XCOM 2
WotC Enhanced AoE Preview
60 kommentarer
NightKnight 20. maj 2023 kl. 23:49 
@Dragon I say that with love lol
Srsly I really like this mod and the idea,
Just saying it didn't work with many of the new and additional units with ModJam, or sometimes new weapons

It didn't crash or anything, it just didn't display anything,
Harwin  [ophavsmand] 15. apr. 2023 kl. 6:46 
NightKnight - I understand that as people have created more mods and done things in different ways there are chances it may not work with this mod. I did my best to future-proof it initially but
1) I can't control how people do their mods
2) I'm not currently planning on maintaining this/updating this.

Note: It is possible you might be able to get the other mod to work by looking at the config file I provide. I believe I included ways to mark certain ability names as behaving a certain way, you might look to see if that resolves any of your issues.

(I know that this seems to be insufficient to fix RemoteStart - I know that worked at one point and doesn't now, apologies for that)
Dragon32 15. apr. 2023 kl. 2:38 
@NightKnight
"put some effort into it" Jesus, dude.
NightKnight 14. apr. 2023 kl. 19:27 
This is a really brilliant idea, but could use some improvement.
Doesnt work well with mods that introduce new units or explosive weapons

I would say put some effort into it, contact experienced modders for integration and suggestions for improvements, this can be a really phenomenal mod
BottomScorer 6. jan. 2023 kl. 6:03 
One Steam tag should be sufficient!

War of the Chosen

NOT war of the chosen!
NOT WotC!
Harwin  [ophavsmand] 23. okt. 2022 kl. 13:35 
:steamhappy:
Rikimaru 22. okt. 2022 kl. 15:01 
Thought I'd write in too, Harwin.
This was one of the first mods I got back in the day, playing the game on and off for years and I've been taking it for granted ever since!
Thanks for helping me win some legendary battles :luv::steamthumbsup:
Harwin  [ophavsmand] 19. okt. 2022 kl. 18:38 
You're welcome!
Dęąth Viper 19. okt. 2022 kl. 14:29 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Harwin  [ophavsmand] 1. aug. 2022 kl. 10:00 
I don't currently have plans to when Remote Start is the only thing broken.
I haven't touched this project in years (other than trying to verify the bug) and I'm worried about breaking something new when I submit an update.
igoutta|G🔺 1. aug. 2022 kl. 9:17 
So you gonna fixed it?
Harwin  [ophavsmand] 11. maj 2022 kl. 19:07 
Ok yeah I guess not. Looking at the config file it sure looks like it worked at one point - I explicitly added it to "AbilityTemplate_ForceDeadEyeArmorReduction" so that the preview would take armor into account properly but I agree that when I load up a sample tactical level it doesn't work.
Harwin  [ophavsmand] 11. maj 2022 kl. 17:04 
Hmm, I really thought it did show the preview for remote start - although I admit it's been a while since I played.
annulen 11. maj 2022 kl. 13:44 
Looks like this mod doesn't show damage preview for Reaper's Remote Start ability, which would be very convenient.
Harwin  [ophavsmand] 2. apr. 2022 kl. 10:25 
It _should_ work with any preview damage they give. But I can't guarantee it works for the falloff for LWOTC. I know it seemed to work correctly with Long War for XCOM2, but that was pre-WOTC. I don't know that I ever tested after that.
Phrozehn 2. apr. 2022 kl. 8:14 
Does this factor dmg falloff in Lwotc? I assume not but wanted to check. Seems like an awesome mod.
Harwin  [ophavsmand] 30. juli 2021 kl. 17:16 
Yeah I understand, but if their bars can't preview I can't make it work, sorry. Glad you like the mod.
The Giant Rat 30. juli 2021 kl. 0:51 
Nope, but aoe damage preview would still be nice to have. For the time being I've gone back to using this mod + Additional Icons, which works well enough.
Harwin  [ophavsmand] 29. juli 2021 kl. 6:20 
That doesn't have any damage previews at all, right?(It didn't work for me when I tested it in February, but it was having WOTC issues)
The Giant Rat 29. juli 2021 kl. 0:01 
Yeah, it would be great if it worked with Tactical Information Overhaul.
Erdjo 22. feb. 2021 kl. 1:02 
Thank you anyway for looking into it and the extensive info!
Harwin  [ophavsmand] 21. feb. 2021 kl. 20:21 
Hmm, I went to go test it but I cannot seem to get Tactical Information Overhaul to work for me on WOTC (it has a yellow warning icon but I tried it anyway). Went to the workshop page for it and it seems like I'm not the only one.

I will note that reading the docs for "Tactical Information Overhaul" he says me partly combined it with Peewi's "Numerical Health Display" which specifically mentions that it does not include a damage preview.

I use the existing damage preview system - if you don't get single target previews you won't get my AoE target previews either - I'm just using the existing system. If that's the case then unfortunately there's not much I can do - you should contact the other mod author about previews in general.

If you're getting single target previews but NOT AoE previews, then that sounds more like something I might be able to investigate once I could subscribe and run that mod again.
Erdjo 21. feb. 2021 kl. 14:38 
That mod completely replaces health bars, and they are not lighting up for me
Harwin  [ophavsmand] 20. feb. 2021 kl. 19:58 
Erdjo: It looks like that mod overrides UIUnitFlags. That doesn't necessarily mean it'll be incompatible(my mod doesn't override it), but it could be related to the issue. I've never tried that mod - are you not seeing _any_ of my mod or just some parts not working?
Erdjo 20. feb. 2021 kl. 12:12 
Does it not work with Tactical Information Overhaul [WOTC] for anyone else?
Harwin  [ophavsmand] 9. apr. 2020 kl. 19:28 
You're welcome!
Fawx 5. apr. 2020 kl. 22:16 
Absolutely essential mod. Thank you!
Dęąth Viper 14. nov. 2019 kl. 13:01 
my bad. just delete those comments lmao
Harwin  [ophavsmand] 14. nov. 2019 kl. 10:56 
Because this is the version of this mod for War of the Chosen (vs. the version of this mod for the base game)
Dragon32 7. nov. 2019 kl. 2:45 
@McGibblers:
It is for WotC though.
Dęąth Viper 6. nov. 2019 kl. 21:23 
why does this say wotc in the title if its not? im so confused lol
Harwin  [ophavsmand] 9. juni 2019 kl. 16:24 
I don't recall whether it works on explosive damage falloff, but I didn't explicitly add support for it.
Worst case it will still make it clearer that the target is going to be hit by the explosive, but the number may be wrong.

For the other mod, it depends on how that mod implements damage. There are unfortunately a large number of abilities I had to write some special case for (e.g. Fuse), and you can add elements to that in the .ini, but I haven't looked at the Tandem Warheads to see how that works.

Flamingcheesepie 7. juni 2019 kl. 5:54 
Does this account for explosive damage falloff and Extended Explosive Tweaks' Tandem Warheads?
Harwin  [ophavsmand] 23. jan. 2019 kl. 10:13 
@Fatal: So far I've only taken friend requests from people I know IRL.
However, I created a small group chat that you could try joining if you want to talk there:
(I've never created a group chat before so it's possible I did something wrong)
Link auto-expires in one day:
https://s.team/chat/Ua9mJz1d
Fatal 22. jan. 2019 kl. 18:25 
Hey! Sent you a friend request/got a question for you. Let's talk in DM's if you're down.
[FOAD]Iron 19. jan. 2019 kl. 12:31 
Oh this is soooo good!
Harwin  [ophavsmand] 8. jan. 2019 kl. 10:08 
I'm glad you like it!
Albertine_Crowley 7. jan. 2019 kl. 23:46 
Thanks for thi mod ! One of my favorite.
Harwin  [ophavsmand] 9. okt. 2018 kl. 17:44 
Preliminarily it works with TLP - at least, my starting frag grenades preview properly.
Harwin  [ophavsmand] 9. okt. 2018 kl. 13:16 
I will take a look and see if this works with the Tactical Legacy Pack, and fix it if it doesn't, but it may take me a few days to get to it.
Harwin  [ophavsmand] 24. mar. 2018 kl. 12:25 
@Soulmancer:
I've also never seen that or had anyone report it.
It's been a while since I looked at the source code, but it _should_ be safe for you to turn off the mod and continue your save, if you wanted to see if it was part of the cause for you.
If you want to be safest, turn it off before you load from a world map save, not a battle map save, and it will definitely be ok.
Dragon32 22. mar. 2018 kl. 14:49 
@Soulmancer:
Don't think so, I've been using this mod since it came out and never seen that.
Soulmancer 22. mar. 2018 kl. 14:36 
Is there any chance that this mod could be causing the tactical map to go full white after a reload? It seems to ocurr randomly after a skill that brings up the orange tiles such as grapple, remote detonation, rocket launcher, etc.
Lux Manifestus 5. feb. 2018 kl. 11:53 
Awesome. Thanks!
Harwin  [ophavsmand] 5. feb. 2018 kl. 10:16 
@Dragon32: Thanks for answering that.
Dragon32 5. feb. 2018 kl. 1:22 
@Lux Manifestus:
Set
PreviewMinimumDamage=true
In this mod's XComGame.ini
Lux Manifestus 4. feb. 2018 kl. 19:41 
Is there an option to show minimum damage instead?
Traum 20. okt. 2017 kl. 0:05 
good~
Alexthemessiah 1. sep. 2017 kl. 5:51 
@Harwin Thanks for the response! I'm adding this to my mod roster regardless beause it's a really sweet idea.
Harwin  [ophavsmand] 31. aug. 2017 kl. 10:16 
@Alexthemessiah: He says his was included with LW2. And from what I recall from LW2, I didn't preview damage falloff - I believe my mod shows full damage to everyone in LW2 (I need to fix some smaller bugs for LW2 like that and 'Iron Curtain' not displaying correctly)

So... I'd expect that my mod will currently preview full damage to everyone even though you'll actually do less than that(assuming you're using falloff) I'll look into it when I get a chance.