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All will be fine, unless CA decides to rename that node in an update, if they do that it will break your coding because it won't match anymore. Thats why its often better to create your own nodes such as:
chs_vanilla_metal_01 or somehting. That's just a hint.
Currently they are the same as UC with an extra "!" in front.
This means they are overriding the UC ones when you don't actually need too, that means changes to UC on those tables wont apply for people using this mod. We can fix that!
you can delete the character_skill_level_to_effects and linking_mark_node tables because there are no changes needed.
Ironically it has compatability issues...with Ultimate Chaos! So I can tell you how to fix those.
Okay, I'm not going to ask you to remove this but rather try and help you with it.
However please change the mod graphic to a custom one of your own, using the official graphic will just confuse people and make them think they I made it. I'm only planning to use that graphic for the sub mods that I maintain.
No, there is a hardcap on how many heroes a faction can have.
@PsychoticSoul
I can try, but i wont make any promisse due the fact that it isnt a spell normally avaible to the chaos faction and my modding skills are very basic