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I used Mind Wrack on an Andromedon, killing it instantly. My soldier then fell into Panic, doing absolutely nothing, for FIFTY TURNS. I'm not kidding. I put on "TakeNoDamage" and evacuated the rest of my team. She sat there, doing nothing, for fifty turns. Other soldiers Panicked in the same mission and it lasted for one turn as usual.
Fifty turns - I feel that's not intentional but if it is, feels a bit harsh, no?
Also, I don't know if anyone else has tested this, but Mind Wrack 1-Shot KO's the Chosen, including the Chosen Warlock, which I find hilarious as in the ability description it mentions that it can't 1-Shot the Alien Rulers, it just guarantees a massive amount of crit damage.
Still fun classes to use though, I like naming them after the three special psions you can get in Enemy Within, while throwing in an Iconoclast version of Annette from the same game alongside them to make them a four man squad.
Last game I ended up losing a psi marksman cause he would stay permanently on stunned position after using that skill. Not even using skills that fix soldiers mind status effects work on it to save him.
[ I don't even abuse the skill (no chosen or bosses), only use it on emergencies for how strong it is. ]
me : what reference?
You may have your own opinion, but do not state it as facts.
Personally, I like this mod quite much, as I'm currently running the LW2 version, where I see them as hero units. If you have like 3 of these (1 of each class) of close to hundred soldiers, it feels quite good to know you have an A-Team in case shit needs to positively, absolutely and utterly die.
At least that's my point of view. Feel free to disagree.
If Reaper's are S-tier, these classes are SSSSS-tier.
All three of these classes right at the start of the game as Squaddies had 120~ aim, almost guaranteed mind controls on sectoids and faceless and guaranteed instant kill abilties.
Descriptions are always vague and inaccurate, or missing entirely, and abilities are missing icons, classes have abilities that aren't listed, classes were renamed without changing the description, etc.
Im removing this mod from my psionics only modlist.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1500499606
I have a quistion for you !
Could this work in Musahis RPGO ?
It seems like a cool mod.
There is definitely an ID conflict. I definitely would not recommend using both at the same time, although not for that reason.
Brilliant class.
No, you just need the Promotion Screen mod. You get them like any other soldier.
I tried replacing this with the Program mod, and my soldiers with the classes were broken. I noticed in a comment you mentioned they were not recruitable, and the classes are no longer listed for manual training in the GTS. Thank makes me think that I can either have the classes or the faction, but not both.
But I also didn't quite understand the instructions provided in Program's description: "UNINSTALL ANY OTHER RISING TIDES MODS AND CLEAR THEIR CONFIGS BEFORE USING THIS ONE." I deleted this mod, but could not find any config files for it anywhere. So in case my issue is from that I thought I'd ask about those files to try to keep the classes and get the faction.
The Program ships a new version of the classes in this pack. Some stuff behind the scenes has changed, so you won't be able to use your old soldiers that were these classes. I recommend sticking with this mod for that campaign, then switching over if you start a new one.