XCOM 2
Restored Chosen Traits
46 Comments
SeveN 12 Aug, 2024 @ 8:26am 
I think agile is a bit buggy with Assasin(which is funny cuz it fits her thematically). She runs up to my squad trying to meele someone, gets hit by overwatch on the way which triggers agile which causes her to cancel her original attack, instead she uses that extra move to just go back and ends her turn. You can repeat that over and over again till she dies as long as you're hitting atleast 1 overwatch.
Dragon32 28 Jul, 2024 @ 4:49am 
@leslie.drew
I use both together
leslie.drew 28 Jul, 2024 @ 2:35am 
can this mod be compatible with New Chosen Traits?
PhilipFryJunior 2 Aug, 2023 @ 2:32am 
Is there anyone who has the issue of a chosen skipping his turn?
Dragon32 20 Mar, 2023 @ 1:22pm 
@zin
I'm not sure but I doubt it. I think all their traits are rolled at campaign start.
zin 20 Mar, 2023 @ 12:17pm 
Sweet mod! Would it work if I add it mid-campaign? :)
Kanario97 12 Oct, 2022 @ 4:02am 
Spanish Translation:

[ChosenWeakEnviro X2AbilityTemplate]
LocFriendlyName="Sensible al entorno"
LocLongDescription="Recibe daño adicional de efectos peligrosos como el fuego, veneno y ácido."
LocHelpText="Recibe daño adicional de efectos peligrosos como el fuego, veneno y ácido."

[ChosenWeakPsi X2AbilityTemplate]
LocFriendlyName="Mente débil"
LocLongDescription="Recibe daño adicional de ataques psiónicos."
LocHelpText="Recibe daño adicional de ataques psiónicos."
Rahl81 19 May, 2022 @ 9:28am 
Localization ITA

[ChosenWeakEnviro X2AbilityTemplate]
LocFriendlyName="Sensibile all'ambiente"
LocLongDescription="Prende danni maggiori da effetti pericolosi come fuoco, veleno e acido."
LocHelpText="Prende l'aumento dei danni da effetti pericolosi come fuoco, veleno e acido."

[ChosenWeakPsi X2AbilityTemplate]
LocFriendlyName="Volontà debole"
LocLongDescription="Prende un danno maggiore dagli attacchi psionici."
LocHelpText="Prende un danno maggiore dagli attacchi psionici."
XpanD 26 Aug, 2021 @ 12:38pm 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up. Had a pretty terrifying Warlock who happened to roll the Environment Sensitive weakness, and that definitely helped.
Dragon32 18 May, 2021 @ 7:46am 
@Brain_is_Back
The mod is "Restored Chosen traits". Restored from the vanilla game. So text not included in this mod would be part of vanilla localisation files, I think.
Brain_is_Back 18 May, 2021 @ 7:14am 
I can find only 2 things in Localization.

LocFriendlyName="Environment Sensitive"

LocFriendlyName="Weak Willed"

but looks like there are many things.

then... WHERE IS OTHER Traits?

Oblivious,Impatient, Nearsighted, Mark, Beyond Earth, Mentally Sound, Agile...

WHERE?
Brain_is_Back 18 May, 2021 @ 6:45am 
brother, i just translated this mod into Korean. I want you to add this file to the mod.

https://drive.google.com/file/d/1YcOOq5G_SIN6kNwjGh5xY51fG2mkL24S/view?usp=sharing
TheDuke37 11 Nov, 2020 @ 9:50am 
I can see why Nearsighted was cut. As the chosen don't actually show up until your guys are revealed... Also for some reason I keep getting a blank trait on the Warlock. Is there a reason for this or is it just a bug? I assume its the latter.
Oblivious Naga 29 Sep, 2020 @ 10:50am 
Im getting a blank chosen trait. Anyone know what it is?
Dragon32 29 Aug, 2020 @ 4:16pm 
@MrMister
Just came on here to see if anyone else was seeing that. Neither Soulfire or Void Rift are causing additional damage to the Hunter for me, even though he rolled Weak Willed.
MrMister 4 May, 2020 @ 3:23am 
Weak Willed doesn't seem to be working - chosen doesn't take more damage from Soulfire.

Could anyone confirm wether it works for them or not?
Astral Descend 17 Feb, 2020 @ 11:10pm 
@OnyxLock That's A Better Chosen (i think)
OnyxLock 17 Feb, 2020 @ 2:59pm 
Does this mod add Bloodlust (No forced bleedout) or is that vanilla/a different mod?
lordabizi 27 Jul, 2018 @ 6:50am 
Some of these abilities don't seem to work right for me. For example I had a near sighted chosen which I attacked from squadsight (had squadsight icon) but it didn't do extra damage. Then it said it was imune to a melee attack even though it was not stated as one of its strengths... Anything I can do to check what is going on?
Alterd-Rushnano 16 Jul, 2018 @ 8:39pm 
I have some question for you.
Could you enable the 'ZoneOfControl' Strength option?

static function X2AbilityTemplate CreateChosenZoneOfControl()

...like this.
goodODST unit 7 Apr, 2018 @ 10:32am 
are any of the problems below fixed or no?
4rrakis 13 Jan, 2018 @ 8:17am 
Mentally Sound does not seem to have a trait icon, it's just a red square.
Zorbakaq 2 Oct, 2017 @ 12:54pm 
Has been known to cause crashes when moving units, just so you know.
Scribe of Nekoti 30 Sep, 2017 @ 9:58am 
I am interested to know if some of these traits exclude having others. For example a chosen not having Beyond Earth and Vulnerable Hazards at the same time. I really like the idea, Im going to watch for now before subbing.
Khan 29 Sep, 2017 @ 6:04pm 
Should probably make Impatient exclusive with Shadowstep, Oblivious with All-Seeing, and both Mentally Sound and (for balance) Vulnerable: Psionics exclusive with Adversary: Templars (and with each other). Maybe a few others I haven't thought of. Also maybe change the names of Vulnerable: Hazards and Vulnerable: Psionics to something a little more colorful.
Krispe 29 Sep, 2017 @ 9:04am 
I got Mentally Sound on a Chosen that is the adversary to Templars, is that normal?
afterthought.btw 26 Sep, 2017 @ 7:07am 
Impatient just came up as a weakness for the Assassin. Seems a trifle unfair, seeing as she has shadowstep!
Hard Gridlock 22 Sep, 2017 @ 1:36pm 
I see why a lot of those weaknesses were cut. Nearsighted and Oblivious alone would mean an instant loss for any Chosen who has them.
a train 19 Sep, 2017 @ 10:57pm 

Would love to see a list if anyone has a full list of positive and negative traits

Possible negative traits:
ACHILLES
NEARSIGHTED
BEWILDERED
REAPERADVERSARY
SKIRMISHERADVERSARY
TEMPLARADVERSARY
IMPATIENT
GROUNDLING
OBLIVIOUS
EASYTARGET ????
BRITTLE
SLOW ???
CORNERED ????
CHOSEN_WARNING_MARK_UP_TILE_DISTANCE ???
CHOSEN_WEAK_EXPLOSION

CHOSEN_WEAK_PSI_DMG_TYPES=mental
CHOSEN_WEAK_PSI_DMG_TYPES=psi

Think these are all under "ChosenWeakEnviro"
CHOSEN_WEAK_FIRE
CHOSEN_WEAK_POISON_DMG_TYPES=poison
CHOSEN_WEAK_POISON_DMG_TYPES=ParthenogenicPoison
CHOSEN_WEAK_ACID

CHOSEN_WEAK_MELEE
a train 19 Sep, 2017 @ 10:57pm 
@CaptainForgeball, took me a long ass time but i figured out how to fix that issue with console. In console:
X2ChosenRemoveTrait ChosenAssassin Chosenimpatient

Then add a trait with:
X2ChosenAddTrait ChosenAssassin [TRAIT]


Pick a trait from the list I'll post in the next comment; I have removed some I know to be strengths but I don't know what all of them do. For the overwhelming majority of them you need to try "Chosen[traitname]" like "Chosenbewildered" or "ChosenReaperadvesary". Most of them the trait name is the first part, but I can't guarantee anything. You can check if it worked by using X2ChosenListTrait ChosenAssassin; or by using X2chosenlisttrait; which displays every chosen's traits even if you don't know them. Again, I am not positive all of these are weaknesses but it should be easy to verify the one you picked is or isn't a weakness; some of the traitnames are different from just "Chosen[firstpartofline]" but i don't know them.
Tenebris 18 Sep, 2017 @ 9:31am 
@CaptainForgeball, that is only true if you play the 'Lost and Abandon' mission. She has random strengths and weaknesses otherwise
CaptainForgeball 16 Sep, 2017 @ 12:34pm 
@RealityMachina Would like to report a small issue I happened to get the Assassin with the impatient weakness but she is forced to have the shadowstep strength so she wont trigger overwatch so it kinda makes it useless. :P
badassgrunt 13 Sep, 2017 @ 5:47am 
Is there a way you can make the Chosen shoot more often?
LiberTea 13 Sep, 2017 @ 3:17am 
@Derr Hans

Just some things to consider. Templar pistol is almost as strong as the skirmishers bullpip rifle,

Weak to psi as you mentioned makes it weak vs templars aswell so thats fine early on.

You arent screwed just because you cannot use the chosens weakness, even on legendary difficulty it's pretty simple to 1 turn a chosen with claymore + some standard shots.

Agile, seems really annoying, though it could roll together with impatient at which point its really abusable.

I'd honestly just try them to see if they really are as "broken" as you think. Maybe it turns out just fine.
Derr Hans 13 Sep, 2017 @ 1:38am 
I can see why they taken it out tho.

The Psionics weakness makes no sense as its late game stuff and rolling it on the first encounter you might be screwed till you get lategame and on the otherhand. Getting the Immune against Psi attack on the first chosen you encounter makes the chosen even easier as thats basicly an effect that you can ignore aside from the templar you wont get psi attacks that early and if you do rush psi you better hope RNG giving you the Damage perks fast.

What if she's weak vs Templars and Psi ?
Rend will deal so much damage that he might oneshot the chosen early game or close to.

Turn it around, Immune to Psi but weak vs Templars, have fun pistol shooting it with the templar :P

Agile is the same as the teleport one..

Can i disable some in the ini file, like the Psi stuff and agile ?
Assuming i can :P
RealityMachina  [author] 13 Sep, 2017 @ 12:33am 
It's defined on a per trait basis. Agile won't proc on a Chosen with Planeswalker and vice versa, for instance.
Khan 12 Sep, 2017 @ 11:56pm 
So there is a general rule that prevents certain traits from appearing together, like "takes more damage from X" and "immune to X" for the same value of X?
Krispe 12 Sep, 2017 @ 11:27pm 
@RealityMachina Will Agile proc with Planeswalker? Seems like it would be broken or just not work, perhaps even OP if they teleport and then run around.
Krispe 12 Sep, 2017 @ 11:27pm 
@Julian Skies The difference is being targeted. So if you happen to miss, the Chosen will still take the free move.
n3ctaris 12 Sep, 2017 @ 7:58pm 
@Reality, you should do an unoffical patch mod! I'm subscribed to like 15 mod's of your right now lol. Thanks for the great work man, it's fantastic that we in the mod communit have a quality control modder.
Tabris 12 Sep, 2017 @ 2:45pm 
Agile seems way way more powerful than any of the other abilities they can get, can you toggle these in the ini?
Insufferable Smartypants 12 Sep, 2017 @ 2:07pm 
This sounds like a very nice addition. Variety is the spice of life, eh?
RealityMachina  [author] 12 Sep, 2017 @ 1:59pm 
Impatient won't proc on a Chosen that has shadowstep and vice versa.
Cauldron~Born 12 Sep, 2017 @ 1:36pm 
How does Impatient interplay with whatever the Assassin has that makes it never trigger reaction fire?
Julian Skies 12 Sep, 2017 @ 1:32pm 
Wait, isn't agile just another form of planeswalker? Then again it also triggers reaction fire.
Nasarog 12 Sep, 2017 @ 1:15pm 
The positives outweigh th enegatives I think.