Medieval Engineers

Medieval Engineers

[PVE] Grid Protection System
17 Comments
WipeOut 16 Jun, 2020 @ 1:23pm 
Why cant i join my server with this on ? i just hangs at 99% at leading screen
Siliconpot 13 Apr, 2020 @ 4:43pm 
Hory shidu. Deepflame returns to support his baby :lunar2019coolpig:
Thank you, this should make multiplayer sorta-safe again.
Deepflame  [author] 13 Apr, 2020 @ 6:45am 
Just pushed a fix, it should work with 0.7 now! :)
Arta Vulgaris 6 Oct, 2019 @ 10:44pm 
can some1 overtake this mode and make it compatible with .7?
Steinaar 8 Jul, 2019 @ 8:57pm 
I would like to see this mod redone and introduced into a diplomacy mod, add in some conditions like Stellaris has, pre set terms for war. I like the idea, could this be continued please?
Siliconpot 24 Oct, 2018 @ 6:27am 
Doesn't appear to work anymore, any chance for an update?
KingCozmik 23 Jul, 2018 @ 10:19am 
Can you Update it again?
:steamhappy:
Deepflame  [author] 23 Feb, 2018 @ 11:09am 
Ok it was a bug in the game itself, it should be fixed with next week's update!
Deepflame  [author] 17 Feb, 2018 @ 4:48am 
Aha, thanks for the report, I need to update it to 0.6.2. :)
B1ackBoX 17 Feb, 2018 @ 4:02am 
Maybe you have to look into this mod if its actually compatible with latest update...
Getting this error in log each time it loads:
2018-02-17 12:59:04.811|Main thread> Loading mod: [PVE] Grid Protection System
2018-02-17 12:59:04.912|Main thread> MOD_ERROR: [PVE] Grid Protection System
2018-02-17 12:59:04.912|Main thread> in file:
2018-02-17 12:59:04.912|Main thread> Compilation of 1122459296 failed:
2018-02-17 12:59:04.912|Main thread> MOD_ERROR: [PVE] Grid Protection System
2018-02-17 12:59:04.913|Main thread> in file:
2018-02-17 12:59:04.913|Main thread> C:\Windows\TEMP\MedievalEngineersDedicated\1122459296\MyGridProtectionSystem.cs(111,38): Error: 'IMyParallelTask' does not contain a definition for 'Start' and no extension method 'Start' accepting a first argument of type 'IMyParallelTask' could be found (are you missing a using directive or an assembly reference?)
Deepflame  [author] 7 Dec, 2017 @ 10:32am 
Mod has been updated to work with 0.6!
Myst Leissa 26 Nov, 2017 @ 11:28pm 
@Shad and Diance - I agree that having that OPTION would be a good thing - but the game as it stands desperately needs a PvE-Only Mode for when Playing amongst friends (since most of the time in those games people will be goofing off anyway...)
Deepflame  [author] 26 Nov, 2017 @ 3:26pm 
I need to make it work with 0.6 first, I was hoping to do it this weekend, but things came up. I will get to it asap though. :)
Equinox 26 Nov, 2017 @ 12:22pm 
Is it possible to get this marked as compatible with 0.6?
Deepflame  [author] 19 Oct, 2017 @ 2:24pm 
Whoops, broke the mod not too long ago, should be fixed again.
Blaine 29 Aug, 2017 @ 9:32pm 
i agree with shad, the countdown is a great idea! need a mixed version, then when you know you got a war coming, you might invite your friends to join, etc etc
shad 29 Aug, 2017 @ 9:20am 
I like the idea of the PVE version. It will prevent grievers from destroying your stuff randomly.
On the other hand, the diplomatic system might get stucked, if the 2nd party sticks stubborn and does not 'accept' the war declaration.
I think, there should be a mix of the PVE and PVP version. I.e. a countdown, to prepare for the war. After you declared war to a house, they get for example 3 days to prepare, before the declaration kicks in and the grid protection loses its effect.