happen?
Jaster 3 Thg10, 2018 @ 11:43pm 
Would love to see an update!
Thetaprime 28 Thg09, 2018 @ 4:52pm 
We stalled out on this?
Gnox 26 Thg09, 2018 @ 4:06pm 
+1
Thetaprime 23 Thg09, 2018 @ 11:52am 
Any day now...old bones feel it a'comin'
Heithwald 23 Thg09, 2018 @ 6:09am 
+ for B19
Rex705 16 Thg09, 2018 @ 7:59am 
Need this mod so bad I love is and always use it it's a must have.
rutabaker 15 Thg09, 2018 @ 8:53am 
THE floor for all my Tribals. Looking forward to B19, but either way thanks for the hard work!
Thetaprime 14 Thg09, 2018 @ 6:19pm 
This is THE best mod for fire barriers and preventing weeds in garders. Can't wait for B19.
Dayhjawk 12 Thg09, 2018 @ 2:16pm 
when updated to the newest verison, 19?
keylocke 8 Thg09, 2018 @ 8:48pm 
b19 plez?
DaveMcBeard 8 Thg09, 2018 @ 2:48pm 
I had no idea I needed this so much!
EvilNecroid 3 Thg09, 2018 @ 2:09am 
i need this
Tablenack 2 Thg09, 2018 @ 2:16pm 
@min [author] np :) thanks for your work man :) relly apreciate :D
min's brother  [tác giả] 2 Thg09, 2018 @ 12:25pm 
I'll update this soon, I've been busy I'll try to do it this week! :D
ambi 1 Thg09, 2018 @ 10:25am 
Update for b19?
Tablenack 30 Thg08, 2018 @ 6:16pm 
min [author] sup man :D love ur mod :P hope ur gona update it :D also if i may any chance to get a path black and white opac ? i run a slate and marble base with those path would match but hell those 3 path are enoug already that just greed :P keep up the good work !
Rex705 29 Thg08, 2018 @ 4:07pm 
hope to see a B19 soon :) love this mod.
FrogOfWar1964 8 Thg08, 2018 @ 12:13pm 
Great mod, but might I suggest lowering the beauty to -1? These floors are pretty unbalanced as they don't get (passively) dirty, cost nothing, and have the same beauty as wood.
Chrysippus 14 Thg05, 2018 @ 8:34pm 
Sweet! I only checked the comments on here earlier, glad to help! I literally love this mod
min's brother  [tác giả] 13 Thg05, 2018 @ 6:57pm 
I'll look into that soon.
OigresTuc 13 Thg05, 2018 @ 6:22pm 
It appears to have some problem with Prison labor mod
"Could not resolve cross-reference: No Verse.TerrainDef named Dirt found to give to Verse.TerrainDef DirtPath"
Doc Savage 13 Thg05, 2018 @ 1:21am 
No more burning dirt..? Oh... the horror.

Speed should be interesting, I use this early game around defenses. Enemies will be able to get to me quicker, yes..? Going to have to train Sally to shoot better so she don't lose the other eye.
min's brother  [tác giả] 12 Thg05, 2018 @ 6:23pm 
Updated, with walking speed increase(108%) and had to remove flammability due to a bug I can't fix right now at this moment.

and if the issues with the mod persist let me know and send me a log, I'll try my best to fix it.
Tablenack 12 Thg05, 2018 @ 5:05pm 
the mode seem to have hard time with moody and other ? ill try to relunch it with it after next update so let me know when u do :)