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Does that help?
The other Operations you see did seem to work with this mod.
The only other mod I use that interacts with covert ops is "Improve Combat Intelligence for Everyone" which allows faction classes to go on that type of Operation, but I don't see how that could cause conflicts with this mod.
Now I know there are no forthcoming updates, I'll be able to add this as a required mod to my own. Though right now I'm swearing at Jake for messing the SDK up =)
If you were hoping for updates, then that's unlikely, I'm afraid. Sorry to disappoint, in that case.
So a quick question - are you planning to change/edit/update this mod?
I'd like to keep the "base mod" as it is, though, as my goal was to completely eliminate repeatable stat boosts from the game. I just like to have a certain sense of finality to my soldiers' progression, a moment when I can say "Jane Kelly is done." I actually started actively avoiding Covert Ops towards the late game, using a pair of Colonel Grenadiers the game wouldn't let me fire for them just because I didn't want to boost my soldiers' stats too high.
Thanks to you guys, I now can :) But if you want to change it, feel absolutely free.