Total War: WARHAMMER

Total War: WARHAMMER

Ultimate Chaos Submod: Add Vanilla Spells back
22 Comments
srtosco 17 Jun, 2018 @ 1:49pm 
Is this savegame compatible?
Rachel L  [author] 18 Sep, 2017 @ 8:03am 
@steel, weird. There are entries on your mod for him on your mod, but like i said, he doesnt have the mixed spells like he is supposed to have. Wich vanilla sorc he is?
Steel 18 Sep, 2017 @ 7:03am 
Your having problems with that because hes a vanilla lord, it isnt the mod. I have the same issues which Is why I clone everything up.
Rachel L  [author] 9 Sep, 2017 @ 8:32am 
@Steel, also, for some reason, i cant edit the undived lord. If i give him a new lore of spells (trying to give him the metal lore), he loose all the spells and some of the skills on the top line too. It looks like it is a bug with your mod, because with the other guys it work without any problem.
Rachel L  [author] 9 Sep, 2017 @ 7:19am 
@Steel, i sent you a friend request. Can you acept so we can talk faster?
Steel 9 Sep, 2017 @ 7:16am 
Only so far as in the node links will be broken. If you change the node you will need a table under linking mark nodes with the new nodes in them to tell the game where to put the links.
Rachel L  [author] 9 Sep, 2017 @ 6:39am 
But if i change the node (only it, like you said), wont it stop working?
Steel 9 Sep, 2017 @ 6:00am 
I take it you ahve copied the spell decks form the other chracters in data.pack and pasted them in while updating the agent type and tier indents. Although that will work it could get problematic. for example they are assigned these kind of nodes: "wh_main_skill_node_chs_chaos_sorcerer_metal_magic1_01"

All will be fine, unless CA decides to rename that node in an update, if they do that it will break your coding because it won't match anymore. Thats why its often better to create your own nodes such as:
chs_vanilla_metal_01 or somehting. That's just a hint.
Steel 9 Sep, 2017 @ 5:57am 
Also, changing the spell lore to whatever you want is easy, spells are not faction specific.
Steel 9 Sep, 2017 @ 5:54am 
On slaanesh you can delete everything from record 31 upwards, and on tzeentch 32, that shoudl leave you with three tables only. You can even merge them into one if you want it cleaner. This will allow you ton do what you are trying to do is the most efficient manner with the best compatability.
Steel 9 Sep, 2017 @ 5:53am 
The tables themselves are wrong also, so let's fix that. They contain unnecssary code that is overriding the main mod when it dosnt need too. on the nurgle sorc table delete everything from record 32 upwards just leaving the new spell deck. that has the exact same effect.
Steel 9 Sep, 2017 @ 5:51am 
try naming the tables ot what they are going to achieve, for example "!!add_vanilla_spells_nurgle_sorc" or somehting. it makes it easier and plugs ontop of UC instead of overriding it.
Steel 9 Sep, 2017 @ 5:50am 
on the remaining names in character_skill_nodes you shoudl change the naming convention.
Currently they are the same as UC with an extra "!" in front.
This means they are overriding the UC ones when you don't actually need too, that means changes to UC on those tables wont apply for people using this mod. We can fix that!
Steel 9 Sep, 2017 @ 5:49am 
If the intention of the mod is to add in the three vanilla lores to the UC sorcs and you are okay with overriding the default spell nodes and using the default abilities (not actually a great idea, it's better to clone them as new powers because it's cleaner and updates from CA won't break them)
you can delete the character_skill_level_to_effects and linking_mark_node tables because there are no changes needed.
Steel 9 Sep, 2017 @ 5:46am 
Okay, let me give you some help with this:
Ironically it has compatability issues...with Ultimate Chaos! So I can tell you how to fix those.
Steel 9 Sep, 2017 @ 5:45am 
Looks like you realy wanted those vanilla spells huh?
Okay, I'm not going to ask you to remove this but rather try and help you with it.
However please change the mod graphic to a custom one of your own, using the official graphic will just confuse people and make them think they I made it. I'm only planning to use that graphic for the sub mods that I maintain.
PsychoticSoul 8 Sep, 2017 @ 8:52pm 
Regardless, thanks for making this.
Rachel L  [author] 8 Sep, 2017 @ 8:46pm 
Ah ok, well, i will see what i can do.
PsychoticSoul 8 Sep, 2017 @ 8:35pm 
Vanilla chaos has access to Lore of shadows normally, it was patched in at some point even though they didn't originally have it.
Rachel L  [author] 8 Sep, 2017 @ 8:31pm 
@The Immigration
No, there is a hardcap on how many heroes a faction can have.

@PsychoticSoul
I can try, but i wont make any promisse due the fact that it isnt a spell normally avaible to the chaos faction and my modding skills are very basic
The Running Man 8 Sep, 2017 @ 8:28pm 
Could you also add back the vanilla sorcerers?
PsychoticSoul 8 Sep, 2017 @ 8:21pm 
Can you give Slaanesh Shadow instead of Fire? TT-wise that's Slaanesh's alternate lore.