Sid Meier's Civilization VI

Sid Meier's Civilization VI

Team Start Locations
63 Comments
Disc0rd 11 Nov, 2024 @ 7:37am 
Does this mod work again ?
gwennetts 4 Sep, 2024 @ 9:51am 
how do you do team play exactly? is it multiplayer only?
Del 5 Jun, 2024 @ 4:58pm 
Causes the game not to load when run under Linux
G@3licW4rri0R 18 Feb, 2021 @ 3:12pm 
It’s impossible for the mod to work now guys as Firaxis cannot code this into civ6. The code for this mod is also in BBS. It can force one team to one side but not guarantee that one player will be pushed across water and isolated by another team. This is a firaxis issue with Civ Vi and they aren’t willing to fix it.
The Gulega 16 Feb, 2021 @ 8:11am 
Is there any way to make this work in multiplayer local hotseat mode? I ran the game with rise and fall + gathering storm and only this mod installed. We still get spawned on opposite sides of normal maps.
The_Chicken_Lord 29 Jan, 2021 @ 9:06am 
This mod no longer seems to work. Will it be updated any time soon?
Fluymer 4 Sep, 2020 @ 6:35am 
I was stupid as I didn't disable YnAMP even though it was clearly stated in description it isn't compatible. It works for me!
BrainFog 9 Jul, 2020 @ 8:37am 
Not working...
Sekerali 3 Jun, 2020 @ 8:42pm 
in a 2v2 mirror match ive had each person literally 4 tiles from the wrong team member on spawn and extremely far from the same team member
Oblibertas 24 Apr, 2020 @ 5:59pm 
In 2v2v2v2 multiplayer some teams spawned apart.
Oblibertas 20 Apr, 2020 @ 1:45pm 
In multiplayer 3v3v3 we found that some teams spawned together and some had 2 together, 1 apart.
Thabor 19 Apr, 2020 @ 3:10am 
The first time i used this mod it worked but now it doesn't anymore...
Ethaks 11 Apr, 2020 @ 3:22am 
@AOM - I do not know whether anyone else had any issues with this mod not working under Linux so far, but when I tried to start a game using the mod I experienced a CTD in the initial loading screen. The culprit seems to be the game looking for the .lua script file with an incorrect name (all lowercase IIRC), thus failing due to file names being case sensitive and the Pascal case file not being found.
I changed the referenced name in the xml file as well as the file names of the lua script files to lowercase, and everything worked beautifully.
I am not sure what file naming looks like in the windows version of the game, but Linux users might have to rename some stuff so it fits the naming scheme used for this version, which has every file named in all lowercase.
Roland 22 Mar, 2020 @ 6:20am 
I Just added it to my game. I play with one friend hotseated and it work as discribed. I haven't tried online but the mod works great.
AOM  [author] 12 Mar, 2020 @ 4:43pm 
Hi Donavan, please note in the description of the mod, and in the notes, we stated that this mod works for teams of two. It is less likely to work with a team of three, and probably will not work with teams larger than that.

We are surprised to hear that the mod is not working for people. We are fully updated and the mod still works well for us. We'll look into the issue.
w3st 3 Feb, 2020 @ 12:24pm 
This mod does not work anymore. We tried it and always spawn at different continents.
schissl92 15 Dec, 2019 @ 7:58am 
cant find download button?
G@3licW4rri0R 18 Nov, 2019 @ 4:41pm 
Please update your mod. Its not working with the latest patch
John Walker 13 Nov, 2019 @ 8:07am 
Mod does not work. Tried over 30 times and i keep spawning as far as possible away from my friend.
Zarkem 11 Nov, 2019 @ 6:23pm 
Definitely does not currently work with more than two
Fay 2 Nov, 2019 @ 7:03pm 
@AOM It looks like your mod no longer works with the latest update? It keeps putting us far apart now which it didn't before
Gabriel 18 Jun, 2019 @ 4:56pm 
@AOM - The June 2016 patch had some improvements in the city state clutter, but it seems to be in the same script that you override in this mod, so for a while, we must choose between team proximity or city state clutter. :/

Thanks for the attention.
ubereffect 4 May, 2019 @ 7:51am 
@AOM - Any chance you can create a mod like Distant Multiplayer Start or StartPositionAdjustment? Or update your mod to include that functionality? Those mods haven't been updated, and don't seem to work any more. Playing large maps with 2 human players and a bunch of AI, we humans often start right next to each other with either these mods enabled.

If you're willing to take this on. Any chance of making it so City State don't clump together as they currently do?
AOM  [author] 29 Apr, 2019 @ 6:22pm 
This is updated for GS now. Updating the mod to the GS patch version number did make it function, but it placed Kupe on the land. We updated the script to be compatible with the GS version that includes water civ placements, but if you play a team as Kupe, he may have to sail far to get to his teammates.
dot.dot.dot. 27 Apr, 2019 @ 11:44am 
It doesn't seem to work with Gathering Storm. Does not break the game, but we didn't start together, either.
Passionate Lion 24 Feb, 2019 @ 10:59am 
I have the gold edition of Civ IV. When I went to enable the mod, it complained that this mod is not compatible. I'm assuming it's just a version issue, but can someone confirm that this works with the gold edition.
Aprosule 22 Feb, 2019 @ 5:24pm 
This appears to still be compatible with GS but I haven't tested it enough to know if it breaks anything. The start locations appear to be consistent with what the mod produced in R&F so at least that part is working ;)
Matthias 22 Feb, 2019 @ 2:29pm 
Great mod, thank you!
Ash 21 Feb, 2019 @ 2:13pm 
I have, doesn't seem to work. I do run other mods so might have been a conflict, didn't test much. Just restarted manually too many times to count, ie. the old fashioned way of getting a good team start lol.
AstronomerWithAGun 21 Feb, 2019 @ 9:01am 
has anyone tried this mod with the latest expansion anyway (even though it isn't compatible?)
Zaffus 15 Feb, 2019 @ 8:14pm 
Silly question, does this mod need to be enabled just when you start a game - or every time you play a saved game that was created with this mod in place?
Ash 14 Feb, 2019 @ 3:06pm 
This mod is a must have for multiplayer, thanks!
In terms of updating it, just in case you missed it, Kupe will probably need some unique attention.
AOM  [author] 14 Feb, 2019 @ 9:13am 
Hi neerh, the mod will be updated asap :)
Neerh 14 Feb, 2019 @ 1:01am 
gathering storm update?
OneofakindKnight 6 Apr, 2018 @ 3:10pm 
Nvm I'll take that as it doesn't.
Wanted to see if there was a way/mod to be close to another human player but not have to be on a "team" with them. Since teams make it too easy.
AOM  [author] 6 Apr, 2018 @ 3:06pm 
-KC- CanuckSoldier[CPL] It does work with multiple teams, but the more teams on the board, the less successful it will be depending on the map that is generated and the start biases of each player.

OneofakindKnight I'm not sure that I understand the question. Can you give an example of what you mean?
OneofakindKnight 6 Apr, 2018 @ 2:29pm 
Does this work with human players if you don't start on teams?
-KC- CanuckSoldier[CPL] 11 Mar, 2018 @ 12:26am 
Does this work with multiple teams, like 2v2v2 or 3v3v3?
Knickers 10 Mar, 2018 @ 5:41pm 
Thank you for your reply AOM. Would be great if compatible. Will give it a go without as I'd rather a large map with my teammate nearby rather than enormous with him at a distance for now.
AOM  [author] 10 Mar, 2018 @ 3:23pm 
Hi Stanley Roberts, the YnAMP mod overrides the same file that this mod overrides, so they are not compatible. We have updated the description now to mention this incompatibility.
Knickers 10 Mar, 2018 @ 1:44pm 
Tried with 2 humans on 1 team after most recent update. (First time using this mod) Did not place us near eachother. Also using CQUI and Y(n)aMP. Might have something to do with the non-standard size selected (Enormous 2:1) or the 4 "unsupported" ai's added to max out the multiplayer.

Will try playing around with settings and mods.
AOM  [author] 4 Mar, 2018 @ 6:48am 
Lol. Thanks for the feedback.
LasTeaR 22 Feb, 2018 @ 4:31pm 
Thanks. So far I've had no problems with teams of 3. Tried it with teams of four on continents and had one guy end up on other continent with three AI lol.
AOM  [author] 22 Feb, 2018 @ 10:18am 
@LasTeaR, we tested it with AI teams of three (since there are only two of us, we could not test it with human teams of three). With AI teams of three, it did work, although sometimes one of the three would be a bit further away than the other two.
LasTeaR 17 Feb, 2018 @ 10:34am 
only 2 players on team?
AOM  [author] 16 Feb, 2018 @ 4:05pm 
Hi @Cosmic Fox, you need to set up a multiplayer game (which you can do even if you're the only human). Select Multiplayer and then Local Network. This will allow you to generate a game with AIs. You can set them up in teams together and with you.
Cosmic Fox 16 Feb, 2018 @ 1:31pm 
How in the world do you setup teams with AI in single player? Would I start an MP game or something first.. a bit confusing since I dont see anything about teams... :^D
AOM  [author] 12 Feb, 2018 @ 5:46pm 
Thanks for the reports. The mod is now updated for the Rise and Fall patch.
Red Rum 11 Feb, 2018 @ 11:55am 
as of 2/11/18, this crashes with the new expand
ZacQuack 10 Feb, 2018 @ 10:11pm 
Mine keeps crashing :steamsad: