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I use both together
I'm not sure but I doubt it. I think all their traits are rolled at campaign start.
[ChosenWeakEnviro X2AbilityTemplate]
LocFriendlyName="Sensible al entorno"
LocLongDescription="Recibe daño adicional de efectos peligrosos como el fuego, veneno y ácido."
LocHelpText="Recibe daño adicional de efectos peligrosos como el fuego, veneno y ácido."
[ChosenWeakPsi X2AbilityTemplate]
LocFriendlyName="Mente débil"
LocLongDescription="Recibe daño adicional de ataques psiónicos."
LocHelpText="Recibe daño adicional de ataques psiónicos."
[ChosenWeakEnviro X2AbilityTemplate]
LocFriendlyName="Sensibile all'ambiente"
LocLongDescription="Prende danni maggiori da effetti pericolosi come fuoco, veleno e acido."
LocHelpText="Prende l'aumento dei danni da effetti pericolosi come fuoco, veleno e acido."
[ChosenWeakPsi X2AbilityTemplate]
LocFriendlyName="Volontà debole"
LocLongDescription="Prende un danno maggiore dagli attacchi psionici."
LocHelpText="Prende un danno maggiore dagli attacchi psionici."
The mod is "Restored Chosen traits". Restored from the vanilla game. So text not included in this mod would be part of vanilla localisation files, I think.
LocFriendlyName="Environment Sensitive"
LocFriendlyName="Weak Willed"
but looks like there are many things.
then... WHERE IS OTHER Traits?
Oblivious,Impatient, Nearsighted, Mark, Beyond Earth, Mentally Sound, Agile...
WHERE?
https://drive.google.com/file/d/1YcOOq5G_SIN6kNwjGh5xY51fG2mkL24S/view?usp=sharing
Just came on here to see if anyone else was seeing that. Neither Soulfire or Void Rift are causing additional damage to the Hunter for me, even though he rolled Weak Willed.
Could anyone confirm wether it works for them or not?
Could you enable the 'ZoneOfControl' Strength option?
static function X2AbilityTemplate CreateChosenZoneOfControl()
...like this.
Would love to see a list if anyone has a full list of positive and negative traits
Possible negative traits:
ACHILLES
NEARSIGHTED
BEWILDERED
REAPERADVERSARY
SKIRMISHERADVERSARY
TEMPLARADVERSARY
IMPATIENT
GROUNDLING
OBLIVIOUS
EASYTARGET ????
BRITTLE
SLOW ???
CORNERED ????
CHOSEN_WARNING_MARK_UP_TILE_DISTANCE ???
CHOSEN_WEAK_EXPLOSION
CHOSEN_WEAK_PSI_DMG_TYPES=mental
CHOSEN_WEAK_PSI_DMG_TYPES=psi
Think these are all under "ChosenWeakEnviro"
CHOSEN_WEAK_FIRE
CHOSEN_WEAK_POISON_DMG_TYPES=poison
CHOSEN_WEAK_POISON_DMG_TYPES=ParthenogenicPoison
CHOSEN_WEAK_ACID
CHOSEN_WEAK_MELEE
X2ChosenRemoveTrait ChosenAssassin Chosenimpatient
Then add a trait with:
X2ChosenAddTrait ChosenAssassin [TRAIT]
Pick a trait from the list I'll post in the next comment; I have removed some I know to be strengths but I don't know what all of them do. For the overwhelming majority of them you need to try "Chosen[traitname]" like "Chosenbewildered" or "ChosenReaperadvesary". Most of them the trait name is the first part, but I can't guarantee anything. You can check if it worked by using X2ChosenListTrait ChosenAssassin; or by using X2chosenlisttrait; which displays every chosen's traits even if you don't know them. Again, I am not positive all of these are weaknesses but it should be easy to verify the one you picked is or isn't a weakness; some of the traitnames are different from just "Chosen[firstpartofline]" but i don't know them.
Just some things to consider. Templar pistol is almost as strong as the skirmishers bullpip rifle,
Weak to psi as you mentioned makes it weak vs templars aswell so thats fine early on.
You arent screwed just because you cannot use the chosens weakness, even on legendary difficulty it's pretty simple to 1 turn a chosen with claymore + some standard shots.
Agile, seems really annoying, though it could roll together with impatient at which point its really abusable.
I'd honestly just try them to see if they really are as "broken" as you think. Maybe it turns out just fine.
The Psionics weakness makes no sense as its late game stuff and rolling it on the first encounter you might be screwed till you get lategame and on the otherhand. Getting the Immune against Psi attack on the first chosen you encounter makes the chosen even easier as thats basicly an effect that you can ignore aside from the templar you wont get psi attacks that early and if you do rush psi you better hope RNG giving you the Damage perks fast.
What if she's weak vs Templars and Psi ?
Rend will deal so much damage that he might oneshot the chosen early game or close to.
Turn it around, Immune to Psi but weak vs Templars, have fun pistol shooting it with the templar :P
Agile is the same as the teleport one..
Can i disable some in the ini file, like the Psi stuff and agile ?
Assuming i can :P