XCOM 2
[WOTC] Not Enough Skirmishing
165 comentarios
Bawkdragon 27 ENE a las 21:55 
How balanced are skirmisher skills with this mod and critical skirmisher.
T'erissk 24 DIC 2024 a las 23:34 
Has anyone made a Skirmisher mod, where they jump off a ledge, and land on their feet like Advent troops do?
We go together 11 DIC 2024 a las 10:31 
@NotSoLoneWolf: I had an idea.
"Not Enough Reaping"

Some concepts, different class.
PanMops 23 SEP 2024 a las 14:10 
does this mod work mid campaign? or will it break something
weiwentg 15 FEB 2024 a las 9:55 
I really like the concept behind this mod. This nicely buffs Skirmishers, but it doesn't leave them OP. I have one minor problem: at least on my setup with all the mods I have, Whiplash doesn't have the 4 turn cooldown. I like the concept of the 4-turn cooldown. Anyway, I have just tried using the honor system with Whiplash.
Bardagh 2 FEB 2024 a las 17:01 
I changed Whiplash to cost 1 AP in the config ini, but it still costs 0.
Daywalker 14 NOV 2023 a las 21:11 
Always when doing whiplash I have a game crash
Daywalker 14 NOV 2023 a las 21:10 
always causing this bug:: [12131.34] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_2492.SkeletalMeshComponent_45453 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
huntersorce20 14 JUN 2023 a las 6:04 
Is this mod compatible with whiplash aim fix?
kishkuma 16 MAY 2023 a las 21:15 
@philmakerguy Did you ever figure out what was causing that bug? I am having the same problem. I've never run this mod, but this is the ONLY google search result I've found with someone describing the same issue. I also turned off all my mods that changed the skirmisher abilities, so, I would love it if you had any insight into this.
AlexisR 21 AGO 2022 a las 18:21 
@philmakerguy It is not this mod. My Whiplash is doing ~6 damage to non-robotic units with the mod. If it only started doing this since you installed the mod and you have other mods, it might possibly be a mod conflict?
Zaku II (Alias WatcherZigzagoon) 11 ABR 2022 a las 9:01 
if you ask me, reapers and templars NEED to be nerfed. but this is fine.
philmakerguy 6 ABR 2022 a las 3:11 
So whiplash is doing about 12 to 15 damage on non-robotic units and 22 to 28 damage to robotic units which is causing crashes. Does anyone know what is causing this? It has only started doing this since installing this mod.
Moisesjns 3 ABR 2022 a las 20:45 
Wow i will actually use my Skirmisher as A Skirmisher now. :) Thank you so much for this Author!
Riekopo 19 DIC 2021 a las 1:19 
Can you upload a separate mod that just fixes the Battlelord bug? Thank you for your work.
[JoD] Jewoine 10 DIC 2021 a las 16:28 
whats that armor, its tight
XpanD 26 AGO 2021 a las 11:37 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for making this.
SummerSky_Phoenix 25 AGO 2021 a las 16:54 
Best mod! thank you
Mikxealba 17 MAY 2021 a las 9:54 
This is a great mod, but it's missing the tags: war of the chosen, soldier class. I feel the world should know about it.
Dragon32 25 MAR 2021 a las 10:59 
@Nxamaya
I'm using this mod: Custom Effects Percentages WOTC + TLP for that.
Nxamaya 25 MAR 2021 a las 10:48 
I've been using this mod lately and it's amazing, I can only recommend it to anyone looking to rebalance skirmishers, it doesn't make them feel op at all, just more competent.

I still think that something could be done about the ripjack upgrade though, I love the 25% stun and sucks to have it gone by t3.

Also, use Pencey's fix to stop having to end your turn when you haven't used whiplash.

"just open this mod's XComCooldownSkirmisher.ini file and set WHIPLASH_AP = 1."
Dragon32 24 MAR 2021 a las 11:51 
@Pence
Thanks dude, that had been bugging me for a while.
Pencey 24 MAR 2021 a las 10:10 
To fix the bug where Whiplash is still usable after the Skirmisher's AP is gone--which means that while it is available, a turn will never end unless you click 'end turn'--just open this mod's XComCooldownSkirmisher.ini file and set WHIPLASH_AP = 1.

This will make modified Whiplash behave like every other Free Action in game except for Extract: it is free action but requires an AP available to activate.
mumhustlar 21 NOV 2020 a las 3:37 
Are you able to release the Battlelord fix separately?
I want to leave the rest of the skills as vanilla / and use as charges.
Haos51 16 SEP 2020 a las 19:44 
mvmlego That would be nice
Koohan 16 SEP 2020 a las 14:45 
Great mod by the way. It's the only one that seems to not make the skirmisher too OP in my eyes
Koohan 16 SEP 2020 a las 14:42 
Is there a way to stop whiplash from always being there if you dont use it? It didnt have that problem before ans its tiring to always have to hit end turns forcing you to play skirmisher last.
ZiggyTouyeul 20 JUL 2020 a las 21:07 
I think it will work mid-campaign but only on new Skirmishers, not any Skirmishers you already have in your save.
chand3123k 23 MAY 2020 a las 13:14 
Hmmm, This mod doesn't seem to be working mid-campaign. Do I need to activate it upon a new campaign?
GigaSmoot 18 MAY 2020 a las 19:04 
I don't think it's only needed because of "I might need it later" syndrome; the Skirmisher class is simply underpowered due to its lack of synergy. A big problem is the dissonance between Manual Override and the class's charged abilities. You solved that problem without overhauling the class, which I appreciate.

That said, there are two other tweaks that I'd like your thoughts on. The first solves another anti-synergy issue: the bullpup's short range encourages getting in close, but Marauder and Zero In discourage repositioning. A potential solution is to soften the gun's range penalty, a-la the Arashi.

Secondly, while I agree that Parkour needed to be changed, what about changing it to give a bonus action point, rather than a bonus move? It would be like having a hair trigger, but it's proc'd by moving rather than shooting.

I'm not saying that you should add/should've added these changes. I'm just curious about your thoughts on them. I certainly appreciate the mod as it is.
Kintaro 28 ABR 2020 a las 3:29 
wonderful mod, works fine so far!
Shavy 5 ABR 2020 a las 18:25 
LWOTC?
Blaze 23 MAR 2020 a las 2:41 
So, quick question... this mod doesn't touch the damage from the Whiplash ability, does it? I've noticed in my current campaign that it's doing *stupid* crazy amounts of damage, and there are *several* mods that might be doing it, but I have no idea which one it might be; this is just one of the possible contenders. Like, it's doing somewhere in the area of 12-15 damage on normal targets, with a listed *30* damage against a mechanical enemy in my most recent mission...
HeavyBones 29 DIC 2019 a las 0:15 
This mod makes Skirmishers ridiculously useful and an easy choice for surgical sitrep. It's a must have for me.
Roomba King 13 AGO 2019 a las 17:42 
I still love this mod, especially the name of it.

Plus I love all the Starcraft references. Lol
SupremeMorpheus 13 AGO 2019 a las 10:50 
@Earendil I don't use RPGO myself, but from what I understand it doesn't allow you to alter the hero classes in any way. Sorry
Elric 7 JUL 2019 a las 11:28 
This mod doesn't appear to be working with RPGO... problem must be on my end, because RPGO doesn't change the Skirmisher class at all. Any suggestions?
Karzon 1 JUL 2019 a las 15:05 
Thank you for making skirmishers' skirmishing skirmishier, maybe even the skirmishiest.
Cyber Angel Rowan 14 MAR 2019 a las 23:46 
I really appreciate this mod. Now I can put less effort into my boy Pratal Mox for even more effectiveness and cohesion with my homegirl Outrider.
Controcetica 9 DIC 2018 a las 6:57 
Thanks for this mod. It makes the Skirmisher a lot more useful and actually makes them competitive with the other Hero classes. I appreciate the fact you included a buff for the Plasma Bullpup as part of the mod. I agree the damage progression was stupid!
Shade Shaadent 14 NOV 2018 a las 8:51 
yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaassss, give me better advent trators any day :D (now if only we can get some purifiers)
NotSoLoneWolf  [autor] 29 OCT 2018 a las 13:04 
From the RPGO mod description:
"What about Faction Heros, SPARKS, Psi Soldiers?
They are not touched by this mod and should work normally"
yes_commander 29 OCT 2018 a las 6:19 
I AGREE -- NOT ENOUGH WHIPLASH! ;)

@NotSoLoneWolf, I took a chance on running this with RPGO, expecting that it may not work, but I had to try. What I'm curious about though, is whether it might actually be working as intended, just with the original perk descriptions? I'll experiment with my skirmisher, try to see if I get the cooldown on Whiplash, but I wanted to see if you could vouch for RPGO (in)compatibility because it could be a week or so before I can get leveled up enough to check.
Tayron 2 OCT 2018 a las 20:48 
is it possible to have all of this but not the reflex change?
Lifeguard Fish 14 JUN 2018 a las 2:16 
I'm glad you made this mod. The vanilla skirmisher was a rather weak character to be put in the front lines, having no survivability or actual damage. This should make him a bit more interesting.
Roomba King 5 ENE 2018 a las 21:43 
Yay! Thank you very much!
NotSoLoneWolf  [autor] 27 DIC 2017 a las 17:54 
HAPPY HOLIDAYS TO ALL!

Santa Skirmisher is here to bring everyone a new update to the mod, out now!

1. Reflex can now trigger infinite times per mission, where previously it only worked once.

2. The Skirmisher's GTS perk, Parkour, has be overhauled. Instead of giving a 5% chance for an extra action each turn, it now lowers the cooldown on the Grapple ability by one (from three turns to two turns).
花兔 27 NOV 2017 a las 17:19 
Will this MOD accelerate the animation?
Roomba King 5 NOV 2017 a las 17:41 
Hey, so, I was curious what is the current state of this mod is, like about Reflex and Parkour changes?
Tal'Raziid 2 NOV 2017 a las 10:52 
Any known conflicts with this mod? Because whiplash still only has a single charge