Starbound

Starbound

Torches Burn Out
41 Comments
PlayerName 21 Apr, 2020 @ 11:41am 
If I'm using a handheld torch mod with this mod, will the handheld torch burn out or not?
Wolf The Gamemaster 30 Nov, 2018 @ 5:47pm 
well it has the normal torches but it adds a one handed torch and two handed animated torch. i was just curious
Vanake14  [author] 30 Nov, 2018 @ 8:20am 
Not sure, can't remember. There's a good chance it will work since I think it might just affect placed torches.
Wolf The Gamemaster 29 Nov, 2018 @ 5:24pm 
is this compatiable with any other torches mod? like the 2 handed and one handed mod
ScrambieBambie 11 Jun, 2018 @ 12:45am 
It would be cool if that only applied to player placed ones... i fear dungeons using torches might get broken ...anyone can confirm or do i need to try it?

EDIT: I have better idea, why not make torches always burn, but after time set in this mod, torches loss like 50-80% of their luminescence ...so it would look like they are on edge of burning out and would tempt player to replace them - then depending on mod ver that Author could make, upon removing from map they would either refresh or dissapear in inventory.

So best of both worlds. Somewhat realistic, but don't break dungeons or gameplay.
Vanake14  [author] 11 Jun, 2018 @ 12:20am 
Only normal torches, nothing else.
Wolf The Gamemaster 10 Jun, 2018 @ 5:25pm 
I asume by torches you mean just the normal torch or what else is included in this
ScrambieBambie 20 Dec, 2017 @ 12:15pm 
In most vanilla cases mines use lanterns or other lighting, but added dungeons might get broken.
It would be smarter if any torch placed by player get this function, but be unafected otherwise.
Xaliber 22 Nov, 2017 @ 9:36pm 
This mod is perfect for True Survival mod collection I've been making. Thank you, Vanake. :)
Vanake14  [author] 4 Oct, 2017 @ 10:48pm 
Nope
TheVeryShyguy 4 Oct, 2017 @ 3:12pm 
Does this mod also make torchs not work in airless enviorments?
Altered Nova 17 Sep, 2017 @ 7:02pm 
I like the idea of this mod. Now I have a reason to craft those electric lights for my house lol.

Would you be willing to make compatibility patches for handheld torches and tinted torches?
oakenmoon5 8 Sep, 2017 @ 1:54pm 
I'm not sure whether I'm looking forward to playing with this or not... :P
less than three 8 Sep, 2017 @ 12:52pm 
With this mod you kill the best feature in entire game.
Cephalon Sithalo 7 Sep, 2017 @ 6:24pm 
@Tiddles, this isnt really a quaility of life mod. a qol mod would be one that keeps torches from burning out lol.
Tymon 7 Sep, 2017 @ 7:55am 
Nice! This will definitely be an improvement.
Vanake14  [author] 7 Sep, 2017 @ 7:54am 
Yep, I have updated it.
It now uses the Starbound time system.
Tymon 7 Sep, 2017 @ 7:53am 
Nice. Hopefully it is fixed, because the OS timer being the factor really kills it for me. I like the idea since it adds some depth and realism to it, but the aforementioned 'go to sleep' thing happened to me and it was NOT fun being stuck in pitch black when I launched the game up in the morning after going to bed heh.
Vanake14  [author] 7 Sep, 2017 @ 7:39am 
Ooh snap, I found the thing. Thanks for getting me to take a look. New version out soon probably.
Vanake14  [author] 7 Sep, 2017 @ 7:27am 
Yeah, I'm not a fan of that either, but OS time was the best timer for this purpose since I couldn't find the farmable timer. I might take a better look.
Tymon 7 Sep, 2017 @ 6:14am 
In theory this is pretty interesting, but honestly...The fact your torches burn out when you're not even PLAYING is ridiculous.Heaven help you if you have to sleep in real life for a night after you went spelunking with torches lighting your way back...
Tiddles 6 Sep, 2017 @ 2:45pm 
Need more simple quality of life mods like this!
Deku Scrublord 6 Sep, 2017 @ 10:50am 
"I like thiss mod, it's spooky!"
- Nuru, probably
Cephalon Sithalo 6 Sep, 2017 @ 5:49am 
@MysticShibe its not harder just more annoying. and since there are still permenant lights you could just use those instead.

now nightmare+ difficulty makes it harder.
fromaj 5 Sep, 2017 @ 5:26pm 
This mod is lit ... ok i'll stop
Tic-tac 5 Sep, 2017 @ 5:19pm 
Its a good concept, but a mod that makes the game harder? eeeeehhhhh
Vanake14  [author] 5 Sep, 2017 @ 1:02pm 
You can relight them like in vanilla, yeah.
TylerTry1 5 Sep, 2017 @ 12:38pm 
even if the torches would go out over time, would that stop me frim using the interact key to just light them up again like you can in the game, sence it is an actual play feature that allows you to light and put out the torches flame.

(also, cool idea but would the area that the light makes lit *insert joke about somthing being lit* get small and smaller over time untill the light goes out?
Kirkless1 5 Sep, 2017 @ 10:35am 
Talk about realistic and spooky!
KH4R33 5 Sep, 2017 @ 6:25am 
@Vanake14, thanks mate
Sly-Scale 4 Sep, 2017 @ 11:05pm 
Hey hey, a real reason to improve upon how you light up caves! This is a true QoL mod right here.
Kenopsia 4 Sep, 2017 @ 10:56pm 
Thanks! I hate it.
Vanake14  [author] 4 Sep, 2017 @ 10:50pm 
@Dipster - Yep, should work.

@Captain Space Shark - There should be no problems, unlit torches will stay unlit but that's about it.
KH4R33 4 Sep, 2017 @ 7:44pm 
Is there any issue with uninstalling?
Lyra 4 Sep, 2017 @ 4:25pm 
probabaly, depends what you mean
Dipster 4 Sep, 2017 @ 4:24pm 
does this work with other lighting related mods
Dextrose 4 Sep, 2017 @ 6:03am 
2spoopy4me
Vanake14  [author] 2 Sep, 2017 @ 11:07pm 
Well you see the problem was that I couldn't actually find the crop timer...
It would probably work pretty well though.
Xaliber 2 Sep, 2017 @ 8:11pm 
I was under the impression that crops can grow off world...
Lyra 2 Sep, 2017 @ 2:05pm 
"I used the OS timer so torches burn out even when you're not on the planet the torches are on."
and if im doing a derp and crops can grow from off-world, then maybe it just wouldn't work that way
Xaliber 2 Sep, 2017 @ 12:31pm 
Just curious: why OS timer, instead of the timer used in crops?