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Yeah this is from 2018 but uhhhhhhhhhh
Don't care.
Stay mad.
Cope and seethe harder.
Cry about it.
Do wish I can marry the codes together.
1. unknown - addons/herrdoktors_shambu_rifle_1128694764/lua/weapons/m9khd_pony_foe_shambu_v2/shared.lua:119
Replace this:
tr.Entity:Ignite(20,30)
with this
if ( SERVER ) then
tr.Entity:Ignite(20,30)
end
Also there is a problem with the disappearance of the "world" weapons, a few seconds after the player took it.
So yeah, I can make a human gun, but I'm more focused on making the bloody thing work in general. Note, the moment I can make the gun work, I'll jump right into your request.
And after all, opposing side lost anyways. Missed the "bloom" season for us.
I catagorized the weapons into tiers based on the ammo type. Pistol do 25 base damage, 357 do 50, smg1 does 75, ar2 does 100, buckshot does 25 per pellet, and xbow does 200+ depending. Then I factor in the rate of fire and other stuff. Simply put, the guns are more realistic, albiet more horrifying to go up against.
Thanks.
Well, I'm not really a fan of having disbalance in any stat. Sure, I could have them only as my thing. But not on the battlefields. :D
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1135638819
Now you say you have a old FO:E SWep that still works, despite no longer being on the workshop?
I'm also bothered as to why the Abzats isn't spewing errors or something due to it's missing V-Model. Granted the GMod Publisher wouldn't let me upload the V-Model for some reason.
I'm sure shells can be hidden with transparent texture or "$alphatest 1" in .vmt for them, nothing too complicated :)
But glad to help.
At least the IF's are working as intended, so we have that.
As for other FoE weapon series addons, Lil' Macintosh is very wonky, with purple-black checkered shells all over the model, while IF-88 and IF-9 are pretty much bug-free.
But aside these issues, it all looks neatly done and I soooo much love integration with PPM/2. Keep it up! :D