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Reminds me of my own chamber: "Firing Squad":
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=126280867
My only advice would be at the end, where you can burn them with the laser - swap the buttons around, or put the exit on the right. Reason being that atleast my instict was to press right first, because it was furthest away from the exit. (Granted, I didn't read the instructions :D)
F4F? :3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=141726466
Good one.
My second chamber is published, I would appreciate if you would test it for me. Merci.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=126702398
loads of turrets fell into the bin this time.
I presume when previously testing.
that pressing the top pedestal button a 2nd time, re-activated the fizzler.
but would still be nice, to have the fizzler higher.
so we could see the turrets pushed by the top piston, go through the fizzler :)
another Franken Cube disapeared.
this may cause people to re-test, to see if they have gone crazy or not.
opps.
I have been re-testing :)
I went down to the turret bin, (no turrets in bin) & pressed the pedestal button,
but only 1 turret dropped into the bin.
I suggest moving the fizzler higher, so only the turrets at the top can go into the fizzler.
as it appears to kill most of them.
maybe because I pressed the top button twice ?
but it would be nice to have a good view of the top turrets, going into the fizzler :)
now no problem with my frame rate.
but 1 of the franken cubes disapeared after 1st press of uper pedestal button.
I thought, their was 3 looking through the glass, wasn't their ?
re-tested at this stage. then all 3 by glass stayed. jumping for joy :)
pressed the same pedestal button again & 1 of the turrets disapeared again.
I would leave this in, for a good effect.
why not just push the 1st lot into a fizzler.
this might solve the problem, without deminishing your map ?
can see all your great work now.
only 1 problem for me:
when all the turrets have been pushed by the pistons.
my framerate became terrible.
I am due for a pc upgrade, but don't normaly have this problem.
I suggest leave as it is & watch comments, for this problem.
if it is effecting a lot of people, the solution would be to delete some turrets.
if just a few people have this problem, we need an upgrade. (graphics card).
when turrets destroyed at lower level, the framerate returned to normal.
dispite my problem, the map is very much inproved.
even showing us your gate system :)
as the turrets were pushed down the pit,
it looked like the Franken Cube was jumping up & down, & cheering.
well I was :)
but they were not defective turrets, untill we got hold of them.
thankyou for the portable areas & grating, for me to explore.
I thought I might get stuck. but got back safely.
just don't follow the turrets.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=114518321
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=114518268
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=114518209
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=114518161
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=114518112
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=114518070
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=114518023
suggestions :
maybe put a wall with a portable area at the side of the turret bin,
in case someone gets trapped there.
a good view of the turrets before, as well as after they are scraped, would inprove this map further.
use more glass, maybe reposition player, to their level, to achieve this.
your choice, your map :)
I tried to find a trigger: it comes, when I kill one of the towers, but I haven't wait for it stopping yet ^^,
But how did you make the chamber shaking after exploding one of the bots?