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One of the examples:
[triggerimplementation.cpp:8241]: Script Assert! assert: "false && "Wrong Scope in CHasBuildingTrigger!"", type: "none", location: " file: decisions/aao_artifact_obtaining_decisions.txt line: 477"
Error log gets bloated with these.
Easiest fix I could manage was deleting both ai vault building decision and ai removing vault decision. Distinct errors seem to be thrown depending on whether the vaults are enabled or not.
If someone ever does a proper fix please notify me.
add_character_modifier = { modifier = steal_artifact_timer years = 5 hidden = yes }
i wanted to modify the cooldown timer to 6 months, is this the right string to edit?
I'm really sorry I only just saw your comment today. Well it should be much more difficult for weak characters. The accomplice is also more impactful.
Thanks. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1333219891
Open the decisions file and delete this:
custom_tooltip = {
text = steal_artifact_cd
NOT = {has_character_modifier = heist_cd}
}
Yes it does
Sorry for the late reply.
For the decision to show up to you need to have Monks and Mystics, and the person you're targeting has to have a artifact.
I'll be removing the dlc requirement whenever I update this, since other dlcs add artifacts now.
This mod doesnt touch any vanilla files, its just a custom event file, decision file and localization. The vanilla smith decision is found in mnm_artifacts_events which this mod doesn't alter in any way. Its probably something else.
You dont need to add dependencies for just ck2+, dependency is only needed for total conversions.
I personally don't really like the favor system, you can easily buy a favor from someone at any time. So that would just make it like ur buying the artifact from them. As for giving away artifacts in exchange for favor, why would you ever want to do that :p?
I added a decision in the last update to take equipped artifacts from prisoners so theres that, I just checked the code and it seems i forgot to release the poor guy so ill fix that soon :s.
I have a question/suggestion. Would it be possible to make it so we can ask for an artifact using a favor, or giving an artifact to receive a favor?
Also ask for or offer an artifact in exchage for freedom (in case the owner is imprisoned)?
Anyway, great mod. Thanks for your work. :D
Lemme explain it this way then:
You have 3 options
Option A: 53% of success
Option B: 72% of success
Option C: 20% of success
Now as soon as the event window pops up, the game will roll once for each option(you don't see this), so lets say:
Option A: rolled a 34
Option B: rolled a 76
Option C: rolled a 3
No matter how many times you save and reload, the game has already rolled your chances.
So in this example if you select either option A or option C, you will succeed.
This is how all events are handled in the game, this mod included.
No problem mate. I will part with 1.7.2 as soon as HIP updates, so no worries.
I'll come back to your mod after the update hits.
Cheers
Unfortunately i didn't consider keeping backups for the standalone version as i thought the changes were all minor enough, so i only kept old versions of the main mod. That's a stupid mistake on my part, sorry :(
Oh I see mate, I thought that I have your previous version before the update and it would be good to go with 2.7.2. Do you have an older version available of this so I could try it out with 2.7.2 ?
Cheers and thanks for your time.
This version is for the player only, the only way an AI would be affected is if you choose them as an accomplice and then you get imprisoned. Weird things will happen if you use this with 2.7.2 since i changed the decision to use functions added in 2.8. I'll have a look just incase but im pretty sure its either because of the game version or not from this mod at all.
Thanks for your work mate. I appreciate it. I'm having a possible issue though. In my recent games since I started using your mod, many rulers,bishops etc in the map started to imprison others with no reason. I suspect something is problematic with (the heist went wrong) event chain maybe ? Any ideas to fix it if that's the case? I'm using it with HIP and the previous 2.7.2 version of CK2
Cheers.