XCOM 2
[WotC] Richards Classes (2 Perks per level) [Old, Unsupported]
423 Comments
yang2317389070 24 Feb, 2021 @ 4:03am 
有汉化的吗
Richard  [author] 15 Dec, 2018 @ 9:09am 
@KuziKan no i couldn't make up my mind on it and ive stopped playing xcom for the time being
๖ۣۜKuz𝕚🔱๖ۣۜKan 11 Dec, 2018 @ 7:39am 
Did the update ever drop?
cattlekiller 29 Oct, 2018 @ 4:26pm 
I really like the all the classes. I use this with the base classes and its fun to have so many options for recruits.

I'm in the middle of unlocking all the bonus stuff from the last DLC, awesome to hear you are dropping an update for this soon.So ill hold off for a few to start a new campaign :).
Richard  [author] 11 Oct, 2018 @ 2:22pm 
I'm going to be pushing an update for this mod in a few days. It will feature an overhaul of the class perk trees, the most recent updated perks and balance changes from the Redux version (which I tend to support the most) and support for classes to use TLP armors.
ShotgunSoul 17 Sep, 2018 @ 10:50pm 
Thanks for this mod. I can't play the others and a lot of other custom class mods because I have to use a controller (wrist surgery, sucks) and that conflicts with the promotion screen mod a lot of them require.
Richard  [author] 28 Aug, 2018 @ 1:36am 
@Mid same as Vanilla you have the choice of tree 1 or 2 for each pick.
Mid Favila 27 Aug, 2018 @ 6:57pm 
Regarding the bit about "two perks per rank" or whatever, does it work the same as the vanilla/long war version? As in, do we choose the ability we don't want?
Hell Inc. Actual Satan 29 Jul, 2018 @ 4:39pm 
NVM just fixed it, By the way love the mod!
Hell Inc. Actual Satan 29 Jul, 2018 @ 4:27pm 
Got a bug, i cant equip a pistol for the scout class
Richard  [author] 20 Apr, 2018 @ 3:00pm 
@MARSH not likely, unless it uses the same name calls which I dobut as I add _RS to the end of everything. Should be okay but I've seen some isolated cases of issues with some of my psionic perks.
MARSH 18 Apr, 2018 @ 9:07pm 
hi. will this mod conflict with other class mods ?. especially psionics class
Richard  [author] 9 Mar, 2018 @ 11:10pm 
@Mr Weenie no worries :)
TheMilkman[ACTUAL] 9 Mar, 2018 @ 4:44pm 
yea im retarded it was augmentations
Richard  [author] 9 Mar, 2018 @ 6:16am 
@udcplays did you ever find the conflict?
@Mr Weenie was it Augmentations mod?
Insufferable Smartypants 1 Mar, 2018 @ 6:17pm 
That sounds like the Augmentations mod, Mr Weenie.
TheMilkman[ACTUAL] 1 Mar, 2018 @ 5:44pm 
i have this issue where after i heal someone and the mission ends it wont display the days they are injured(dont know if xcom does it by default) it just says
"Days Injured: --:--"
Gas Town War Boy 13 Jan, 2018 @ 3:41pm 
in all honesty it probly has a confliction with one of my other wotc mods but i can do some reasearch and try and find out witch one
Gas Town War Boy 13 Jan, 2018 @ 3:41pm 
yes i removed all my old mods redid the config and reinstalled the game to double check
Richard  [author] 12 Jan, 2018 @ 2:43pm 
@udcplays are you on a fresh new game with your old mods removed correctly? do you clean the xcom game config folder when adding or removing mods?
Gas Town War Boy 11 Jan, 2018 @ 6:26pm 
Very big bug when you start a campaing you start with all operators dead and cant do anything to fix it(on my side) I dotn know if you no a slution to fix but i cant find one
Parameter 1 Jan, 2018 @ 6:40am 
@ Richard: Thanks for the information and your help! Then I have to download the developer tool, which should take a few days on my modest internet line. I will then familiarize myself with the topic. Let's see if it works. I'm not the youngest anymore ;-)
Richard  [author] 1 Jan, 2018 @ 3:39am 
@Vorlod use the War of the Chosen Development tools if developing for war of the chosen. If developing for the base game use the Xcom 2 Mod Tools. Both are large downloads. The example uses the Xcom 2 Mod tools but they are mostly similar except wotc adds a few extra things you have to think about when making classes like bonds and the layout of abilities etc. You can always open up the files in my mod by finding it in your steam workshop folder to have a look.
Parameter 31 Dec, 2017 @ 11:35pm 
@ Richard: Is it make with XCOM 2 War of the Chosen Development Tool (90 GB.. Oo)? Or which software is shown in the link?
Richard  [author] 31 Dec, 2017 @ 11:30am 
Parameter 30 Dec, 2017 @ 2:18am 
@ Richard: I like your scout class very well, although I would wish for a slightly higher pistol damage, but in this context only if he is in camouflage. But the scout closes one of the gaps to the vanilla classes. Even the reaper plays differently than the scout. Very good! Speaking of reapers: Would it be possible that the scout could get the same hud / UI visualization from the reaper? Incidentally, I already have a German translation for the scout.
Parameter 29 Dec, 2017 @ 8:43am 
@ Richard - Two topics:

Would it be possible from your side to list the abilities per class? I could then dare gradually the translations of the classes into German. But since I have a time-consuming job and I'm a father that does not happen overnight, so I can not promise anything. But I would try.

How much time would it take if I ventured as a noob to creating a class? It would challenge me, but I shy away from the effort.
Velar 25 Dec, 2017 @ 9:59am 
g0jira, I do not experience any of that. I have a mod to make the AP go to the pool and they don't get promoted each time after max rank.

@Richard, I unsubbed from the 2 and subbed to the 3, it didn't cause any crashing but I don't think it took effect on my existing dudes. So I just resubbed to the 2. Thanks though. Great mod by the way, I appreciate this and the other work you've done.
g0jira 24 Dec, 2017 @ 4:04am 
it seems that when solder reach last rank, he will be promotet with each mission, also even when he gets an AP as last rank, does it go to xcom pool? because it is not going to his personal AP pool
Richard  [author] 21 Dec, 2017 @ 3:58pm 
@Hx.Velaryon yes, the 3 perk version has the choice of an extra perk per level. So instead of the vanilla game where you pick option 1 or 2, now you have a more longwar style system where you can pick out of perk 1, 2 or 3 allowing more diverse and unique soldier builds within a class.
Richard  [author] 21 Dec, 2017 @ 3:56pm 
@vorlod no I wont seperate the classes, its too much work for me. Just open the XcomGame.int and press ctrl + f to quick find text. THESE ARE ALL THE PERKS THE SCOUT USES IN MY 3 PERK PACK.
ConcealandCarryRS
ShadowShotRS
MarkTargetRS
SidearmSpecialistRS
FortitudeRS
PotShotRS
ClutchShotRS
HideRS
SurpriseShotRS
WoundingShotRS
Parameter 21 Dec, 2017 @ 1:13am 
@ Richard: Would it be possible to separate your Scout class into a separate mod? I have the problem that I have to translate all your classes (that takes days) to have no english-german mix in the game (even if I deactivate your other classes). Unfortunately, it is not enough just to translate the scout class of your mod.
Velar 20 Dec, 2017 @ 8:28pm 
Could you clarify the difference between them real fast?
Richard  [author] 20 Dec, 2017 @ 8:22pm 
Yeah they all reference the same classes so it should be fine. A new game is recommended though.
Velar 19 Dec, 2017 @ 7:02pm 
Can I change from this to the 3 perks mod by just unsubbing and resubbing to the 3 perks mod?
Richard  [author] 19 Dec, 2017 @ 10:34am 
@Vorlod when the pod scampers they move to cover usually. When concealed and doing a sneak attack of any kind and remaining concealed the other enemies in the group will "activate" and cease patrol. In some cases they will stand still but in others they will go and join the battle, heading towards your other forces but the scout will remain concealed.
Parameter 18 Dec, 2017 @ 10:23pm 
@ Richard:

For translation: I have trouble understanding the scout's Shadow Shot ability: "While you will not be revealed, enemies may still scamper." What does that mean in detail? The enemy can run around the scout and the scout remains undetected?
Richard  [author] 4 Dec, 2017 @ 1:32am 
@Maytiri that shouldn't happen, no. Do you have any mods that effect soldier vision or concealment on?
Maytiri 3 Dec, 2017 @ 10:13am 
I have a probleme, the assassin classe is litteraly blind, that's not normal right ?

(he litteraly can't see anything ..)
Richard  [author] 2 Dec, 2017 @ 3:53pm 
Changes to this pack are based on changes made to the 3 perk plus LW Weapons Version;
-General-
Clutch Shot default aim bonus increased from 100 to 200 so it should never miss
Removed Ever Vigilant as an AWC Perk for all classes as it doesnt proc when needed
Better Perk Descriptions which are more streamlined. I've made use of the "?" button to display extra info and put less text on the short description.
-Medic-
If you have the LW SMG mod installed for WotC Medics will equip this as their primary weapon. They can still equip assault rifles regardless of the mod installed or not.
Extra Supplies perk now REQUIRES Medical Darts perk.
Medic looses SharpshooterAim for Shadowstep
Medic looses Deep Cover for Ever Vigilant
-Mage-
Mage now starts with a random psi offesne rating between 40 and 60
Mage now gains 1 to 10 psi offense per level and the 100 cap has been removed
Varel 1 Dec, 2017 @ 2:40pm 
Oh i see the stats indeed shows my mage psi offense on mission launch ( i have a mod showing more info on mission launch).
It’s ok tough, it’s not that big of an issue if mages stay with low psi stat. I will get the skills relying on psi amp instead

You play with your 3 tree version?
I am afraid soldiers would get too strong once they skill everything in the 3 trees.
Richard  [author] 29 Nov, 2017 @ 2:01pm 
Did you change it then start a new game or load game?
Richard  [author] 28 Nov, 2017 @ 7:22am 
@Matmoine
I don't actually like the 2 for 1 perks that much its just a lack of space on the 2 tree version, I'm tempted to swap them out but it would mean I would have to miss out some perks. My 3 tree version has better spacing.
There is psi offense on mages (you see it in your "hit chance") but it cannot be displayed in the barracks screen by default (you need another mod). In addition the psi offense stat is wayyy lower than the psi operatives. This has been fixed in the 3 perk version plus lw weapons (as thats the one I personally play) so I will roll out updates down the line for these versions.
Varel 28 Nov, 2017 @ 5:16am 
Hello Richard.

First of all, ty very much for this mod.
So far so good, been lots of fun.

2 things i noticed :

- Mage weaker than psi op.
Felt like the opposite was true begining and mid game due to possibilities to rank up much faster and some talents holding 2 abilities. Nothing too bad and i still love the class.

- is there no psi offense stat on mages?
Domination, insanity etc... those spells have very low hit chance and normally they would scale with psi offense stat. I don't remember this stat showing on my mage, it could be exclusive to psi op training i suppose. My question is are those skills going to have a 0% hit chance mid to late game with tougher ennemies, or do they scale differently now, for example with psi amps?

In any case, thx for your good work.
Maybe i will try some other legend run your 100% custom class mod if it's not too hard to set up. :)
Insufferable Smartypants 26 Nov, 2017 @ 10:46am 
@mAhlasd, if you're concerned about mods vanishing, most of them can be transferred bodily from your steamapps/workshop/content/268500 folder to your xcom 2/xcomgame/mods folder. Then you can unsubscribe to them on workshop and they will continue to function just fine.

The upside to this is that, when a mod author removes his mod, you are no longer dependant on the workshop content. The downside is that when the author updates his mod with new features or bugfixes, you will not benefit from them unless you manually update your content by re-subscribing and moving them again.
mAhla 26 Nov, 2017 @ 9:33am 
@Richard No clue why you would like to do that. Just heard it happening to some ppl with some mods. I really like this mod, so wouldnt want to lose it in any case :p Gj with the mod.
Richard  [author] 25 Nov, 2017 @ 4:41pm 
@Altanar This mod is only in English.
@mAhlasd I am not going to put this anywhere but steam, why would I hide the mod?
mAhla 22 Nov, 2017 @ 6:32am 
Can I download this mod from somewhere else than steam? Heard that if you decide to hide this mod in steam, it will disappear from me aswell?
RJ Dork Bard 6 Nov, 2017 @ 8:52pm 
LOVE THIS MOD. noticed that disabled classes still have abilities too buy in GTS. other than that NP and awesome. (2 perk version )
Altanar 5 Nov, 2017 @ 2:29am 
this mod have some russian language?