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And part of my motivation in chasing all these speed up mods is to get rid of zip mode, actually. Just like the thing this mod removes, it's arbitrary and only removes like 10% of the problem, leaving the most annoying stuff intact.
The worst offender for me is the "camera hijacking". "Ooh let's look at this extremely interesting group of generic Troopers for 5 seconds." Let me play, dammit.
Sorry, I'm ranting.
I just wanted to learn if the two mods would conflict mechanically, and it seems they won't :)
Thanks for the response, in any case.
This one specifically changes something called SoloMoveSpeedModifier to 1.
Musashi's mod seems to change the base speed of ability animations.
Would be nice to get confirmation from someone else, though.
I'm wondering if they'd play nice with each other... Or perhaps I won't need this one?
当Xcom 2首次发布时,Gremlins始终以相同的速度移动,在当前版本的游戏中,Gremlins在执行独立于其专家的动作(例如,Aid Protocol,Medical Protocol,Haywire Protocol, 恢复和一般黑客攻击,此mod消除了该速度倍增器,使Gremlins以统一的速度移动,从而减少了抖动和愚蠢的运动,Spark Bits也受到影响
功能〜
-总体上平稳的运动
跟随格林姆林斯时,相机的口吃少
-所有Gremlin类型均会受到影响
-所有火花位均受影响
-流动站受到影响
-TLP Gremlins受到影响
相容性〜
没有类覆盖,应该适用于大多数mod
Thanks for clearing that up for me.
Ensure Gremlins use the walk/run animation based on the alert status of their owner, rather than the standard behaviour of always deferring to walk speed
(#33)
Issue link on Github [github.com]
I think this mod and what the X2WOTCCommunityHighlander is doing are two different things though. They seem to have changed an ingame function.