安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
"Not Enough Reaping"
Some concepts, different class.
I'm using this mod: Custom Effects Percentages WOTC + TLP for that.
I still think that something could be done about the ripjack upgrade though, I love the 25% stun and sucks to have it gone by t3.
Also, use Pencey's fix to stop having to end your turn when you haven't used whiplash.
"just open this mod's XComCooldownSkirmisher.ini file and set WHIPLASH_AP = 1."
Thanks dude, that had been bugging me for a while.
This will make modified Whiplash behave like every other Free Action in game except for Extract: it is free action but requires an AP available to activate.
I want to leave the rest of the skills as vanilla / and use as charges.
That said, there are two other tweaks that I'd like your thoughts on. The first solves another anti-synergy issue: the bullpup's short range encourages getting in close, but Marauder and Zero In discourage repositioning. A potential solution is to soften the gun's range penalty, a-la the Arashi.
Secondly, while I agree that Parkour needed to be changed, what about changing it to give a bonus action point, rather than a bonus move? It would be like having a hair trigger, but it's proc'd by moving rather than shooting.
I'm not saying that you should add/should've added these changes. I'm just curious about your thoughts on them. I certainly appreciate the mod as it is.
Plus I love all the Starcraft references. Lol
"What about Faction Heros, SPARKS, Psi Soldiers?
They are not touched by this mod and should work normally"
@NotSoLoneWolf, I took a chance on running this with RPGO, expecting that it may not work, but I had to try. What I'm curious about though, is whether it might actually be working as intended, just with the original perk descriptions? I'll experiment with my skirmisher, try to see if I get the cooldown on Whiplash, but I wanted to see if you could vouch for RPGO (in)compatibility because it could be a week or so before I can get leveled up enough to check.
Santa Skirmisher is here to bring everyone a new update to the mod, out now!
1. Reflex can now trigger infinite times per mission, where previously it only worked once.
2. The Skirmisher's GTS perk, Parkour, has be overhauled. Instead of giving a 5% chance for an extra action each turn, it now lowers the cooldown on the Grapple ability by one (from three turns to two turns).