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This totally gets my thumbs up and favorite, as it makes the game more fair without making anything unbalanced.
[Half my squad gets insta-killed through cover by an enemy MEC and Priest in the same turn]
And here I am again.
So thanks for that man, love ya!
High Cover = Better Defense, but lowered aim.
Half Cover = Better AIm, but light defense.
I am using Advent Advengers New Weapon Range table and would like to tweak the cover values to his reccomended 35/50 cover values. Can I just tweak these values in your mod's XComGameCore.ini file. i.e. +LOW_COVER_BONUS=35 +HIGH_COVER_BONUS=50?
Still favorited and liked <3
If you want you can do it yourself, it's in DefaultGameCore search for UnitHeightDisadvantagePenalty, I have mine set to -15 (And have applied the effects of this mod to LOW_COVER_BONUS & HIGH_COVER_BONUS.
My reason was upping High Cover to 45 makes Height Advantage worse than High Cover, which I don't believe is worth the risk.
i always used your three mods before wotc (cover bonus, more starting soldiers, and flashbang)