XCOM 2
WotC Enhanced AoE Preview
60 comentarios
NightKnight 20 MAY 2023 a las 23:49 
@Dragon I say that with love lol
Srsly I really like this mod and the idea,
Just saying it didn't work with many of the new and additional units with ModJam, or sometimes new weapons

It didn't crash or anything, it just didn't display anything,
Harwin  [autor] 15 ABR 2023 a las 6:46 
NightKnight - I understand that as people have created more mods and done things in different ways there are chances it may not work with this mod. I did my best to future-proof it initially but
1) I can't control how people do their mods
2) I'm not currently planning on maintaining this/updating this.

Note: It is possible you might be able to get the other mod to work by looking at the config file I provide. I believe I included ways to mark certain ability names as behaving a certain way, you might look to see if that resolves any of your issues.

(I know that this seems to be insufficient to fix RemoteStart - I know that worked at one point and doesn't now, apologies for that)
Dragon32 15 ABR 2023 a las 2:38 
@NightKnight
"put some effort into it" Jesus, dude.
NightKnight 14 ABR 2023 a las 19:27 
This is a really brilliant idea, but could use some improvement.
Doesnt work well with mods that introduce new units or explosive weapons

I would say put some effort into it, contact experienced modders for integration and suggestions for improvements, this can be a really phenomenal mod
BottomScorer 6 ENE 2023 a las 6:03 
One Steam tag should be sufficient!

War of the Chosen

NOT war of the chosen!
NOT WotC!
Harwin  [autor] 23 OCT 2022 a las 13:35 
:steamhappy:
Rikimaru 22 OCT 2022 a las 15:01 
Thought I'd write in too, Harwin.
This was one of the first mods I got back in the day, playing the game on and off for years and I've been taking it for granted ever since!
Thanks for helping me win some legendary battles :luv::steamthumbsup:
Harwin  [autor] 19 OCT 2022 a las 18:38 
You're welcome!
Dęąth Viper 19 OCT 2022 a las 14:29 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Harwin  [autor] 1 AGO 2022 a las 10:00 
I don't currently have plans to when Remote Start is the only thing broken.
I haven't touched this project in years (other than trying to verify the bug) and I'm worried about breaking something new when I submit an update.
igoutta|G🔺 1 AGO 2022 a las 9:17 
So you gonna fixed it?
Harwin  [autor] 11 MAY 2022 a las 19:07 
Ok yeah I guess not. Looking at the config file it sure looks like it worked at one point - I explicitly added it to "AbilityTemplate_ForceDeadEyeArmorReduction" so that the preview would take armor into account properly but I agree that when I load up a sample tactical level it doesn't work.
Harwin  [autor] 11 MAY 2022 a las 17:04 
Hmm, I really thought it did show the preview for remote start - although I admit it's been a while since I played.
annulen 11 MAY 2022 a las 13:44 
Looks like this mod doesn't show damage preview for Reaper's Remote Start ability, which would be very convenient.
Harwin  [autor] 2 ABR 2022 a las 10:25 
It _should_ work with any preview damage they give. But I can't guarantee it works for the falloff for LWOTC. I know it seemed to work correctly with Long War for XCOM2, but that was pre-WOTC. I don't know that I ever tested after that.
Phrozehn 2 ABR 2022 a las 8:14 
Does this factor dmg falloff in Lwotc? I assume not but wanted to check. Seems like an awesome mod.
Harwin  [autor] 30 JUL 2021 a las 17:16 
Yeah I understand, but if their bars can't preview I can't make it work, sorry. Glad you like the mod.
The Giant Rat 30 JUL 2021 a las 0:51 
Nope, but aoe damage preview would still be nice to have. For the time being I've gone back to using this mod + Additional Icons, which works well enough.
Harwin  [autor] 29 JUL 2021 a las 6:20 
That doesn't have any damage previews at all, right?(It didn't work for me when I tested it in February, but it was having WOTC issues)
The Giant Rat 29 JUL 2021 a las 0:01 
Yeah, it would be great if it worked with Tactical Information Overhaul.
Erdjo 22 FEB 2021 a las 1:02 
Thank you anyway for looking into it and the extensive info!
Harwin  [autor] 21 FEB 2021 a las 20:21 
Hmm, I went to go test it but I cannot seem to get Tactical Information Overhaul to work for me on WOTC (it has a yellow warning icon but I tried it anyway). Went to the workshop page for it and it seems like I'm not the only one.

I will note that reading the docs for "Tactical Information Overhaul" he says me partly combined it with Peewi's "Numerical Health Display" which specifically mentions that it does not include a damage preview.

I use the existing damage preview system - if you don't get single target previews you won't get my AoE target previews either - I'm just using the existing system. If that's the case then unfortunately there's not much I can do - you should contact the other mod author about previews in general.

If you're getting single target previews but NOT AoE previews, then that sounds more like something I might be able to investigate once I could subscribe and run that mod again.
Erdjo 21 FEB 2021 a las 14:38 
That mod completely replaces health bars, and they are not lighting up for me
Harwin  [autor] 20 FEB 2021 a las 19:58 
Erdjo: It looks like that mod overrides UIUnitFlags. That doesn't necessarily mean it'll be incompatible(my mod doesn't override it), but it could be related to the issue. I've never tried that mod - are you not seeing _any_ of my mod or just some parts not working?
Erdjo 20 FEB 2021 a las 12:12 
Does it not work with Tactical Information Overhaul [WOTC] for anyone else?
Harwin  [autor] 9 ABR 2020 a las 19:28 
You're welcome!
Fawx 5 ABR 2020 a las 22:16 
Absolutely essential mod. Thank you!
Dęąth Viper 14 NOV 2019 a las 13:01 
my bad. just delete those comments lmao
Harwin  [autor] 14 NOV 2019 a las 10:56 
Because this is the version of this mod for War of the Chosen (vs. the version of this mod for the base game)
Dragon32 7 NOV 2019 a las 2:45 
@McGibblers:
It is for WotC though.
Dęąth Viper 6 NOV 2019 a las 21:23 
why does this say wotc in the title if its not? im so confused lol
Harwin  [autor] 9 JUN 2019 a las 16:24 
I don't recall whether it works on explosive damage falloff, but I didn't explicitly add support for it.
Worst case it will still make it clearer that the target is going to be hit by the explosive, but the number may be wrong.

For the other mod, it depends on how that mod implements damage. There are unfortunately a large number of abilities I had to write some special case for (e.g. Fuse), and you can add elements to that in the .ini, but I haven't looked at the Tandem Warheads to see how that works.

Flamingcheesepie 7 JUN 2019 a las 5:54 
Does this account for explosive damage falloff and Extended Explosive Tweaks' Tandem Warheads?
Harwin  [autor] 23 ENE 2019 a las 10:13 
@Fatal: So far I've only taken friend requests from people I know IRL.
However, I created a small group chat that you could try joining if you want to talk there:
(I've never created a group chat before so it's possible I did something wrong)
Link auto-expires in one day:
https://s.team/chat/Ua9mJz1d
Fatal 22 ENE 2019 a las 18:25 
Hey! Sent you a friend request/got a question for you. Let's talk in DM's if you're down.
[FOAD]Iron 19 ENE 2019 a las 12:31 
Oh this is soooo good!
Harwin  [autor] 8 ENE 2019 a las 10:08 
I'm glad you like it!
Albertine_Crowley 7 ENE 2019 a las 23:46 
Thanks for thi mod ! One of my favorite.
Harwin  [autor] 9 OCT 2018 a las 17:44 
Preliminarily it works with TLP - at least, my starting frag grenades preview properly.
Harwin  [autor] 9 OCT 2018 a las 13:16 
I will take a look and see if this works with the Tactical Legacy Pack, and fix it if it doesn't, but it may take me a few days to get to it.
Harwin  [autor] 24 MAR 2018 a las 12:25 
@Soulmancer:
I've also never seen that or had anyone report it.
It's been a while since I looked at the source code, but it _should_ be safe for you to turn off the mod and continue your save, if you wanted to see if it was part of the cause for you.
If you want to be safest, turn it off before you load from a world map save, not a battle map save, and it will definitely be ok.
Dragon32 22 MAR 2018 a las 14:49 
@Soulmancer:
Don't think so, I've been using this mod since it came out and never seen that.
Soulmancer 22 MAR 2018 a las 14:36 
Is there any chance that this mod could be causing the tactical map to go full white after a reload? It seems to ocurr randomly after a skill that brings up the orange tiles such as grapple, remote detonation, rocket launcher, etc.
Lux Manifestus 5 FEB 2018 a las 11:53 
Awesome. Thanks!
Harwin  [autor] 5 FEB 2018 a las 10:16 
@Dragon32: Thanks for answering that.
Dragon32 5 FEB 2018 a las 1:22 
@Lux Manifestus:
Set
PreviewMinimumDamage=true
In this mod's XComGame.ini
Lux Manifestus 4 FEB 2018 a las 19:41 
Is there an option to show minimum damage instead?
Traum 20 OCT 2017 a las 0:05 
good~
Alexthemessiah 1 SEP 2017 a las 5:51 
@Harwin Thanks for the response! I'm adding this to my mod roster regardless beause it's a really sweet idea.
Harwin  [autor] 31 AGO 2017 a las 10:16 
@Alexthemessiah: He says his was included with LW2. And from what I recall from LW2, I didn't preview damage falloff - I believe my mod shows full damage to everyone in LW2 (I need to fix some smaller bugs for LW2 like that and 'Iron Curtain' not displaying correctly)

So... I'd expect that my mod will currently preview full damage to everyone even though you'll actually do less than that(assuming you're using falloff) I'll look into it when I get a chance.