Space Engineers

Space Engineers

Crop Grower
68 Komentar
Darian Stephens 9 Jul 2023 @ 8:25am 
I wouldn't expect it to work, considering it last updated in 2017.
cgw 7 Jul 2023 @ 2:13pm 
Text HUD APi All OK AllWork.
MOD_CRITICAL_ERROR: Crop Grower, in file: Unknown
MOD_ERROR: Daily Needs MK 4 Simplified - Survival Needs for Space Engineers 6 Error
MOD_ERROR: Daily Needs Survival Kit ( DNSK - Mk4.1a ) 4 Error
MOD_ERROR: DNSK - Bio-Fuel Production & Power Generators 1 Error
load only 5 Mods
Parallax9 9 Jan 2019 @ 8:08am 
750 organics on mars??
2% Milk 20 Feb 2018 @ 9:30pm 
Not working
GDI-BOSS 29 Des 2017 @ 4:08am 
I build crop grower,but cant move anything to their inventory,its connected,and dont see nothing to produce,crops
DrKirk 25 Des 2017 @ 9:41pm 
Dead mod too?
Darian Stephens 4 Des 2017 @ 8:44pm 
Since you couldn't search for it on the workshop or look through the author's workshop, here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1125648900
Fatsack 4 Des 2017 @ 8:24pm 
put a link to the hunger mod in your description
alex  [pembuat] 19 Okt 2017 @ 9:37am 
Oops, my bad. I just updated and changed from 0.3 to 0.1. Let me know if you want other numbers.
vivalenta 16 Okt 2017 @ 5:38am 
0.1 profit really ?
0.9(0.3 * 3) seed need to plant 1 crop
really ?
Jones 27 11 Okt 2017 @ 2:15pm 
def looking forward to some nice space farms - do you know the map ns2_biodome by any chance? if not google for it - it is certainly some nice inspiration for this game
Airomis 20 Sep 2017 @ 11:36am 
Congrats getting noticed, I seen this mod posted on the Facebook page
SpetS 20 Sep 2017 @ 7:51am 
why don't ask permission to use the Hydroponic Model Mod from Darth Biomech?
alex  [pembuat] 15 Sep 2017 @ 6:50am 
Added Carbon, Potassium and Phosphorus to minable rocks on Mars, so you can make fertilizer there too.
CrazyBox 15 Sep 2017 @ 5:27am 
This mod is great. Good work.
alex  [pembuat] 15 Sep 2017 @ 3:39am 
That's wonderful news, i would greatly appreciate that.
Skallabjorn 15 Sep 2017 @ 2:45am 
Thanks, will provide you withthe model when im done and if you like feel free to use it
alex  [pembuat] 15 Sep 2017 @ 1:23am 
Yeah, absolutely.
Skallabjorn 15 Sep 2017 @ 1:16am 
I love this mod, and am woking on a model for my own use on my server to replace the cylinder farm with something more "green house" with the permission of the author here?
alex  [pembuat] 14 Sep 2017 @ 11:58pm 
Added 2 more vegetables, and made drop containers compatible with speed mods.
Darranis the Kingslayer 12 Sep 2017 @ 6:48am 
Shitatos MMMM
Xanulus 11 Sep 2017 @ 2:24pm 
Potatoes, reminds me of The Martian.
Airomis 11 Sep 2017 @ 8:28am 
He is just mad he didn't pick it up and your getting to support for it from players
alex  [pembuat] 11 Sep 2017 @ 8:16am 
I'm glad you're enjoying it.
SceptereM 11 Sep 2017 @ 8:12am 
this mod is so stupid i subscribed to it cuz its funny stupid
azfalt 10 Sep 2017 @ 9:20pm 
Great idea to add to surviavl mode, almost like in subnautica, where you can deside if you want to go all in needing food and water for survival, or just go explore mode without the thought for basic survival needs.
A big thumbs up from here :steamhappy:
Darranis the Kingslayer 10 Sep 2017 @ 11:36am 
nice you got to the top of the workshop Good job
Erzherzoghans 8 Sep 2017 @ 10:38pm 
Thanks for this mod and the hunting mod.
blub9529 8 Sep 2017 @ 11:56am 
How many seeds do i get for one crop?
alex  [pembuat] 7 Sep 2017 @ 9:54pm 
I wouldn't even know how to script that anyway.
Darian Stephens 7 Sep 2017 @ 8:35pm 
No we don't, eating automatically is fine. It's enough to make food, but completely stopping what we're doing to sit down and eat? Not unless it's optional.
You're not the only person using the mod, remember.
Airomis 7 Sep 2017 @ 7:42pm 
We need a new tool, fork an knife so we can control what we eat ( this might need to be on the other mod )
Airomis 7 Sep 2017 @ 7:34pm 
Yeah with the looking ability that assembler has
André 7 Sep 2017 @ 6:15pm 
maravilhoso
alex  [pembuat] 7 Sep 2017 @ 5:43pm 
Yeah in the other mod i can decide how much each food item satisfies hunger. At this point i basically made 2 tier foods, one type that satisfies 35% and one type that satisfies 70% (because you eat when it's 30%). I don't know if it picks food items to eat in any certain order. It probably just picks something in your inventory at random.

I was thinking with the crop grower you get to dedicate the block to a specific plant yourself. You just create more crop growers and rename them to the plant you want to grow in them.
Airomis 7 Sep 2017 @ 3:03pm 
It would be cool if you break the plant grower into different blocks, like a potato plot, corn plot, and so on as well as compost bin
Airomis 7 Sep 2017 @ 3:01pm 
How dose the eating work? Dose each food give a different amount of hunger and if so dose it eat the larger food amount or the lesser , dose it eat what you have more of or less of?
alex  [pembuat] 7 Sep 2017 @ 9:08am 
I added another vegetable and a food item. You should be able to eat it if you use it in combination with my hunting and food mod, but i haven't tested it.
Airomis 7 Sep 2017 @ 2:53am 
Sweet can't wait to play with it
alex  [pembuat] 6 Sep 2017 @ 11:17pm 
I ended up making grass give organic material for fertilizer and made new ores for asteroids to produce fertilizer.
alex  [pembuat] 6 Sep 2017 @ 10:36pm 
That could certainly be one solution on planets, but i think it wouldn't make sense that you would randomly find seeds on organic matter taken from asteroids, though.
Airomis 6 Sep 2017 @ 9:51pm 
What if you put organic on roids and you can craft organic to fertilizer and if you have alot of it make seeds ( thinking like ark you pick berries and at a rare point or along time you can get seeds ) so something like you would need alot to shift to find just a few seeds
alex  [pembuat] 6 Sep 2017 @ 9:23pm 
Yeah i already added seeds in the drop pods, because it's the only way i could figure out how to give the players seeds.
Ω Spriggan Ω 6 Sep 2017 @ 8:34pm 
@alex-thatradarguy
maybe you can add seeds and plants to the random drop pods?
alex  [pembuat] 6 Sep 2017 @ 7:27pm 
Maybe i need to add Carbon, Nitrogen, Potassium and Phosphorus to asteroids.
alex  [pembuat] 6 Sep 2017 @ 6:58pm 
After some testing i realized i can indeed make grass or other planetary ground materials give you organic ore. We could use that for fertilizer. I could also at the same time make it possible to synthesize organic material from regular ores perhaps, for people in space. But what ores could i combine to produce organic ore?
Ω Spriggan Ω 6 Sep 2017 @ 5:28pm 
@Darian Stephens

I'm not too sure about using a large amount of power.
something in this day and age is called "growtainers"
it uses solar power to power special light bulbs for hydroponic growing.

I wonder if this mod can be intergated with the hunting mod. ^^

hopefully keen does consider some form of hydroponics since every movie or game set in space has some form of hydroponics to grow food from.
Even system shock 2 had a whole deck for hydroponic!
Darian Stephens 6 Sep 2017 @ 9:19am 
You are using water, minerals (Assume at least trace amounts from any stone), and electricity; those are the basic elements for life.
Sure, it may not be totally realistic, but it is kinda fun.
I'm not certain about this, but I believe the hydroponics bay also took a sizable amount of power, so it's a bit balanced out.
Plus, if you need to find things like seeds or organic material from cargo ships or planets, people who play in asteroids without cargo ships are going to be left behind.
Being able to create seeds with a 'mutator' or something, to mutate raw organic material created with the hydroponics bay, at the cost of a lot of power and raw resources just for a small amount of functional seeds, might be a step towards realism that supports more players and playstyles.
Airomis 6 Sep 2017 @ 9:06am 
Then from meat and old crops you make more fertilizer also
Airomis 6 Sep 2017 @ 9:05am 
But mineable dirt sounds useable if you can get it to spawn even on roids that way games that don't have cargo ships enabled