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I have this installed but for TLP I still have to evac one by one ...
> I don't know if you ever got the time to check out a fix for the bug that occurs when you have only one soldier left and they need to evac with either a downed squadmate or VIP. It assumes that the downed soldier or VIP is still not evac'd, even though they were carried duuring the evac.
Yeah I have looked into this bug in the past. It's not easy to do without some pretty significant changes to the game that would impact mod compatibility. I had fixed this completely in the non-WotC version of the mod but it used a custom neutralize VIP map and it didn't work with people using other custom mission types or map mods. So for WotC I decided to go for better compatibility at the cost of not being completely fixed. Evac All _will_ solve the problem as long as you have more than one remaining soldier, but if there is just the last guy carrying someone it will still consider the carried unit dead.
[UIScreenListener_EvacAll_MCM]
PageTitle="Alle evakuieren"
GeneralSettingsTitle="Allgemeine Einstellungen"
DisableEvacAnimationTitle="Evakuierungsanimation ausblenden"
DisableEvacAnimationTooltip="Einheiten verschwinden sofort, anstatt per Seil hochgezogen zu werden."
DisableNoEvacTilesTitle="Anzeige für blockierte Kacheln in der Evakuierungszone deaktivieren"
DisableNoEvacTilesTooltip="Deaktiviert die Anzeige blockierter Kacheln in der Evakuierungszone. Es muss neu geladen werden, damit Änderungen wirksam werden."
Is it possible to add a completely new evac script for downed units. I mean, simply being able to just evac a downed unit within the borders of the evac would be something, understand it would look goofy as hell, idk...
Playing ironman and getting shit like this really fucks the mood... and also inspires one to learn coding cuz wow how I wish I could fix stuff like this.
See that troubleshooting link. Timers for evac zone spawning are nothing to do with this mod.
How long ago was it working? The mod's not changed since April last year. I'd suggest having a look at this:
https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
So probably not this mod then. I'd suggest working having a look at this:
https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
I deleted my saves and reinstalled and the game crashed midway through a brand new run I just started
How long ago was it working? The mod's not changed since April last year.
It was working previously for a while on a run i started before it began crashing the game
Are these extra units from the base game or from another mod?
When an extra soldier joins my crew
What do you mean? Do you mean those from Volunteer Army or Double Agent resistance orders? AFAIR whether those evacced or not had no bearing on mission success.
Two ways to work around it:
1. Disable evac all for that mission, and then turn it back on again afterwards.
2. Keep evac all enabled but turn off the "show no evac tiles" option. That's the option that shows the slashed circle tile overlays for tiles that you can't evac from because they are blocked by some level environment above them. If you have the mod config menu installed you can disable it there, otherwise you need to modify the evac all .ini file to turn this off.
You should only need to do this for this one mission. If I'm right about the bug it can only occur on the advent general escape missions.
https://drive.google.com/drive/folders/122AM9XMnH6tv9eytYBN1MqIdD3kcjza4?usp=sharing