XCOM 2
WotC Enhanced AoE Preview
60 Comments
NightKnight 20 May, 2023 @ 11:49pm 
@Dragon I say that with love lol
Srsly I really like this mod and the idea,
Just saying it didn't work with many of the new and additional units with ModJam, or sometimes new weapons

It didn't crash or anything, it just didn't display anything,
Harwin  [author] 15 Apr, 2023 @ 6:46am 
NightKnight - I understand that as people have created more mods and done things in different ways there are chances it may not work with this mod. I did my best to future-proof it initially but
1) I can't control how people do their mods
2) I'm not currently planning on maintaining this/updating this.

Note: It is possible you might be able to get the other mod to work by looking at the config file I provide. I believe I included ways to mark certain ability names as behaving a certain way, you might look to see if that resolves any of your issues.

(I know that this seems to be insufficient to fix RemoteStart - I know that worked at one point and doesn't now, apologies for that)
Dragon32 15 Apr, 2023 @ 2:38am 
@NightKnight
"put some effort into it" Jesus, dude.
NightKnight 14 Apr, 2023 @ 7:27pm 
This is a really brilliant idea, but could use some improvement.
Doesnt work well with mods that introduce new units or explosive weapons

I would say put some effort into it, contact experienced modders for integration and suggestions for improvements, this can be a really phenomenal mod
BottomScorer 6 Jan, 2023 @ 6:03am 
One Steam tag should be sufficient!

War of the Chosen

NOT war of the chosen!
NOT WotC!
Harwin  [author] 23 Oct, 2022 @ 1:35pm 
:steamhappy:
Rikimaru 22 Oct, 2022 @ 3:01pm 
Thought I'd write in too, Harwin.
This was one of the first mods I got back in the day, playing the game on and off for years and I've been taking it for granted ever since!
Thanks for helping me win some legendary battles :luv::steamthumbsup:
Harwin  [author] 19 Oct, 2022 @ 6:38pm 
You're welcome!
Dęąth Viper 19 Oct, 2022 @ 2:29pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Harwin  [author] 1 Aug, 2022 @ 10:00am 
I don't currently have plans to when Remote Start is the only thing broken.
I haven't touched this project in years (other than trying to verify the bug) and I'm worried about breaking something new when I submit an update.
igoutta|G🔺 1 Aug, 2022 @ 9:17am 
So you gonna fixed it?
Harwin  [author] 11 May, 2022 @ 7:07pm 
Ok yeah I guess not. Looking at the config file it sure looks like it worked at one point - I explicitly added it to "AbilityTemplate_ForceDeadEyeArmorReduction" so that the preview would take armor into account properly but I agree that when I load up a sample tactical level it doesn't work.
Harwin  [author] 11 May, 2022 @ 5:04pm 
Hmm, I really thought it did show the preview for remote start - although I admit it's been a while since I played.
annulen 11 May, 2022 @ 1:44pm 
Looks like this mod doesn't show damage preview for Reaper's Remote Start ability, which would be very convenient.
Harwin  [author] 2 Apr, 2022 @ 10:25am 
It _should_ work with any preview damage they give. But I can't guarantee it works for the falloff for LWOTC. I know it seemed to work correctly with Long War for XCOM2, but that was pre-WOTC. I don't know that I ever tested after that.
Phrozehn 2 Apr, 2022 @ 8:14am 
Does this factor dmg falloff in Lwotc? I assume not but wanted to check. Seems like an awesome mod.
Harwin  [author] 30 Jul, 2021 @ 5:16pm 
Yeah I understand, but if their bars can't preview I can't make it work, sorry. Glad you like the mod.
The Giant Rat 30 Jul, 2021 @ 12:51am 
Nope, but aoe damage preview would still be nice to have. For the time being I've gone back to using this mod + Additional Icons, which works well enough.
Harwin  [author] 29 Jul, 2021 @ 6:20am 
That doesn't have any damage previews at all, right?(It didn't work for me when I tested it in February, but it was having WOTC issues)
The Giant Rat 29 Jul, 2021 @ 12:01am 
Yeah, it would be great if it worked with Tactical Information Overhaul.
Erdjo 22 Feb, 2021 @ 1:02am 
Thank you anyway for looking into it and the extensive info!
Harwin  [author] 21 Feb, 2021 @ 8:21pm 
Hmm, I went to go test it but I cannot seem to get Tactical Information Overhaul to work for me on WOTC (it has a yellow warning icon but I tried it anyway). Went to the workshop page for it and it seems like I'm not the only one.

I will note that reading the docs for "Tactical Information Overhaul" he says me partly combined it with Peewi's "Numerical Health Display" which specifically mentions that it does not include a damage preview.

I use the existing damage preview system - if you don't get single target previews you won't get my AoE target previews either - I'm just using the existing system. If that's the case then unfortunately there's not much I can do - you should contact the other mod author about previews in general.

If you're getting single target previews but NOT AoE previews, then that sounds more like something I might be able to investigate once I could subscribe and run that mod again.
Erdjo 21 Feb, 2021 @ 2:38pm 
That mod completely replaces health bars, and they are not lighting up for me
Harwin  [author] 20 Feb, 2021 @ 7:58pm 
Erdjo: It looks like that mod overrides UIUnitFlags. That doesn't necessarily mean it'll be incompatible(my mod doesn't override it), but it could be related to the issue. I've never tried that mod - are you not seeing _any_ of my mod or just some parts not working?
Erdjo 20 Feb, 2021 @ 12:12pm 
Does it not work with Tactical Information Overhaul [WOTC] for anyone else?
Harwin  [author] 9 Apr, 2020 @ 7:28pm 
You're welcome!
Fawx 5 Apr, 2020 @ 10:16pm 
Absolutely essential mod. Thank you!
Dęąth Viper 14 Nov, 2019 @ 1:01pm 
my bad. just delete those comments lmao
Harwin  [author] 14 Nov, 2019 @ 10:56am 
Because this is the version of this mod for War of the Chosen (vs. the version of this mod for the base game)
Dragon32 7 Nov, 2019 @ 2:45am 
@McGibblers:
It is for WotC though.
Dęąth Viper 6 Nov, 2019 @ 9:23pm 
why does this say wotc in the title if its not? im so confused lol
Harwin  [author] 9 Jun, 2019 @ 4:24pm 
I don't recall whether it works on explosive damage falloff, but I didn't explicitly add support for it.
Worst case it will still make it clearer that the target is going to be hit by the explosive, but the number may be wrong.

For the other mod, it depends on how that mod implements damage. There are unfortunately a large number of abilities I had to write some special case for (e.g. Fuse), and you can add elements to that in the .ini, but I haven't looked at the Tandem Warheads to see how that works.

Flamingcheesepie 7 Jun, 2019 @ 5:54am 
Does this account for explosive damage falloff and Extended Explosive Tweaks' Tandem Warheads?
Harwin  [author] 23 Jan, 2019 @ 10:13am 
@Fatal: So far I've only taken friend requests from people I know IRL.
However, I created a small group chat that you could try joining if you want to talk there:
(I've never created a group chat before so it's possible I did something wrong)
Link auto-expires in one day:
https://s.team/chat/Ua9mJz1d
Fatal 22 Jan, 2019 @ 6:25pm 
Hey! Sent you a friend request/got a question for you. Let's talk in DM's if you're down.
[FOAD]Iron 19 Jan, 2019 @ 12:31pm 
Oh this is soooo good!
Harwin  [author] 8 Jan, 2019 @ 10:08am 
I'm glad you like it!
Albertine_Crowley 7 Jan, 2019 @ 11:46pm 
Thanks for thi mod ! One of my favorite.
Harwin  [author] 9 Oct, 2018 @ 5:44pm 
Preliminarily it works with TLP - at least, my starting frag grenades preview properly.
Harwin  [author] 9 Oct, 2018 @ 1:16pm 
I will take a look and see if this works with the Tactical Legacy Pack, and fix it if it doesn't, but it may take me a few days to get to it.
Harwin  [author] 24 Mar, 2018 @ 12:25pm 
@Soulmancer:
I've also never seen that or had anyone report it.
It's been a while since I looked at the source code, but it _should_ be safe for you to turn off the mod and continue your save, if you wanted to see if it was part of the cause for you.
If you want to be safest, turn it off before you load from a world map save, not a battle map save, and it will definitely be ok.
Dragon32 22 Mar, 2018 @ 2:49pm 
@Soulmancer:
Don't think so, I've been using this mod since it came out and never seen that.
Soulmancer 22 Mar, 2018 @ 2:36pm 
Is there any chance that this mod could be causing the tactical map to go full white after a reload? It seems to ocurr randomly after a skill that brings up the orange tiles such as grapple, remote detonation, rocket launcher, etc.
Lux Manifestus 5 Feb, 2018 @ 11:53am 
Awesome. Thanks!
Harwin  [author] 5 Feb, 2018 @ 10:16am 
@Dragon32: Thanks for answering that.
Dragon32 5 Feb, 2018 @ 1:22am 
@Lux Manifestus:
Set
PreviewMinimumDamage=true
In this mod's XComGame.ini
Lux Manifestus 4 Feb, 2018 @ 7:41pm 
Is there an option to show minimum damage instead?
Traum 20 Oct, 2017 @ 12:05am 
good~
Alexthemessiah 1 Sep, 2017 @ 5:51am 
@Harwin Thanks for the response! I'm adding this to my mod roster regardless beause it's a really sweet idea.
Harwin  [author] 31 Aug, 2017 @ 10:16am 
@Alexthemessiah: He says his was included with LW2. And from what I recall from LW2, I didn't preview damage falloff - I believe my mod shows full damage to everyone in LW2 (I need to fix some smaller bugs for LW2 like that and 'Iron Curtain' not displaying correctly)

So... I'd expect that my mod will currently preview full damage to everyone even though you'll actually do less than that(assuming you're using falloff) I'll look into it when I get a chance.