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Does anyone have any idea how I fix that?
Because i saw complaints about messing with other mods and crash the game, but is it only true if i use other mods?
I get the big red warning message when launching WOTC. The game also crashed. I wouldn't use this.
on normal WOTC tho, this works fine
(1 utility slot, 1 ammo slot)
but those still dont modify the proving grounds recipie and i had saved up like 15 nanoscale vests saved up. are those just dead resources now? :( if anyone could make a mini mod to fix that it would be awesome
-The "Vest" slot is an "any" item slot.
-The "Ammo" slot will be empty for half of the game.
-The "Vest" slot will ultimately be used as just another utility slot because you won't have good vests most of the game.
-Because of having too many slots, it is not well balanced, you could for example make your entire team mind-immune or have everyone carry a medkit.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1293714688
We might need a custom fix or other compatible version. ;)
Would this still works as intended *IF* we play with the most recent version of WC-LW2 ??
Since @Robojumper's WoTC_SquadSelect mod is also adapted/integrated for LW2 (which implies some new HUD structure and custom components?).. the pre-defined UI slots might conflict with your two custom (Vest/Ammo) spots?
I looked through the u and uc file of this mod. I propose the way to fix this bug is to change Template.ItemCat IN function X2DataTemplate CreateXcomShirt() from 'defense' to 'utility'. Is there any chance you could fix this minor and annoying bug? I would really appreciate your help.
;DLCIdentifier="AmmoAndVestSlotsWOTC"
Is this a bad/ill advised way of doing this? The SaveGame isn;t warning me of anything being missing, but I don't want to bork my save. I haven't committed to DedPisSlot fully yet and have a backup save if I need to revert. Any help would be greatly appreciated, thank you.
But I see it does add an extra slot. So was that a typo?
Most tested way to run the mod is with 1 extra utility slot (vest slot), ammo slot and no grenade slot as that is how I used it myself and it was mostly working as intended. No extra slots for other classes (sparks, WOTC classes etc) The extra utility slots have the tendency to swap around since the game does not actually support more than two utility slots in base code, third one will always cause the items to swap around but this should not affect items in separate pockets (grenade, ammo etc).