Killing Floor 2

Killing Floor 2

Jaywalkers Tunnel
53 Comments
Lucky03 25 Feb @ 3:04pm 
Excellent map, the best !
MrRogersBestNeighbor 13 Oct, 2024 @ 1:50pm 
If you put a 4 star or lower rating on this map, you're just mad cuz bad
Smoku Znad Potoku 26 Sep, 2020 @ 7:47am 
The worst map I've ever seen
Sean Sindahl  [author] 26 Sep, 2020 @ 7:46am 
Cool story bro
The Duke 19 Oct, 2019 @ 6:15pm 
hilarious stuff downloading it to try it out
Sean Sindahl  [author] 29 Jun, 2019 @ 4:26am 
Absolutely mate, I had more than a few lol's watching it :freidk:
Gov,nor GR££N☕ 28 Jun, 2019 @ 1:56pm 
Thanks for featuring my video! :MrFoster::cozyspaceengineersc:
MrRogersBestNeighbor 10 Mar, 2019 @ 4:00pm 
Also, I'd really love to see a map like this, but in a city. With traffic lights that show you when cars are about to come. With train tracks and trains that go by at another part of the map. As long as it didn't have wide open spaces that allow players to hold up indefinitely to completely avoid the cars (like Gasstation or whatever that map is called). So it forces players to have to cross at some point when getting overwhelmed.
MrRogersBestNeighbor 10 Mar, 2019 @ 4:00pm 
This map is ridiculously fun when you take some time to adapt to it!
I'd love to see more maps like this (with obstacles that kill players, rather than obstacles that look like they'd kill players, but only tickle them, like in a few of the TW Official maps).

One thing that I think would improve the map substantially is if the red lights turned from red to green when a car comes out. Or if the red light turned off when a car gets halfway down the road.
The red lights stay on for too long, so it gets really confusing trying to figure out if a car had already passed or if a car is coming, so you're not sure exactly whether or not it's safe to cross that road.
HAPPYCAT 2 Mar, 2019 @ 10:30am 
Thanks Sean, added to Happycat's Litterbox, 52.228.24.111:7777
Sean Sindahl  [author] 2 Mar, 2019 @ 10:19am 
Version 1.3 is live!

* Added Stand Your Ground zones
* Combined several additional floor meshes for better performance and visuals
* Removed top level maintenance spawn to prevent ZEDs getting stuck
* Added a failsafe function to prevent live ZEDs going out of bounds from being knocked out of the map

Next update will add the option for players to enable cars during Boss waves as well as support for VS Survival mode.
4 Inch Raccbot🦝 24 Dec, 2018 @ 10:33pm 
Broken, needs fixing. Getting hit by cars doesn't kill anymore. Lame :c
DjDeathrow 25 Jul, 2018 @ 2:22pm 
Great map, I had laughed many times seeing a FP running toward me before getting drived by.... a lawnmower.... So bad that the tunnel close in boss fight ! Any chance getting one without barrier at boss fight wave ? Clearly a good map !
Marsdudes 2 May, 2018 @ 4:23am 
Both the funniest and hardly unfair map of KF2
A map that can make you both cry tears of laughter and anger.
Hats off to you
HAPPYCAT 24 Mar, 2018 @ 2:35pm 
(continued for previous post)
During boss waves in endless (every 5 waves), cars do still spawn during the boss fight, but to be honest this is a good thing. I see teams working together to make sure that the cars don't get the killing blow on the boss so that the team gets money from the kill. Definitely don't change this.

This map is one of the most popular on my server, and just a few fixes would make it an instant classic. Thanks again for the time and effort you put into it!
HAPPYCAT 24 Mar, 2018 @ 2:35pm 
(continued for previous post)
- Cars hit dropped weapons. Now I know this sounds like a great idea, the problem is that 90% of the time it means you can't pick up your weapon because it's bugged. You can see it, but walking over it does nothing. I think it has to do with a client/server synchronization of the weapons location, probably having to do with the physics from the weapon getting hit. Would it be possible to raise the hitbox of the cars a few inches off the ground so that dropped weapons aren't moved when cars drive over them? This seriously messes with the balance of the map because dying guarantees that you won't be able to retrieve your weapon, which means players are constantly poor and using starter weapons.
(continued next post)
HAPPYCAT 24 Mar, 2018 @ 2:34pm 
Been playing this every evening on endless mode on my server lately (96 slot server). List of bugs:
- I mentioned this already, if zeds get hit by a car hard enough it pushes them through the ceiling. Have to wait for the game to hopefully respawn them.
- The exit area for the cars, it looks like an archway and has some boiler/machinery looking thing above it (second last screenshot in the description above). Zeds get stuck inside there all the time after getting hit by a car. Sometimes we're lucky and can use grenades, sometimes we have to wait a few minutes for the game to teleport them. This probably happens every 3-4 waves on the server, it gets old quick.
(continued next post)

Sean Sindahl  [author] 20 Mar, 2018 @ 2:21pm 
Yo thanks for reporting that, should be an easy fix ;)
HAPPYCAT 17 Mar, 2018 @ 12:20pm 
There's issues with zeds getting hit by cars hard enough they end up getting stuck above the ceiling and there's no way for players to kill them.
ℍ𝕚𝕔𝕜𝔻𝕖𝕒𝕕_ 8 Jan, 2018 @ 3:47pm 
Playing tag with zeds in traffic is hilarious, well done!
phittte 30 Dec, 2017 @ 12:10pm 
Played this map on a server today and it is so much fun, had to look it up on the Workshop to give it a thumbs up! Great work!
Arclight 18 Dec, 2017 @ 12:13am 
Patriarch: you might wanna run no- *man slaughter by car*

[Victory]


11/10 best dramatic boss fight ever
Windows11 13 Nov, 2017 @ 9:49pm 
GOTY Map, Gag of the year! (feat. Trump)
Termienator 28 Oct, 2017 @ 9:20pm 
Very fun map, it sucks there's no more vehicles during boss waves
main 16 Oct, 2017 @ 8:21am 
Very good idea for a map Sean and fun to play too.

One issue, am I missing vehicle engine sounds or was it intended to play without them?

Also would you be keen to do town based map with few roads to expand on this idea, so the map would be bigger and and players could use those roads for help but not always.

Storm_at_Sea 1 Oct, 2017 @ 6:44am 
:tu1: Fun map. Glad there's no cars on the boss level, while it can add challenge, it would probably also add some cheap deaths (with my luck lol). Good job. I like the underground/tunnel atmosphere as well.
El Encabronado Bailarín 29 Sep, 2017 @ 11:00pm 
How much damage does the bicycle does?
Bimbes McFly 29 Sep, 2017 @ 8:15pm 
Kind of sad that the boss wave has no cars; without the traffic, it's another open arena where the boss can rain bullets with little to no cover for the players that plague many custom maps.
Is there any possible way to still keep traffic, but not as heavy, for the boss waves? Enough to still look out for it, but not so much where you could cheese the boss fight. If that's possible, maybe you could also solve the dosh issue by slowly increasing the car frequency per wave completion, ex: first wave will be not that different from the boss wave, but the 9th wave is as hectic as it is right now. Could give us enough breathing space to earn dosh and still have the fun car gimmick after the halfway point or so.
Midnight Blaze 25 Sep, 2017 @ 9:53pm 
how to beat every weekly event in a nutshell




























play this map
TvT%QvQ 20 Sep, 2017 @ 7:03am 
this map is so cool.thank you
=Freddy= 20 Sep, 2017 @ 5:14am 
Hi, Seanchaoz.

respect! As a maper (in other games) I find your maps (hand made and not ported;)) are among the best I've seen so far.

And your tutorials are helping me a lot to get started with KF2 mapping, keep it up!

Of course I add it to my custom map server. :)
Aegorax 19 Sep, 2017 @ 9:07am 
Tried it on HoE with about 30 people, ridiculous chaos and fun
RedSpectre 18 Sep, 2017 @ 6:55pm 
when the tiny car is more of a threat to your life than the hulking mutant with mechanical grinders for arms
Surface 17 Sep, 2017 @ 7:24am 
The rumors were true!....The disgusting, monstrous fleshpounds were modeled after Trump!!
Seiryurin 16 Sep, 2017 @ 7:14pm 
Welcome to the map that kills zeds for you.....
evilrich66 16 Sep, 2017 @ 12:43pm 
me an a couple mats just played this map, im in tears, me one friend just pissed himself laughin, we havent had fun like this in quite a while, the zany antics on this map are quite refreshing, keep up the amazeing work!
evilrich66 16 Sep, 2017 @ 12:11pm 
This looks Absolutly Legit, ill give it a play and let you know what i think, BROHTER!
Windows11 16 Sep, 2017 @ 11:44am 
LOL:PoliceTLH:
manolito 16 Sep, 2017 @ 11:27am 
it looks great, I add it to the server.
RockMax 16 Sep, 2017 @ 7:10am 
Make a great map, no one bats an eye, add a Trump to it, everyone loses their minds
Mikee 16 Sep, 2017 @ 5:44am 
a tunnel.. with trump.. this is your creativity? what a shame
price 16 Sep, 2017 @ 5:02am 
It looks gayly, not ghostly.
HELLDIVER 16 Sep, 2017 @ 1:58am 
lmfao
Pokerman 15 Sep, 2017 @ 7:46pm 
I hope these cars have humans driving, for now it look ghosty.
  15 Sep, 2017 @ 4:43pm 
Putting this out here b4 any1 else does, ever considering doing this with trains instead? A loud siren screams when a train approaches and every1 gets off the track or they die?
grimm 14 Sep, 2017 @ 10:33pm 
Already managed to beat it on HoE. Great map, surprisingly enough isn't as infuriating as I thought it would be.
Proof incase no one believes me:) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1135393194
Sean Sindahl  [author] 14 Sep, 2017 @ 9:21pm 
Version 1.2 changelog

Vehicle damage values have been heavily tweaked. Smaller cars deal significantly less damage, while the large vehicles (Busses, trucks, ambulances) are unchanged and still highly deadly.

Lesser specimen (Cysts, Clot, Slasher, Gorefast etc.) are more likely to survive being hit by smaller vehicles, but will still be knocked down and critically wounded. Crawlers and Stalkers will most likely be killed.

Medium specimen (Bloat, Husk, Siren) will take moderate to heavy damage and be knocked down.

Large specimen (Scrake, Fleshpound) will only take light damage and be knocked down.

Players using high health perks may (with some luck) also survive being hit by smaller vehicles.

For more details check out the change log. Any and all feedback is welcome
Frostbite* 14 Sep, 2017 @ 5:43pm 
reduce the damage from your hit volume for the ai,makes it to easy to cheese for players but still fun map good work:) 5/5
ICHOR 14 Sep, 2017 @ 4:41pm 
Can't wait to try this!
dragon808tr 14 Sep, 2017 @ 4:33pm 
Seems like a nice Mix of Frogger and KF2. Slightly dissapointed the cars stop at the Boss wave though, it would be so much better if they kept coming.