Portal 2

Portal 2

simple turret problem 11-wait for it...
71 Comments
mood3rd  [author] 22 Sep, 2021 @ 4:16pm 
Steve3Dx
Thank you
glad you enjoyed it.
Steve3Dx 27 Jul, 2021 @ 9:43am 
GREAT, but took long
mood3rd  [author] 4 Feb, 2018 @ 11:12am 
jjgm
thankyou for playing & giving me feedback.
glad you had fun :steamhappy:
Gilles1946 4 Feb, 2018 @ 11:01am 
After many, many try, I realised that i have to keep access to the lazer up to the end.to take care of the last gentle turret. That was a big surprise. Youy make me go trought hard stuff, thanks.
You did a real nice map. All together i had fun playinf this one.
mood3rd  [author] 1 Nov, 2014 @ 5:54pm 
rob
Thankyou for your comments.
glad you liked it.
if you have a map you want me to play.
put a link in here & I will.
if your interested, thier are more in my workshop at:
https://steamhost.cn/steamcommunity_com/profiles/76561197979332810/myworkshopfiles/?appid=620
Robolovsky 1 Nov, 2014 @ 8:26am 
Wow! Seriously tricky. Had to check the video at some points. Very cleverly worked out!
mood3rd  [author] 16 Sep, 2014 @ 3:12pm 
mrsumo
ps. as you want any more maps I make.
I will let you know.
mood3rd  [author] 16 Sep, 2014 @ 3:03pm 
mrsumo
thankyou very much :)
glad you enjoyed them.
I can't remember if I mentioned it or not ?
but their is a free portal 2 mod, called "thinking with time machine"
it also has a workshop, to make maps.
& can be downloaded from the steam store.
their is also another called tag, which costs a bit.
but also has a workshop.
they both have some extra items in the pallet.
eg autosaves & more.
I have started working on a map for each.
of course both have a campagne.
mrsumo 16 Sep, 2014 @ 12:03pm 
mood3rd this has to be my favorite map, yes it was hard, but great 3 tumbs up, i thought i was finish i'm at the exit door wow another surprise i now have played all your maps, so when you make more, let me know and i well play them, thanks,
mood3rd  [author] 15 Sep, 2014 @ 1:58am 
mrsumo
:)
mrsumo 14 Sep, 2014 @ 5:34pm 
thanks mood3rd, i have not look at the video yet, but yesterday i was suprise that the flip panal has being opening right in front of me, and i didn't notice it,so i've been as far as the room with f 4 on the wall, out of time looking forward to getting back to playing, what a suprise, i can't belive i didn't see it before,
mood3rd  [author] 13 Sep, 2014 @ 9:47am 
mrsumo
success :)
I just did a video & although google / youtube wanted me to create a new email.
their was a "do it later" link.
so it let me publish it this time.
the video link is just above the ratings / thumbs up or down links.
also I put the address at the bottom of description.
please only watch to the part you are stuck on.
or it will spoil the rest.
in the video, I did a shortcut, painting the escape route, to the exit,
before coming back from the 2nd chamber.
it just kept the video from being to long.
by saving me a 2nd visit, to the 2nd chamber.
mood3rd  [author] 13 Sep, 2014 @ 2:35am 
mrsumo
if you mean you are in the cage, that is in the 1st chamber.
& the 2nd turret kills you while you are in there.
you have gone in to early.
their is a way to kill the 2nd turret, before going into the cage.
this is part of the puzzle.
their is a flip panel you can briefly activate,
behind 1 of the turrets.
portal placements, timing & send something through at speed.
(not yourself)
is this was where you were stuck, hope this helps.
watch what happens when pressing each pedestal button,
to see the possibilities.
mood3rd  [author] 13 Sep, 2014 @ 2:28am 
mrsumo
having difficulty understanding your progress.
pedestal buttons in different chambers.
turrets in all chambers.
so difficult to see exactly which turret is the problem ?
or where you are ?
I have problem posting video's to help you.
as google says they no longer accept my email address.
& that I have to create a new email account.
then they will text me for comfirmation.
this means I would have to give them my phone number.
that is not acceptable to me.
(google owns you tube)
mrsumo 12 Sep, 2014 @ 1:22pm 
MOOD3RD NICE TO KNOW THAT I FIGURE OUT THE FIRST CHAMBER BEFORE I ASK U 4 HELP, I WAS IN THE CHAMBER WITH THE PED,BUTTON THREE TIMES GOT KILLED BY THE NO. 2 TURRET, SO HE MUST B MY PROBLEM BECAUSE I DON'T KNOW HOW TO KILL HIM HELP
mood3rd  [author] 30 Aug, 2014 @ 9:56am 
mrsumo
if you have killed both turrets, in the 1st chamber.
you have to go into the top section of the cage.
beware of laser field.
the pedestal button in the cage is on a time delay, to open a panel,
to another chamber.
leave the cube in the 1st chamber.
their is a sphere & reflector in the 2nd chamber,
you need to bring back, & take to exit area.
remember to quicksave, as it gets more dangerous from here.
also puzzle is amongst the hardest of my maps.

hope this helps.
if you have want more help, just ask.
the more specific you are.
the more helpfull I can be.
mrsumo 29 Aug, 2014 @ 7:09pm 
again i tryed and failed, i'm in the first chamber i have placed the weighted cube on the cube button, i do see the panel behind the turret thats caged very well, i believe it has something to do with that turret, i'm stuck don't know what to do next,
mood3rd  [author] 26 Aug, 2014 @ 3:44pm 
mrsumo
good luck
if you need assistance, I will be happy to help.
I will need specific info on your progress, in order to help you.
mrsumo 24 Aug, 2014 @ 8:42pm 
MOOD3RD THIS ONE HAS NOT GONE WELL, I HAVE PUT THE CUBE WERE IT GOES, BUT AFTER THAT I'M STUCK I HAVE PLAY 3 DEF,, TIMES, SO I WELL COME BACK LATER AND TRIED AGAIN,
mood3rd  [author] 27 Jun, 2013 @ 5:08pm 
further update:
the sphere dropper in the 2nd chamber, is no longer connected to the sphere button,
near the ext.
it is now connected to the 1st pedestal button, in the 2nd chamber.
this is to stop someone who takes it to the 1st chamber & then goes back to the 2nd chamber without a sphere, from getting trapped.
due to restriction, from being on the item limit.
I have to now allow either sphere, to be used by the exit area.
mood3rd  [author] 26 Jun, 2013 @ 1:18pm 
The MAD Fool
updated:
sorted some exploits.
turret more protected.
try & grab the turret at your peril :)
can't go to far, without stopping the intended solution or breaking the map.
which I hope I have not.
as was up to item limit, in the 2nd chamber, I moved both side walls in 1 tile.
this reduces the fizzler by 4 tiles & laser field by 20 tiles.
also reduced both of the grating placements by 2 tiles each.
in 1st room reduced the glass behind the turrets.
may try re-extending it again.
after other reductions, it might let me ?
did not. 1 light strip stopped it building :(
previously added grating & goo, to protect the right turret.
laser field had stopped me placing grating, where I wanted.
I solved this, by lowering 1 tile of the floor.
1 of the laser emitters dropped with it.
I was then abble to place the grating where I wanted.
grating can pass through laser fields.
but not touch a laser emmiter.
I learnt something new :)
thankyou for your help.
The MAD Fool 25 Jun, 2013 @ 6:16pm 
Thanks for letting me know. As for other ways to kill Righty, there are 3 that I can think of off the top of my head... 1) Instead of using cube, just go behind him and grab him-- at least I was able to do this despite the laser field. 2) Throw cube at him. Hide behind corner, when he clams down-- rush and throw cube. 3) Gel sphere and/ or cube and cross your fingers. (May take a while). I am not sure if it is worth addressing all these issues though. All the same I hope this help and nice puzzle :)
mood3rd  [author] 25 Jun, 2013 @ 1:51pm 
The MAD Fool
if you want to know the intended solution, to kill mr. rightly:
when the panel flips to portable, behind it.
you fire a portal at it & a 2nd portal under the cube dropper.
you then spawn the cube.
the cube hits the turret.

I nearly did cage him on my recent update.
but the laser field, which I don't want to move, prevented me from doing this :(
if you list the ways you can kill mr. rightly.
I will give it more thought.
as for not seeing the flip panel.
it is only on for a short time.
so you probably studied the chamber, before activating it.
then you forgot to look around, having already done so.
it happens to us all at some point.
I have stood next to a funel & not noticed the polarity change, on 1 map.
thankyou for your feedback.
The MAD Fool 24 Jun, 2013 @ 8:13pm 
I cannot believe I did not see the flip panel behind the turret until now :p However, there are still other ways to kill Mr. Righty and I don't think you will be able to fix them all short of just caging the little guy.
mood3rd  [author] 24 Jun, 2013 @ 12:20pm 
The MAD Fool
I was up to the item limit on this map, as usual.
in the 1st chamber:
I moved the laser field & added grating, to stop the player standing on the laser field emitter.
I also extended the grating over the right turret, by the cube button.
to stop the player dropping a cube on it.
also shortened the glass behind turrets, to allow the map to build.
& made area previously behind glass, non-portable, to avoid exploits.
hope this solves the expoits you found.
thankyou for letting me know about them.
mood3rd  [author] 24 Jun, 2013 @ 11:29am 
The MAD Fool
thankyou for your comments.
I will give them some thought.
I will have to refresh my memory on the map 1st.
I have subscribed to your last map.
The MAD Fool 23 Jun, 2013 @ 4:54pm 
Hey mood, nice puzzle. Here are some things you might be interested in: At first I did not catch on to the whole sphere and gel combo. Instead I caught the sphere through port on the angled plate while it was up. I then dropped sphere on button. I then portal-ed to cube-- went up to cube button and dropped cube on turret. Retrieved cube and placed it on cube button. I was able to get back in cage by landing on laser field emitter and jumping down. Just a thought-- maybe you could have cube button open angled plate to next section and flip the panel? That way you could get rid of top laser field and remove top portal surfaces in cage. (Gel shot to sphere would be from the side.) Hope this helps!
The MAD Fool's Workshop
mood3rd  [author] 8 Jun, 2013 @ 3:32pm 
SkyRoots
glad you enjoyed it.
20-25 mins, I think is a good time for any map.
It says the player had to think about it.
but was not stuck for ages on it either.
SkyRoots 8 Jun, 2013 @ 11:16am 
Took me a good 20-25 minutes to complete this, but I felt quite satisfied at the end. I loved the oh s**t moment when you place the sphere on the round button by the exit and it dissolves away!
mood3rd  [author] 14 May, 2013 @ 5:00pm 
Big Moustache
congratulations.
glad you made it & enjoyed, after all that time.
as for bouncy gel:
if on your map, it was on the same level as me.
it would not be a problem.
I have only encountered it at a lower level on your map.
I just end up missing it, or sliding down it, due to it being at a lower level.
hope that makes sense ?
the panel, is there, if you want to make the turret on it fly.
the sphere was restricted in a previous update.
Big Moustache 14 May, 2013 @ 8:58am 
mood3rd
I almost dropped out several times, I thought that there was no solution. Then I insisted (2 days) and finally win. I have found that this map was difficult, but finally I did it again and I really enjoyed it. I am surprised by the solution of the bounce on the walls with blue gel to pass the goo because you did not succeed to do it on one of my map.
I tried to take a sphere at the exit, but you anticipated this action.
I didn't find any utility to this button and this panel .
Congratulations great work :)
mood3rd  [author] 8 Mar, 2013 @ 2:57pm 
updated: to stop exploits & changed layout slightly.
killing some of the turrets in chamber with reflector cube,is changed.
added sphere & sphere dropper.
but don't use on exit button, as it will respawn.
turret opposite cage, in 1st chamber, must now be killed, before entering the cage.
mood3rd  [author] 6 Mar, 2013 @ 4:47pm 
toncica
thankyou again :)
yes almost intended.
exept:
1, the turret in the 1st chamber was supposed to be killed in a specific way,
before you could exit this chamber.
(the turret under the cage was correct sollution)
2, in 2nd chamber, only 1 turret was supposed to be killed by hand.
(the turrets above=correct sollution)
3, method to get turrets into laser inintended.

everything else intended :)
toncica 6 Mar, 2013 @ 3:15pm 
Re-tested, now it's almost easy. :)
Well, it should be easy after playing it for a while. Almost everything is intended now.
http://youtu.be/NJMwqlZtm2U
mood3rd  [author] 6 Mar, 2013 @ 1:22pm 
toncica
I have just finished updating / testing.
hopefully fixed exploits.
re-aligned faithplate, to make more user friendly.
when it does not kill you.
added laser catcher, to show intended sollution, near the end.
if any problems, I will be happy to help.
thankyou again for testing.
mood3rd  [author] 5 Mar, 2013 @ 4:03pm 
toncica
your very good :)
I will have to do another update.
you killed 1 turret the intended way.
I have had internet problems.
so not all of the updated version is on the map you just played.
saying that, I have more work to do.
for some reason I experienced 33% packet loss, after re-booting my modem ?
but re-started my pc & no packet loss, for now ?
mood3rd  [author] 5 Mar, 2013 @ 3:45pm 
toncica
thankyou for that information.
recently, while making maps.
I create a seperate room, which I isolate from the rest of the map.
then put a load of items in it.
then I make my map.
when it eventualy refuses to publish.
I can start deleting items, from the isolated room.
without messing up my map.

antlines count towards the item limit.
the longer the more so.
even making something bigger, can push you over the item limit.
eg, glass, grating, fizzlers, etc.
as the bigger they are, the more items they count as.
toncica 5 Mar, 2013 @ 3:28pm 
Re-tested, I wondered why it was so hard to get the sphere this time. When watching the old video I saw you cut the panel above. Most of the time the sphere is out of reach now. Then I noticed another way to deal with the turrets, thus the other room can be completely bypassed. You maybe won't like that: http://youtu.be/UOhKFQqNBOA
toncica 4 Mar, 2013 @ 4:28pm 
I certainly will re-test soon. Sometimes I had to deal with the dreaded item limit myself, for example on Prison Break. I think you have already been linked to the item count topic , it's very useful. For example when you need a barrier it saves a lot of item cost to replace laser fields with light bridges. Whenever I need to update under the dreaded item limit I do these calculations and see how a lower item count can achieve the same result.
mood3rd  [author] 4 Mar, 2013 @ 4:00pm 
toncica
your video is educational as usual.
thankyou very much :)
I have just updated this map, to fix exploits you found.
while dealing with the dreaded item limit problem again.
I hope if you have time, you will re-test.
this time, the angled panels & stairs should help.
if they don't. I will tell you what they are their for.
as for using the faithplate, to bring the laser through.
it worked previously in testing. so yes. but quicksave 1st.
it should be used to simultaneously acheive 2 goals.
1 of the updates, should now make it essential.
& your exit stratagy / exploit, to get the last turret, will no longer work.

you also should no longer be able to use the reflector as a shield (exploit),
against the 2 turrets, near it.
hint:
kill them, before you go there.
toncica 4 Mar, 2013 @ 4:10am 
Don't know what to make of the stairs and the panel. The turrets at the exit: am I supposed to use the faith plate to bring the laser to the other room? The one time I tried that I fell into the laser field.
Challenging and entertaining, like always. Looking forward to play the other maps, but no need to rush it. Each one is a special event. http://youtu.be/o9RySNXR5Uw
mood3rd  [author] 11 Feb, 2013 @ 12:20pm 
Drackvor
thankyou.
I just subscribed to:
Item, Self and goo manipulation chambers!
Drackvor 10 Feb, 2013 @ 4:25pm 
anyway as i said i was working on it here is the finished product https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=126405380 the use of the anti-grav is paramount in this little puzzle, hope you enjoy! the second room may have an exploit or 2 but that was down to item lvl, and if you do find one i will have a go at fixing it :)
mood3rd  [author] 10 Feb, 2013 @ 3:09pm 
Drackvor
I had to wait before replying, untill I stopped laughing :)
I once moved a turret, forgot about it, & it killed me.
oops.
Drackvor 10 Feb, 2013 @ 2:59pm 
I dies, due to my own stupidity! not a design flaw or anything else, more that i would see something happen go "oooh! SHINEY!!! lets go and have a look...awww dead :'("
mood3rd  [author] 10 Feb, 2013 @ 2:50pm 
Drackvor
thankyou for the thumbs up :)
look forward to your map.
please place a link into my comments on any of my maps when ready.
ps. how & where did you die. hope you F6 quicksaved 1st.
tip:
if you are going to have an invisible anti gravity field, hide the mechanism off the map.
or it will give it away.
or zero gravity field, that you used on you experimental maps.
Drackvor 10 Feb, 2013 @ 1:41pm 
once again, some interestin concepts, look out soon for my first actual puzzle that will involve the anti-grav field, i have an idea as to what i want to do, but putting it into execution is turning out to be more of a pain than i thought it would be :) but thumbs up, good map with some deadly mistakes for me that time :D
mood3rd  [author] 6 Feb, 2013 @ 12:42pm 
Jade BGE
thankyou very much :)
glad you did it.

with reguard to the bouncy gel:
I some times have the same problem.
I try something & it does not work for me.
but when I am told it works, I go ahead & do it.

the stair did the same as the panels, in that chamber.
but as a bonus, gave you cover & time to think / react.
as I said previously, I like to kill them in different ways.
but I had to keep them in tact & accesible to the player.
you know why :)
Jade BGE 5 Feb, 2013 @ 5:39pm 
It worked for me this time. I liked that. Nice surprize at the end there. The only thing I thought out of place was the stairs/timer. Overall very good and challenging.
mood3rd  [author] 4 Feb, 2013 @ 3:07pm 
Jade BGE
you bounce of the floor at an angle, then hit the wall.
but the right angle is essential.
so quicksave 1st.