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Assuming your game is fully patched, no.
However, I'm seeing comments from people (*Cough* Faust and Saisher) that seem to think companies push out small patches. FIXING something is different to overwriting it with a mod. There is a reason the fall fix was 7.7 GB. They have to rewrite and recompile all of the code that was associated with it. Please stop bashing companies for doing their job. Just because they don't respond immediately doesn't mean they aren't working on it.
Because they're too preoccupied with their stupid and broken "Challenge Mode" instead of caring to fix their broken game :P
Update: Sep 15 @ 5:45pm
Will loss no longer affects units who don't use the will system. (ie SPARKs)
Discuss this update in the discussions section.
I'm trying to find the file you modified - do your fix + add a check to see if TargetUnit is a Spark or not (assuming there's some kind of property that I can use to accomplish that)
One thing, after installing your fix I noticed that the brutal will loss now affects SPARKS. My SPARKS's will is currently at 37/40, which it has been for several in-game months. Seems they don't ever regenerate their will since they aren't supposed to lose it.
That is because Brutal only effects targets in the Line of Sight of a Chosen when they attack.
If it'd gone on much longer all my veterans would have been useless.
Thanks!
I checked my older saves before encountering the chosen, and only my templar (who was directly trageted by an attack) had a stat change.
The "Brutal" buff that the Chosen could randomly roll was bugged and would remove will from your soldier's maximum will pool, meaning every single time you versed said Chosen, your units would slowly lose more and more of their total will, eventually becoming mid-tier or end-tier ranked units with <25 will.
This mod fixes it. Like it says in the description.