Total War: WARHAMMER

Total War: WARHAMMER

Cataph's TEB SFO compatibility Submod (With RoR units Submod)
50 Comments
Flamboyant Schemer61  [author] 21 Jan, 2019 @ 12:51pm 
Yeah mate actually I'm again working on Kraka Drak and TEB submods for wh2
Jharug 21 Jan, 2019 @ 12:25pm 
wow dude you mod a lot :D Cataph's mod with this picture is one of my fav mods i used in warhammer 1 :)
antb15 30 Oct, 2017 @ 2:45am 
Can't wait for ME version. Loved the two campaigns I did recently
Salty 29 Oct, 2017 @ 4:18am 
@Flamboyant Schemer61 Thank you, use mere mortals who don't have the patience to learn hoswto mod, are eternally grateful for you and the community. (Want to clarify this is not sacasim but genuine admiration... just incase it read the other way :) )
Flamboyant Schemer61  [author] 29 Oct, 2017 @ 2:58am 
I will my friend
Salty 28 Oct, 2017 @ 10:35am 
Hey Flamboyant, Massively appreciated this mod in TW1 and was wondering if you where going to contune it through to TW2 and ME?
Flamboyant Schemer61  [author] 9 Oct, 2017 @ 3:13am 
@7.62
Thanks my friend
7.62 7 Oct, 2017 @ 5:17am 
@flamboyant schemer61

Thanks, I'll look into it. Appreciate you making this compatibility with SFO.
Flamboyant Schemer61  [author] 7 Oct, 2017 @ 4:50am 
@7.62
I don't know anything about cataph's tweak mod, you don't have to use it, this mod will work without it but what happens if you enable it with SFO, it will probably overwrite some of the changes from it. About building slots, you can use this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=901139362

@lastspartacus
This mod only affects some tables about unit stats so it shouldn't have any visual bugs.
7.62 1 Oct, 2017 @ 4:30am 
Hi, this looks great! Question: are you supposed to turn off Cataph's Tweaks which TEB says you need, if you're running SFO instead using this submod? Also, do you know a way to get more building slots? I tried https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=815266198 but I'm still seeing just six in my capital as Estalia when starting the game.
lastspartacus 30 Sep, 2017 @ 2:48pm 
I assume with the recent change to the core red/yellow trees this last update, the patches like these need to update?
Flamboyant Schemer61  [author] 18 Sep, 2017 @ 9:06am 
Flamboyant Schemer61  [author] 11 Sep, 2017 @ 4:52pm 
I still want to buff them a little though, I am not sure.
Rustic Clover 10 Sep, 2017 @ 5:36am 
Ah, fair enough. I just noticed that they had less health, less models overall, and a whopping 30 less armour, so I thought it may have been that they'd just gotten forgotten. :)
Flamboyant Schemer61  [author] 10 Sep, 2017 @ 4:15am 
@[RoC] Tactical Turtleneck
There is nothing wrong of being curious lol. They are intentionally weaker. TEB factions are different from the empire in some ways. They do have an all-round army, but they are weaker than their Empire counterparts. All of the TEB factions are more powerfull than the Empire factions in some ways (crossbowmens etc.) but their real power comes from their RoR units. But if you are thinking that greatswords are too weak even in this context, they were even weaker in the old SFO version I buffed them a lot, alongside with some other units.
Rustic Clover 9 Sep, 2017 @ 10:58pm 
I don't mean to be an annoyance but I've recently noticed that the Greatsword units the Southern Realms actually use in the campaign aren't with SFO stats akin to other greatsword units. Is this intentional or no?
l' Aberrante Errante 9 Sep, 2017 @ 9:04am 
@Flamboyant Schemer61
Thank you for the hint, I've tried the formations mod and is not bad.. I mean the soldiers gain some extra minute in combat before to dye badly with falanx :D Not so realistic after all. In the Warhammer 2 expansion there is the New World Colonies sub faction that has the Estalia banner, so hopefully will'get at least Pirazzo's lost legion. Ah and the rogue armies too, fingers crossed.
Flamboyant Schemer61  [author] 8 Sep, 2017 @ 3:26pm 
@<S-Ł-Ф-Š-H>
Actually there is a formation mod that allows you som good formations including phalanx but the attack animation of the units are still same, and it may become problametic sometimes.
l' Aberrante Errante 8 Sep, 2017 @ 2:36pm 
@Flamboyant Schemer61
What a shame.. anyway you have done a great job with this mod.
I've only to wait and hope if CA will make some mercenary units for warhammer 2 and maybe introducing the pikes with the animations :(
We can't have Dogs of war without falanks formations.
Flamboyant Schemer61  [author] 8 Sep, 2017 @ 6:16am 
@[RoC] Tactical Turtleneck
Sorry for that fixed it.

@<S-Ł-Ф-Š-H>
No I don't and probably there are not such a mod simply because wh total war doesn't allow us to add animations to the game.
Rustic Clover 8 Sep, 2017 @ 2:10am 
@Flamboyant Schemer61
I noticed that the Shieldbearer unit for Border Princes only has charge defense against large. Is this on purpose? Because most other spear and shield units in SFO have charge defense against all.
l' Aberrante Errante 7 Sep, 2017 @ 4:12pm 
Hi, I really like this mod but I wonder if exist another mod that makes the pikemen act like real pikemen. Did you know if exist some mod to change the behaviour and effectiveness of them? Making them more like in Rome 2 for example.
Flamboyant Schemer61  [author] 6 Sep, 2017 @ 6:29am 
Yesterday, I found Tilea with 20 garrison soldiers in it in my wurzhag campaign lol. Maybe about some other mod? It can't be about this submod of course, it only changes some of the basic tables about units, not about garrisons etc.
Dr Glitch 5 Sep, 2017 @ 11:32pm 
Just a quick question. Are the garrisons for Southern Realms Nations supposed to be so weak and have no generals in them. They seem much weaker compared to empire provinces, even after upgrading the settlement walls? Thanks
SteelReserve 5 Sep, 2017 @ 9:47pm 
Thank you for making and sharing this!
Möntcalf 5 Sep, 2017 @ 12:19pm 
Awesome, thank you so much!
Sir Motte 4 Sep, 2017 @ 5:43pm 
Works flawlessly as always. Thanks for bringing this to SFO!
Bob 4 Sep, 2017 @ 2:04pm 
Yeah m2 Mate!
Antanael 4 Sep, 2017 @ 10:33am 
dude i love your mods thumps up man :D
Flamboyant Schemer61  [author] 4 Sep, 2017 @ 9:00am 
RoR submod is ready guys. A lot of other balance changes made. I hope you enjoy it! And remember to click on the like button!
MoncherFrag 4 Sep, 2017 @ 8:16am 
Thank you for this mod. You are awesome my friend please continue to make these mods. Good job!
Solvem Probler 4 Sep, 2017 @ 8:00am 
Thank you for taking care of this. I noticed the Myrmidia's Ward skill is just the regular 10% range defense, maybe you can come up with some additional effects to bring it in line with similar skills?
Balzaphon 4 Sep, 2017 @ 6:56am 
N i c e
James Stone 4 Sep, 2017 @ 6:53am 
You really are awesome dude! Good job!
Flamboyant Schemer61  [author] 4 Sep, 2017 @ 6:42am 
RoR submod is coming in hours guys, remember to activate original RoR submod from Cataph's page, it is a NECESSARY mod now.
Flamboyant Schemer61  [author] 4 Sep, 2017 @ 4:54am 
Okay guys, I will redesign the necessary mods. You don't have to have crynsos Unlocker+ to have AI use this mod. You need them only if you need to play with them. I will try to not add anything from them also. Hope this should clarify the issue. And @Cody712 posted it yesterday thanks for him about it by the way. It is at the submod section, but you can post it again with more info. if you like.
Balzaphon 4 Sep, 2017 @ 3:40am 
one more thing, post this on SFO discord if you havent already I did not see your message ignore this if you did it already
James Stone 4 Sep, 2017 @ 3:38am 
So are all the compatibility mods necessary, or is it just a "if you wanna play as TEB you gotta have those" but otherwise doesn't crash the game? Because the main reason I want the mod is for flavour (I'd love to play TEB but I just can't stand most of Crynsos' changes) so will the game crash if I just get TEB, SFO and this?
Flamboyant Schemer61  [author] 4 Sep, 2017 @ 2:14am 
Thanks for all of these kind words guys!

@Balzaphon
You have to use Crynsos Unlocker+ to play TEB games. Unlocker+ needs my balance patch to work with SFO better, and my balance poatch for Unlocker+ needs Mixu's LL mod. I also wanted to add something from that mod since it changes and adds some good stuff for LLs so I may use some tables from it.

@Udoroth
I am working on RoR submod now. I will inform you guys when it is ready. But no, not ready now they have the same old stats.
Bob 4 Sep, 2017 @ 1:02am 
WUHUHU thanks!:steamhappy::steamhappy::steamhappy:
CunningSTOX 3 Sep, 2017 @ 11:25pm 
Nice work!
Balzaphon 3 Sep, 2017 @ 9:28pm 
is it because "might as well" as its a big brother mod to faction unlocker+ ?
Balzaphon 3 Sep, 2017 @ 9:27pm 
Thanks dude, curious why does it include Mixu's Legendary Lords(Crynsos' Faction Unlocker+ addon) too? didn't know mixu touched TEB
++ Syg ++ 3 Sep, 2017 @ 9:07pm 
Appreciate everything you are doing @Flamboyant Schemer61
Kaybern 3 Sep, 2017 @ 6:55pm 
does this work for the TEB regeniments of renown mod too?
Flamboyant Schemer61  [author] 3 Sep, 2017 @ 6:15pm 
Thanks guys for all of these quick positive comments
Rustic Clover 3 Sep, 2017 @ 5:59pm 
Nicely done!
Hambles 3 Sep, 2017 @ 5:49pm 
I love you...
cody 3 Sep, 2017 @ 3:22pm 
nice job
nflickner 3 Sep, 2017 @ 3:17pm 
Thank you so much! I'm so grateful for your work :) You are being so helpful to all of us and I can't thank you enough!