Sid Meier's Civilization VI

Sid Meier's Civilization VI

TCS Free Walls for City-States
73 Comments
Kalywien 10 Apr @ 3:51pm 
doesn't work
Bluesky95 18 Oct, 2024 @ 2:27pm 
I restarted the game with the exact game seed and map seed and now I can restart the game that was initially at 108 turns with many razed cs by ai and now they will no razed with this mod I still retain the same exact map lol
Doc_Furtado 20 Jun, 2024 @ 11:09am 
There is a way to city states start the game, in medieval era, with medieval wall instead ancient walls?
Cobber 1 Jun, 2021 @ 10:34pm 
@Temida:

All good, happens to the rest of us at times too, no need to give yourself a hard time about it as that won't help with anything anyway.
Temida 1 Jun, 2021 @ 5:05pm 
Ok, thanks.
:steamthumbsup:
I didn't properly read description of CIVITAS City-States Expanded.
:steamfacepalm:
The following mods are included in City-States Expanded and thus incompatible:
CIVITAS North American City-States
p0kiehl's City States Vol. 1 - Assortment
p0kiehl's City States Vol. 2 - Mediterranean
TCS South American City-States
TCS Sri Lanka City-State Pack
TCS Canaanite City-State Pack 1
TCS Canaanite City-State Pack 2
TCS Pyu City-State Pack
TCS City-States Build Unique Improvements
TCS Free Walls for City-States


Cobber 1 Jun, 2021 @ 4:48pm 
@Temida:

I'd say the code that is used in this mod to grant free ancient walls plus their upgrades to all city states was incorporated into the CIVITAS mod, but aside from that they wouldn't be the same, as CIVITAS has way ore functionality and features than this simple mod offers, as far as I know anyway.
Temida 1 Jun, 2021 @ 8:07am 
I know that, but is this mod same as in CIVITAS City-States Expanded?
Because of this efect: free wall upgrades in the appropriate era to city-states.
I know that thecrazyscotsman also taked a part in creating CIVITAS City-States Expanded.
=[NK]= Col. Jack O'Neil 1 Jun, 2021 @ 7:52am 
Yeah civitas has an option for walls
Temida 1 Jun, 2021 @ 6:03am 
Sorry for bothering you, but this mode is included in this one CIVITAS City-States Expanded?
=[NK]= Col. Jack O'Neil 24 Apr, 2021 @ 7:17pm 
@storm there's mods to give them flood barriers
Stormbringer 24 Apr, 2021 @ 2:23pm 
Now if City-States would just build Dams and Flood Barriers
NobleZarkon 25 Mar, 2021 @ 5:55pm 
Working fine for me :-)
DonnyPlant 5 Feb, 2021 @ 5:50am 
Is this still working?
바닐라라떼 22 May, 2020 @ 2:56am 
Does this work with the 5 new city states in New Frontier?
Adriaman 22 Apr, 2020 @ 12:18pm 
I made a similar mod that gives free flood barriers to city-states:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2070582350
Laurana Kanan 1 Apr, 2020 @ 7:31am 
@Firefly Banner - Not a bug, that's just the way it's coded.
Firefly Banner 1 Apr, 2020 @ 7:13am 
I seem to have a bug:
The city-states *begin* with walls. As in, the second turn of the game - not when walls are researched.
xxx78 11 Mar, 2020 @ 5:45am 
Nice mod.
How can I do this for major civs also?
I like all major civs to get city walls when entering classical era.
我要长犄角 10 Feb, 2020 @ 5:29am 
城墙
Curitis 19 Nov, 2019 @ 7:38pm 
好东西
Adriaman 18 Nov, 2019 @ 2:17pm 
@eskanonen I am also interested in the flood barriers code!
Ingolenuru 30 Oct, 2019 @ 2:40pm 
Chat seems to indicate this mod works with the Sept patch. Great work. Thank you. :)
Cobber 13 Oct, 2019 @ 5:11pm 
@eskanonen: How did you go about getting code improvement to work? I'd be interested in learning how you did it for my own game use. Is there a particular modifier or line of code that you inserted somewhere in this mod's code and where did you insert it?
livi_doll 13 Oct, 2019 @ 11:36am 
I changed your mod to work for flood barriers too! I find it incredibly frustrating to have all the city states flood with no way to help them out. Thanks for the framework! I have no idea how to write code for this game, but yours was nicely organized and I managed to reverse engineer what I needed.
savoir10 11 Sep, 2019 @ 8:07pm 
Re: Sept Patch. Mod seems to be working okay.
savoir10 19 Jun, 2019 @ 10:06pm 
This mod appears to be working ok after June patch.
BKGamesPI 4 Apr, 2019 @ 8:37pm 
yes it is GS compatable and is needed IMO unless you exclusively play immortal and deity, since April patch added walls at those levels
Faysal 27 Feb, 2019 @ 3:48pm 
GS compatible?
taynet64 26 Feb, 2019 @ 2:27pm 
omg!!!! yes!! i am so sick of having half the city states destroyed before the beginning of the medieval era with a single slinger and a horseman!
=[NK]= Col. Jack O'Neil 18 Feb, 2019 @ 5:56pm 
Yes it's compatible and you could always increase the units that get added on stop steamrolling
Woof 18 Feb, 2019 @ 5:42pm 
Is this mod compatible with Stop Steamrolling City States? Neither mod seems to do much to stop the AI from a murder spree on Deity.
Mark Loring 18 Feb, 2019 @ 5:01am 
Nice! :)
thecrazyscotsman  [author] 18 Feb, 2019 @ 4:57am 
v2 update: added official compatibility for GS (it was still compatible before, you just had to ignore the "incompatibility" warning).
savoir10 17 Feb, 2019 @ 10:01pm 
Early test seems to confirm this is working as intended with GS.
Mark Loring 17 Feb, 2019 @ 12:43pm 
Raven_2012 - as with the camera zoom mod you also mentioned this in, I didn't add it in under Properties, but I included the AffectsSaveGames code you mentioned, and it works. So you're 2 for 2 with this in my book. :)

<AffectsSavedGames>0</AffectsSavedGames>
<CompatibleVersions>1.2,2.0</CompatibleVersions>
Royal Raven 15 Feb, 2019 @ 9:28pm 
You probably need to add this code in the <Properties> area in .modinfo, so the mod doesn't get flagged as incompatible:
<CompatibleVersions>1.2,2.0</CompatibleVersions>

I believe the 1.2 in the code means it is backwards compatible. I notice some mods just have 2.0, but a lot have the 1.2,2.0. I assume to be backwards compatible for players who don't have GS.
:)
Royal Raven 15 Feb, 2019 @ 7:10am 
I wonder if this is needed anymore, I can't say for sure on my end, but my first game, I didn't get one city state to fall from blood thirst civs going after CS. I might have got lucky, who knows.
Eva-kun 15 Feb, 2019 @ 3:40am 
From what I seen and played, it's working as intended without an update.
savoir10 14 Feb, 2019 @ 10:07pm 
I have the mod in my own mod folder. Not under steams 289070 folder. Good to know for other mods though. Thanks.
=[NK]= Col. Jack O'Neil 14 Feb, 2019 @ 9:51pm 
You don't need to add that, you can just click use mod anyway when it notifies you it's not updated
savoir10 14 Feb, 2019 @ 9:32pm 
Not sure if this works, However if you want test this in GS. You will need to add <CompatibleVersions>2.0</CompatibleVersions> to the properties section of the modinfo file.
棒冰 14 Feb, 2019 @ 6:09pm 
Please update this :).thanks
=[NK]= Col. Jack O'Neil 13 Feb, 2019 @ 7:49am 
I think most of these small mods won't need updated, unless gs updates the way mods need to be read, which I doubt. So unless gs changes what the mod is changing, it should be fine
thecraftybee 13 Feb, 2019 @ 7:09am 
Do you foresee any issues with the launch of GS? Should I disable this mod whilst playing with the new expansion?
知白 23 Jan, 2019 @ 5:12am 
这是给城邦自动获得城墙的mod
UncleElias 10 Aug, 2018 @ 12:21pm 
Is there a way to only have the initial walls and not automatically adding the upgrades with each era?
Cobber 31 May, 2018 @ 2:28am 
@bennylf2: Try downloading and using a mod called TougherCityStates from Civfanatics forums, it gives extra starting units to city states, and you can customise the file to give more or less units if you know a bit about altering values in .xml files. Alternatively I know there's another similar mod here on the workshop but I cannot recall what its called which does basically the same thing as TougherCityStates.
bennylf2 30 May, 2018 @ 10:10pm 
can you make city states more undefeatable?AI still can eliminate city states early...i really hate it.
savoir10 12 May, 2018 @ 3:34am 
Early testing has produced no issues with R&F and the Spring Patch. Has anyone noticed any problems so far?
Baradar67 8 Mar, 2018 @ 9:36pm 
Well then, might as well turn it back on. I unsubbed from pokiehl's Stop Steamrolling City States but just added it back. With that one I do turn down the number of free units he hands out so if a civ really wants to take one it can but it will burn a few units doing so.