Space Engineers

Space Engineers

Crop Grower
68 comentarii
Darian Stephens 9 iul. 2023 la 8:25 
I wouldn't expect it to work, considering it last updated in 2017.
cgw 7 iul. 2023 la 14:13 
Text HUD APi All OK AllWork.
MOD_CRITICAL_ERROR: Crop Grower, in file: Unknown
MOD_ERROR: Daily Needs MK 4 Simplified - Survival Needs for Space Engineers 6 Error
MOD_ERROR: Daily Needs Survival Kit ( DNSK - Mk4.1a ) 4 Error
MOD_ERROR: DNSK - Bio-Fuel Production & Power Generators 1 Error
load only 5 Mods
Parallax9 9 ian. 2019 la 8:08 
750 organics on mars??
2% Milk 20 febr. 2018 la 21:30 
Not working
GDI-BOSS 29 dec. 2017 la 4:08 
I build crop grower,but cant move anything to their inventory,its connected,and dont see nothing to produce,crops
DrKirk 25 dec. 2017 la 21:41 
Dead mod too?
Darian Stephens 4 dec. 2017 la 20:44 
Since you couldn't search for it on the workshop or look through the author's workshop, here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1125648900
Fatsack 4 dec. 2017 la 20:24 
put a link to the hunger mod in your description
alex  [autor] 19 oct. 2017 la 9:37 
Oops, my bad. I just updated and changed from 0.3 to 0.1. Let me know if you want other numbers.
vivalenta 16 oct. 2017 la 5:38 
0.1 profit really ?
0.9(0.3 * 3) seed need to plant 1 crop
really ?
Jones 27 11 oct. 2017 la 14:15 
def looking forward to some nice space farms - do you know the map ns2_biodome by any chance? if not google for it - it is certainly some nice inspiration for this game
Airomis 20 sept. 2017 la 11:36 
Congrats getting noticed, I seen this mod posted on the Facebook page
SpetS 20 sept. 2017 la 7:51 
why don't ask permission to use the Hydroponic Model Mod from Darth Biomech?
alex  [autor] 15 sept. 2017 la 6:50 
Added Carbon, Potassium and Phosphorus to minable rocks on Mars, so you can make fertilizer there too.
CrazyBox 15 sept. 2017 la 5:27 
This mod is great. Good work.
alex  [autor] 15 sept. 2017 la 3:39 
That's wonderful news, i would greatly appreciate that.
Skallabjorn 15 sept. 2017 la 2:45 
Thanks, will provide you withthe model when im done and if you like feel free to use it
alex  [autor] 15 sept. 2017 la 1:23 
Yeah, absolutely.
Skallabjorn 15 sept. 2017 la 1:16 
I love this mod, and am woking on a model for my own use on my server to replace the cylinder farm with something more "green house" with the permission of the author here?
alex  [autor] 14 sept. 2017 la 23:58 
Added 2 more vegetables, and made drop containers compatible with speed mods.
Darranis the Kingslayer 12 sept. 2017 la 6:48 
Shitatos MMMM
Xanulus 11 sept. 2017 la 14:24 
Potatoes, reminds me of The Martian.
Airomis 11 sept. 2017 la 8:28 
He is just mad he didn't pick it up and your getting to support for it from players
alex  [autor] 11 sept. 2017 la 8:16 
I'm glad you're enjoying it.
SceptereM 11 sept. 2017 la 8:12 
this mod is so stupid i subscribed to it cuz its funny stupid
azfalt 10 sept. 2017 la 21:20 
Great idea to add to surviavl mode, almost like in subnautica, where you can deside if you want to go all in needing food and water for survival, or just go explore mode without the thought for basic survival needs.
A big thumbs up from here :steamhappy:
Darranis the Kingslayer 10 sept. 2017 la 11:36 
nice you got to the top of the workshop Good job
Erzherzoghans 8 sept. 2017 la 22:38 
Thanks for this mod and the hunting mod.
blub9529 8 sept. 2017 la 11:56 
How many seeds do i get for one crop?
alex  [autor] 7 sept. 2017 la 21:54 
I wouldn't even know how to script that anyway.
Darian Stephens 7 sept. 2017 la 20:35 
No we don't, eating automatically is fine. It's enough to make food, but completely stopping what we're doing to sit down and eat? Not unless it's optional.
You're not the only person using the mod, remember.
Airomis 7 sept. 2017 la 19:42 
We need a new tool, fork an knife so we can control what we eat ( this might need to be on the other mod )
Airomis 7 sept. 2017 la 19:34 
Yeah with the looking ability that assembler has
André 7 sept. 2017 la 18:15 
maravilhoso
alex  [autor] 7 sept. 2017 la 17:43 
Yeah in the other mod i can decide how much each food item satisfies hunger. At this point i basically made 2 tier foods, one type that satisfies 35% and one type that satisfies 70% (because you eat when it's 30%). I don't know if it picks food items to eat in any certain order. It probably just picks something in your inventory at random.

I was thinking with the crop grower you get to dedicate the block to a specific plant yourself. You just create more crop growers and rename them to the plant you want to grow in them.
Airomis 7 sept. 2017 la 15:03 
It would be cool if you break the plant grower into different blocks, like a potato plot, corn plot, and so on as well as compost bin
Airomis 7 sept. 2017 la 15:01 
How dose the eating work? Dose each food give a different amount of hunger and if so dose it eat the larger food amount or the lesser , dose it eat what you have more of or less of?
alex  [autor] 7 sept. 2017 la 9:08 
I added another vegetable and a food item. You should be able to eat it if you use it in combination with my hunting and food mod, but i haven't tested it.
Airomis 7 sept. 2017 la 2:53 
Sweet can't wait to play with it
alex  [autor] 6 sept. 2017 la 23:17 
I ended up making grass give organic material for fertilizer and made new ores for asteroids to produce fertilizer.
alex  [autor] 6 sept. 2017 la 22:36 
That could certainly be one solution on planets, but i think it wouldn't make sense that you would randomly find seeds on organic matter taken from asteroids, though.
Airomis 6 sept. 2017 la 21:51 
What if you put organic on roids and you can craft organic to fertilizer and if you have alot of it make seeds ( thinking like ark you pick berries and at a rare point or along time you can get seeds ) so something like you would need alot to shift to find just a few seeds
alex  [autor] 6 sept. 2017 la 21:23 
Yeah i already added seeds in the drop pods, because it's the only way i could figure out how to give the players seeds.
Ω Spriggan Ω 6 sept. 2017 la 20:34 
@alex-thatradarguy
maybe you can add seeds and plants to the random drop pods?
alex  [autor] 6 sept. 2017 la 19:27 
Maybe i need to add Carbon, Nitrogen, Potassium and Phosphorus to asteroids.
alex  [autor] 6 sept. 2017 la 18:58 
After some testing i realized i can indeed make grass or other planetary ground materials give you organic ore. We could use that for fertilizer. I could also at the same time make it possible to synthesize organic material from regular ores perhaps, for people in space. But what ores could i combine to produce organic ore?
Ω Spriggan Ω 6 sept. 2017 la 17:28 
@Darian Stephens

I'm not too sure about using a large amount of power.
something in this day and age is called "growtainers"
it uses solar power to power special light bulbs for hydroponic growing.

I wonder if this mod can be intergated with the hunting mod. ^^

hopefully keen does consider some form of hydroponics since every movie or game set in space has some form of hydroponics to grow food from.
Even system shock 2 had a whole deck for hydroponic!
Darian Stephens 6 sept. 2017 la 9:19 
You are using water, minerals (Assume at least trace amounts from any stone), and electricity; those are the basic elements for life.
Sure, it may not be totally realistic, but it is kinda fun.
I'm not certain about this, but I believe the hydroponics bay also took a sizable amount of power, so it's a bit balanced out.
Plus, if you need to find things like seeds or organic material from cargo ships or planets, people who play in asteroids without cargo ships are going to be left behind.
Being able to create seeds with a 'mutator' or something, to mutate raw organic material created with the hydroponics bay, at the cost of a lot of power and raw resources just for a small amount of functional seeds, might be a step towards realism that supports more players and playstyles.
Airomis 6 sept. 2017 la 9:06 
Then from meat and old crops you make more fertilizer also
Airomis 6 sept. 2017 la 9:05 
But mineable dirt sounds useable if you can get it to spawn even on roids that way games that don't have cargo ships enabled