XCOM 2
Blademaster Momentum
42 Comments
meowbaawoof 6 Oct, 2024 @ 12:41am 
@Lumiere
Do you use [lost bladestorm]? If so, that's the problem with that mod.
initium 12 Apr, 2020 @ 3:21pm 
@Lumiere and any other
I've just finished a campaign with no issues. This mod hasn't been updated in years, so I would double check it's not another mod in conflict if you have issues. If you use Alternative Mod Launcher you may spot the conflict. Hope that helps
Lumiere 5 May, 2019 @ 1:48am 
Anyone having issue with using blademaster and this mod on lost? For some reason when I blademaster attack a passing lost, it gets stuck on the lost's turn, never progressing. I don't know for sure if its this mod, or not, I'm looking now. Just wondering if anyone's heard of this bug.
Philadelphus 13 Apr, 2019 @ 5:20am 
@Fonzosh I've been using this with the Tactical Legacy Pack with no problems. (That second slice can be really handy for some of the missions!)
fumusbaurensen 7 Jan, 2019 @ 4:31pm 
@pauloel7 it's definetely not grimy's loot, I use them together. I actually came here to ask @RealityMachina about how does this interact with the sword mod Death's hand, wich makes each slash of Reaper deal increased damage? I'm freshly reinstalling the game and all mods and I've never been in the situation to use this and the legendary sword mod together.
Fonzosh 4 Oct, 2018 @ 5:23am 
Will this be uppdated with the release of the Tactical legacy pack?
Alex Nares 4 Jul, 2018 @ 11:55am 
Any chance of updating this to allow a second Rend "Slice" attack for half damage?
pauloel7 14 Jan, 2018 @ 8:25pm 
It would seem it's another mod that might have broken this mod features. Suspect of Grimy's Loot.
pauloel7 14 Jan, 2018 @ 10:35am 
Hello Reality Machina. Thanks for the awesome mod. Are you sure this mod works with the Katana? In my campaign it's not working. How can that be fixed?
TheCurlySchmuck 26 Dec, 2017 @ 7:49am 
This works for LW2?
Fiji 13 Dec, 2017 @ 2:13pm 
How does this mod work with the abilities Ranger and Implaceable?
RagingBlizzard 12 Dec, 2017 @ 6:42am 
i downloaded lots of mods and when i tried launching it kept saying the same crash msg and then i tried removing the mods i thought wer the cause,when i finally have the remaining mods i used bfore the lots of mods downloaded it stil giving the same bullcrap only by deselecting all the wotc mods was i able 2 launch the game,i xit selected my usual mods and it gave me the same shit so i finally decided 2 uninstal and then installing it again if this doesnt work goodbye wotc 4 the rest of my life!
Metal Izanagi 11 Oct, 2017 @ 8:57am 
@not John You're free to not use the mod if you don't like it. You don't need to complain.
John 5 Oct, 2017 @ 9:47pm 
The ranger already has Implacable and Untouchable, this is just overpowering them.
D27 4 Oct, 2017 @ 3:36pm 
just took out the hunter with a full team of melee and this mod made the game so easy that i might remove it, might aswell take out the second slash and just give movespeed and plus 10 def or something in its place.
RainingMetal 29 Sep, 2017 @ 1:30pm 
I don't think this works for the Hunter Axe...
Bryan=0101 29 Sep, 2017 @ 11:52am 
umm okay
Bryan=0101 24 Sep, 2017 @ 8:55am 
How does this fair with abilties that allows you to slash many times in one turn will it basicly nerf that ability?
pauloel7 22 Sep, 2017 @ 3:47pm 
Think another mod was the culprit.

Another suggestion: to allow choosing the position to land the second slash at the same target, which now can only be taken without moving. That way one can reposition for cover simultaneously.
Crimson Brush 21 Sep, 2017 @ 8:58pm 
How does Implacable affect this mod?
pauloel7 21 Sep, 2017 @ 6:48pm 
Love the mod. It brings swords up to a viable alternative to shotguns. An idea to further balance/nerf it would be to allow movement with bladestorm perk and slash only with reaper.

However, I think I might have conflicted with other mods, causing CTD or freezing actions, precisely when it triggered. Should you wish to consider that, here's my mod list: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1140283249
RainingMetal 16 Sep, 2017 @ 8:30am 
Perhaps add Momentum to (successful) Skulljack attacks too?
Zularmas 14 Sep, 2017 @ 7:15am 
great addition and the second slash nerf to 1/2 damage was a good balancing choice! Thank you for your work!
HubHikari 13 Sep, 2017 @ 11:27pm 
Ranger's Momentum is also listed as a Penalty on the tactical UI.
Kayvaaan 12 Sep, 2017 @ 9:36am 
Hi! if possible, would you be able to make this same exact mod but strictly just for templars?

I feel like that special DLC class is kinda weak relative to rangers when I use this mod.

Thanks :)
HubHikari 12 Sep, 2017 @ 4:16am 
Hey, RealityMachina:

Just so you're aware, you misspell "Momentum" as "momemtum" a couple of places in your mod.

See https://i.imgur.com/38YpeC4.jpg for more details.
RealityMachina  [author] 11 Sep, 2017 @ 2:23pm 
Yeah I think I'm going give it a halved damage nerf soon.
Effusion 11 Sep, 2017 @ 2:22pm 
The double slash is basically the sword version of rapid fire. I like it because it's different from the templar's parry, but it's too powerful for its tier. Maybe the second slash should have an aim/damage penalty, or have blademaster give a move only action while a deeper ability upgrades it to the double slash option.
Jim Raven 11 Sep, 2017 @ 9:52am 
Hm id like to try this and ill prolly will but can you add the option for double slash to be on or off or is there a limitation or so?
Vullcan 10 Sep, 2017 @ 3:01pm 
Double slash is OP as hell. Please put a variable into ini. to turn On/Off the Slice.
awkwardmoment 9 Sep, 2017 @ 7:57pm 
very cool! we needed this:steamhappy:
Psyentific 9 Sep, 2017 @ 2:21pm 
Honestly the worst part of sword is that you're just standing there after you swing, probably flanked, possibly even out of cover. This fixes that. Thank you.
Schadenfreude 9 Sep, 2017 @ 2:06pm 
I would've been fine with the extra movement, but an entire extra slash seems overbearing to me.
Ginger 9 Sep, 2017 @ 1:49pm 
@ADVENT Avenger, Implacable only affects ranged attacks, which I've found frustrating. If you get Serial on a Ranger, then the shotgun is just objectively better in every way.

Parry might be wonky to try to put on a non-Templar unit, because of the animation. Not saying it couldn't be done, it'd just be weird to have bullets always fire at a Ranger and then go through it because there was no block anim.
Jesus Christ, it's Jason Diver 9 Sep, 2017 @ 11:50am 
So, been playing around with this; loving the extra move action, that doesn't seem too overpowered, but the extra slice does. Maybe it is just some weird synergy because of playing with Beta Strike, but this makes Squaddie Rangers more powerful than some of my vets. Is there a way to turn that part off? Didn't see anything in the ini so I dunno.

Also, bug note, this seems to grant momentum regardless of taking Blademaster.
LỜI NHƯ ĐỒN 9 Sep, 2017 @ 11:43am 
or add chance of melee counter for truly "blademaster"
Juravis 9 Sep, 2017 @ 10:30am 
Have you considered a version of Parry instead of Momentum since Implacable is in the tree?
Nasarog 9 Sep, 2017 @ 9:52am 
Interesting mod.
thunderbeast 9 Sep, 2017 @ 9:48am 
I think this mod makes Implacable less important.
So, better use this one together. :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1130220766

With these two mods, Ranger became master re-locator even at low rank. It will reduce tactical risk significantly.
SentySent 9 Sep, 2017 @ 9:42am 
So how does it interacts with Implacable? Does Implacable overwrites Momentum if a Ranger managed to kill a target with Slash? And can this mod work along with Blademaster Enhancement mod?
FreedomFighter 9 Sep, 2017 @ 9:35am 
No. Reaper refund your action if you get a kill. Momentum just add 1 movement action so you can run away.
CyniksteR 9 Sep, 2017 @ 9:29am 
So does this make the Reaper skill redundant?