Portal 2

Portal 2

No 29: Defective turret removal manager!
33 Comments
jandlml 6 Nov, 2018 @ 7:24pm 
seems like a cute play map. i just killed the turrets and walked out. basically thats what you said needed done?
EuroSong 31 Jan, 2015 @ 1:42pm 
Cool :)
Reminds me of my own chamber: "Firing Squad":
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=126280867
daloboy  [author] 19 Aug, 2014 @ 5:48pm 
Dont be shy to look around my workshop! Most map will play easy! Thanks for you visit!
vioray 19 Aug, 2014 @ 5:36pm 
no apologies needed, my computer's just old
daloboy  [author] 19 Aug, 2014 @ 5:33pm 
Sorry for that vioray!
vioray 19 Aug, 2014 @ 6:52am 
my poor, poor pc. love the idea of this chamber but couldn't see it very well due to horrendous lag. I'll give it another go when I can afford an upgrade. still fun though from what I did see
daloboy  [author] 7 Nov, 2013 @ 3:15pm 
Happy for you stormsend!
stormsend 7 Nov, 2013 @ 1:35pm 
Had a load of fun. I never killed so many turrets at once before. The gelled chute was good, watching them slide out of sight only to see them again. My eyes popped when they came crashing through below. Very nice letting me control the drop. I also had a lag in the lower chamber but It was still fun. Thanks for all the work.
daloboy  [author] 27 Apr, 2013 @ 9:25pm 
Here you go DLTyrus! Please let me know if this is satifactory. Thanks for your constructive comment.
GW 27 Apr, 2013 @ 6:56pm 
I like the idea, always interesting to see concepts like this. I think it would be interesting to find something like this as an easter egg while "out of bounds" of a map :P maybe scale it down a little, depending how many entities this machine uses up.

My only advice would be at the end, where you can burn them with the laser - swap the buttons around, or put the exit on the right. Reason being that atleast my instict was to press right first, because it was furthest away from the exit. (Granted, I didn't read the instructions :D)

F4F? :3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=141726466
daloboy  [author] 28 Mar, 2013 @ 9:24pm 
Thank you Mitch McWiggins! I'm still working on the end of your clog...
Mitch McWiggins 28 Mar, 2013 @ 9:20pm 
HA!! Beautiful explosions with the laser. Little franken pal up there at the beginning was a nice touch too.
Good one.
daloboy  [author] 12 Feb, 2013 @ 9:33am 
Thank you Aardvark64! I'll check it out.
Aardvark00 12 Feb, 2013 @ 5:49am 
Interesting AND entertaining, can't be bad. Don't think I can add anything useful to the other comments.
My second chamber is published, I would appreciate if you would test it for me. Merci.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=126702398
daloboy  [author] 11 Jan, 2013 @ 9:14am 
Thanks BUG!
BUG 11 Jan, 2013 @ 8:08am 
I lkie the franken cube cheering section .that was funny,Looks like a log jam down stairs.Nice job thanks.
mood3rd 25 Dec, 2012 @ 5:00pm 
just re-tested.
loads of turrets fell into the bin this time.
I presume when previously testing.
that pressing the top pedestal button a 2nd time, re-activated the fizzler.
but would still be nice, to have the fizzler higher.
so we could see the turrets pushed by the top piston, go through the fizzler :)
another Franken Cube disapeared.
this may cause people to re-test, to see if they have gone crazy or not.
opps.
I have been re-testing :)
mood3rd 25 Dec, 2012 @ 4:44pm 
after pressing the pedestal button, for the 2nd time, without re-starting.
I went down to the turret bin, (no turrets in bin) & pressed the pedestal button,
but only 1 turret dropped into the bin.
I suggest moving the fizzler higher, so only the turrets at the top can go into the fizzler.
as it appears to kill most of them.
maybe because I pressed the top button twice ?
but it would be nice to have a good view of the top turrets, going into the fizzler :)
daloboy  [author] 25 Dec, 2012 @ 4:43pm 
Yes. It's the return of the piston that destroyed the frankens. I tried to double the glass, without success. But like you said, no a bad effect!
mood3rd 25 Dec, 2012 @ 4:38pm 
re-tested.
now no problem with my frame rate.
but 1 of the franken cubes disapeared after 1st press of uper pedestal button.
I thought, their was 3 looking through the glass, wasn't their ?
re-tested at this stage. then all 3 by glass stayed. jumping for joy :)
pressed the same pedestal button again & 1 of the turrets disapeared again.
I would leave this in, for a good effect.
daloboy  [author] 25 Dec, 2012 @ 12:44pm 
Done! I'm still working on a "reset" mechanism, for later.
mood3rd 25 Dec, 2012 @ 10:48am 
if you let me know when you have done it, I will try again.
daloboy  [author] 24 Dec, 2012 @ 5:11pm 
Good idea! I'll do that!
mood3rd 24 Dec, 2012 @ 3:54pm 
if you think you need to get rid of some turrets.
why not just push the 1st lot into a fizzler.
this might solve the problem, without deminishing your map ?
daloboy  [author] 24 Dec, 2012 @ 1:58pm 
Thanks mood3rd! It does the same for me! Your probably right: to much turrets manipulation.
mood3rd 24 Dec, 2012 @ 11:14am 
now that is fantastic.
can see all your great work now.
only 1 problem for me:
when all the turrets have been pushed by the pistons.
my framerate became terrible.
I am due for a pc upgrade, but don't normaly have this problem.
I suggest leave as it is & watch comments, for this problem.
if it is effecting a lot of people, the solution would be to delete some turrets.
if just a few people have this problem, we need an upgrade. (graphics card).
when turrets destroyed at lower level, the framerate returned to normal.
dispite my problem, the map is very much inproved.
even showing us your gate system :)
as the turrets were pushed down the pit,
it looked like the Franken Cube was jumping up & down, & cheering.
well I was :)
daloboy  [author] 23 Dec, 2012 @ 10:57pm 
Please take another look! Completly rebuilt!
daloboy  [author] 20 Dec, 2012 @ 4:33pm 
Thanks mood3rd. I'm max out, but I'll look at repositioning the entry...
mood3rd 20 Dec, 2012 @ 6:48am 
good map
but they were not defective turrets, untill we got hold of them.
thankyou for the portable areas & grating, for me to explore.
I thought I might get stuck. but got back safely.
just don't follow the turrets.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=114518321
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=114518268
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=114518209
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=114518161
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=114518112
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=114518070
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=114518023
suggestions :
maybe put a wall with a portable area at the side of the turret bin,
in case someone gets trapped there.
a good view of the turrets before, as well as after they are scraped, would inprove this map further.
use more glass, maybe reposition player, to their level, to achieve this.
your choice, your map :)
daloboy  [author] 11 Dec, 2012 @ 12:16pm 
Here a new one ! Please comment. Thanks.
Rei 9 Dec, 2012 @ 12:45pm 
That's weird... O_o
I tried to find a trigger: it comes, when I kill one of the towers, but I haven't wait for it stopping yet ^^,
daloboy  [author] 9 Dec, 2012 @ 12:15pm 
I have no idea! It just does that for some minutes and stops! Only in this map!
Rei 9 Dec, 2012 @ 11:37am 
hehehe, that was fun! ^_^
But how did you make the chamber shaking after exploding one of the bots?