XCOM 2
Ammo and Vest Slots [WOTC]
355 Comments
Robotron 19 Sep, 2024 @ 5:06pm 
Do not use prinary secondary’s alongside this mod cause it messes up the slots and keeps you from equiping swords or pistols, my advice get the locked and loaded mod instead.
Wuzzle 14 Jun, 2024 @ 11:37am 
This mod doesn't seem to work properly with mods that add custom classes for some reason (example, the Duke Nukem and Doom slayer mods) the vest slot does not appear, but the ammo and extra utility slot do
Maebalzurakin 7 Jan, 2024 @ 10:05pm 
The psi amp slot disappears when this mod is loaded. I am using a psi overhaul mod that turns psi operatives into psions. I am guessing this mod and that one do not work together.
「ai q sonim」 31 Dec, 2023 @ 2:55pm 
Great mod, but it doesn't work exactly as described. The additional slot that was supposed to only let me equip vests, instead allows me to equip any utility accessory, and it also works on faction soldiers and sparks.

Does anyone have any idea how I fix that?
AbyssalEden 18 Sep, 2023 @ 8:11pm 
Can we get a mod for just the shirt to be added as an item?
Patron Red 24 Jul, 2023 @ 12:43am 
I'm pretty sure the community highlander has the ability add custom slots now, which means you won't have to override parts of the game to achieve this (significantly reduce potential mod conflicts). Maybe make a quick (ha, right) version that does that instead?
Seijûrô 25 Mar, 2023 @ 9:00am 
Does this mod works if you don't use any other mod? (i just want to add one ammo slot on my soldiers and sparks, the vest will be the cherry on the cake but i don't want anything else basically).

Because i saw complaints about messing with other mods and crash the game, but is it only true if i use other mods?
zin 20 Mar, 2023 @ 1:49pm 
I don’t understand how to disable the vest slot and extra utility slots to only have ammo slots.
MeggaMuffen37 14 Mar, 2023 @ 12:08am 
So does anyone know of another mod that does the same as this one used to? Or a way to safely alter files so that I can get the same effect? If that's even a thing, I don't know
FalconSupremo 8 Mar, 2023 @ 9:08pm 
I agree with @Iridar and with others who complain about this mod, it conflicted with other mods that allowed you to put secondary weapons in the primary weapons slot, even though I added them to the ini of each class. Do not use this mod, as I spent more than an hour to find it, among my 589 mods, it was exhausting.:steamsad:
Iridar 3 Feb, 2023 @ 8:33am 
This is an old mod with too many overrides, it breaks a lot of functionality in other mods, including Highlander. Do NOT use it.
BomeranG 29 Jan, 2023 @ 1:08am 
Is there a way to completely disabling vest slot part. Honestly I only want the ammo slots. Vest part is both conflicts with other mods and solved by another mod after that.
Colossus715 19 Nov, 2022 @ 7:38am 
It seems that this MOD is in conflict w/Iridar's SPARK Arsenal 3.2 (#2127166233).

I get the big red warning message when launching WOTC. The game also crashed. I wouldn't use this.
ALEX_45 3 Sep, 2022 @ 5:58pm 
несовместим с LWOC
AV-6360 27 Jul, 2022 @ 10:13pm 
can you fix vest slot too, it much better for +Ammo+Grenade +vest+utility slots a full package 📦
Moisesjns 10 Apr, 2022 @ 5:19pm 
Aw it no longer works i see a conflict with Tactical UI armory mod, and i just cant give that up for this.
Moisesjns 10 Apr, 2022 @ 4:38pm 
take my points and thank you!
Udon 28 Mar, 2022 @ 3:06am 
u cant equip pistols in LONG WAR OF THE CHOSEN IF you have this mod on, just a reminder for everyone who's going to try LWOTC
on normal WOTC tho, this works fine
Slapnutz 4 Jul, 2021 @ 6:21pm 
Never got the vest slot to work, even with "Dress for Success" and "Vest Slot Mods" enabled. Deleted it. :steamthumbsdown:
Mouse Lover 3 May, 2021 @ 12:29am 
No longer works, ignore it and move on. Sad cause I used this mod back in the day a lot.
Sniper 30 Apr, 2021 @ 11:20pm 
the mod seems to cause issues when turning the Grenade slot on my game keeps crashing but when the Grenade slot is disabled it works just fine. any help would be appreciated
Emiel 29 Apr, 2021 @ 7:01am 
For some random reason this mod decided to stop working today, the ammo slot in specific just doesn't show up anymore, anybody have any idea what might be causing that?
黑岩射手 22 Mar, 2021 @ 4:36am 
Ammo slot and Grenade slot are working. But it has no Vest slot, it's an Utility slot...Can you fix this? Thank you.
"Hard Tack" Tom 3 Jun, 2020 @ 8:49pm 
Anyone able to make a mini mod that changes the proving ground recipie to require 1 nanoscale vest? I cant find any other mods on the workshop that do this besides this old one
KANO 27 May, 2020 @ 11:30pm 
It's working. Thank you.
(1 utility slot, 1 ammo slot)
"Hard Tack" Tom 22 May, 2020 @ 3:27pm 
@zxypsilon thanks, i was able to combine that slot with "tactical rigging for all" mod to almost replicate this mod.

but those still dont modify the proving grounds recipie and i had saved up like 15 nanoscale vests saved up. are those just dead resources now? :( if anyone could make a mini mod to fix that it would be awesome
Voided 12 May, 2020 @ 4:35am 
Played an entire campaign with this mod, it didn't give me the intended result.
-The "Vest" slot is an "any" item slot.
-The "Ammo" slot will be empty for half of the game.
-The "Vest" slot will ultimately be used as just another utility slot because you won't have good vests most of the game.
-Because of having too many slots, it is not well balanced, you could for example make your entire team mind-immune or have everyone carry a medkit.
"Hard Tack" Tom 9 May, 2020 @ 10:02pm 
This mod is abandoned and the vest slot as well as the vest recipie changes in the proving grounds no longer work. does anyone have and updated versions to replace this one anywhere?
Duran Dan 29 Apr, 2020 @ 1:31pm 
Vest slot not work
=[NK]= Col. Jack O'Neil 21 Apr, 2020 @ 1:45am 
"Hard Tack" Tom 21 Apr, 2020 @ 12:52am 
does this still work for WOTC? getting the extra utility slot and the tee shirt but no extra slots for vestor ammo. not running LW or any of those other huge mods
Zyxpsilon 7 Apr, 2020 @ 5:22pm 
UPDATE; I've activated it anyway to test out and it looks like the WC-LW2 Pistols are no longer valid which i suspect is not properly supported by your UI-Armory defines/function.
We might need a custom fix or other compatible version. ;)
Zyxpsilon 7 Apr, 2020 @ 11:04am 
Quick question please..
Would this still works as intended *IF* we play with the most recent version of WC-LW2 ??

Since @Robojumper's WoTC_SquadSelect mod is also adapted/integrated for LW2 (which implies some new HUD structure and custom components?).. the pre-defined UI slots might conflict with your two custom (Vest/Ammo) spots?
Boof God 29 Mar, 2020 @ 5:03am 
Having a problem with this mod + the ballistic shields mod. When I upgrade to warden armor or predator armor it messes the slots up and I'm unable to equip the shields anymore for that class + it takes the shield off the soldier entirely. When I go to equip the shield it says "missing class" for the shield.
endersblade 26 Mar, 2020 @ 7:19pm 
As ManChildOfDoom has reported, this has a conflict with Tactical Armory UI 'UIArmory_Loadout'. With the two mods installed, no ammo or vest slots show up.
Inertia 18 Mar, 2020 @ 1:08am 
I found a bug with the mod. The breakthrough research of light armor grants +1 health for all light armor and vest. The dummy vest and XCOM shirt in this mod also get +1 health from this breakthrough.
I looked through the u and uc file of this mod. I propose the way to fix this bug is to change Template.ItemCat IN function X2DataTemplate CreateXcomShirt() from 'defense' to 'utility'. Is there any chance you could fix this minor and annoying bug? I would really appreciate your help.
DragonKingAbashī 26 Feb, 2020 @ 2:29pm 
Can confirm the conflict myself. I booted the game and added the items. Not sure why this mod would prevent another slot from appears as this works fine with another mod of mine.
DragonKingAbashī 26 Feb, 2020 @ 11:02am 
Not sure if this is something on your end, but it appears there might be a slight mod conflict with the Hive mod. Their Ruler armor has armor attachments. According to the person reporting the issue, the attachment slot is not showing up.
Radioactive - Imagine Dragons 5 Feb, 2020 @ 7:33pm 
ditto, no vest slot
Charlemagne 2 Feb, 2020 @ 8:57am 
Same as CM32, I get the ammo slot and an extra utility slot but not a vest slot.
happyscrub 19 Jan, 2020 @ 6:18pm 
Nevermind. I haven't played this game in while. I guess I forgot reapers don't get utility slots on base
happyscrub 19 Jan, 2020 @ 6:14pm 
I know it says it doesn't add utility slots to factions but my skirmisher and tempest are getting it. Sadly the reaper is not.
Thumper 18 Jan, 2020 @ 1:01pm 
Some mini problem, there is grenade and ammo slot but the vest slot is missing.
DERPKING1991 17 Jan, 2020 @ 4:58am 
Need to update or something to work with Tactical Armory UI js
CptnHappyTimePie 16 Jan, 2020 @ 7:27am 
@Mythrell Can i ask for some guidance please? I'm mid-campaign at the moment, added Dedicated Pistol Slot (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1705464884) which isn't compatible with this mod, as a 'work-around' I edited the XcomGameData_CharacterStats.ini file in documents directly and upped the utility slots there (not as clean, or in my head 'lore' fitting but it gets the job done). Instead of removing your mod, I just opened all it's .ini files and ';;' out all the lines within; ex: XComGame.ini now says ;[AmmoAndVestSlotsWOTC.X2DownloadableContentInfo_AmmoAndVestSlotsWOTC]
;DLCIdentifier="AmmoAndVestSlotsWOTC"

Is this a bad/ill advised way of doing this? The SaveGame isn;t warning me of anything being missing, but I don't want to bork my save. I haven't committed to DedPisSlot fully yet and have a backup save if I need to revert. Any help would be greatly appreciated, thank you.
happyscrub 15 Jan, 2020 @ 5:20pm 
This mode says "Does not add extra utility slots to faction soldiers, special soldiers or SPARKS. Does add ammo slots for all of these."

But I see it does add an extra slot. So was that a typo?
h4ilst0rm 17 Dec, 2019 @ 3:14am 
There appears to be a compatibility problem with this mod and at least RPGO. Setting the HAS_AMMO_POCKET to 0, (I only want the utility slot for LW plating) causes RPGO gunner perk ammo pocket not to work. The pocket is visible in squad select (robojumpers) but not in the loadout screen so no ammo can be equipped. I'll yet to build a spark which should also have a dedicated ammo slot, I'll post an update when I've gotten that far.
Mythrell  [author] 19 Oct, 2019 @ 5:34am 
Absolutely, thanks for the feedback Tim. I read it earlier and got caught in the thought thinking what could be the cause for various of those issues and forgot to comment earlier. Unfortunately I don't really have the time to get into any of it.

Most tested way to run the mod is with 1 extra utility slot (vest slot), ammo slot and no grenade slot as that is how I used it myself and it was mostly working as intended. No extra slots for other classes (sparks, WOTC classes etc) The extra utility slots have the tendency to swap around since the game does not actually support more than two utility slots in base code, third one will always cause the items to swap around but this should not affect items in separate pockets (grenade, ammo etc).