Crusader Kings II

Crusader Kings II

Artifact Aquisition Only
57 Comments
niccodigge 3 Mar, 2023 @ 10:34am 
does ti work with agot
HanCloudstone 23 Jan, 2023 @ 1:57am 
This mod's ai decisions (building/removing vaults) have noticeable performance impact and throw a ton of errors. Freezes after couple of years of game time are no fun.
One of the examples:

[triggerimplementation.cpp:8241]: Script Assert! assert: "false && "Wrong Scope in CHasBuildingTrigger!"", type: "none", location: " file: decisions/aao_artifact_obtaining_decisions.txt line: 477"

Error log gets bloated with these.
Easiest fix I could manage was deleting both ai vault building decision and ai removing vault decision. Distinct errors seem to be thrown depending on whether the vaults are enabled or not.
If someone ever does a proper fix please notify me.
Aven Oul 24 Sep, 2022 @ 9:44am 
f
MossEaten 4 May, 2022 @ 5:54am 
Am I just stupid or does this not work for the GOT mod? I have no issue with the main mod in the base game but I try this in the modded game and none of the options appear :/
ESHAColfam 12 Jan, 2022 @ 11:21am 
Harrisonboho have you tried writing Dependencies = { "Game of Thrones" } in the mod file?
VoltaicFeline 14 Jul, 2021 @ 12:35am 
event_target:target_character = { character_event = { id = aao.151 days = 10 } }
add_character_modifier = { modifier = steal_artifact_timer years = 5 hidden = yes }

i wanted to modify the cooldown timer to 6 months, is this the right string to edit?
skibidi 4 Jul, 2020 @ 4:36am 
v Same with a game of thrones mod, nothing shows up at all
The Sun 3 Jul, 2020 @ 8:24pm 
I'm using Geheimnisnacht 1.16 Legacy and none of the decisions show up. Is it a load order issue or a compatibility issue?
10sunbee 14 Jun, 2020 @ 6:16pm 
many thanks
Imperator of Rome 12 Jun, 2020 @ 9:55am 
Wow, I'm blind. Lmao
[BoS] TiberDasher 12 Jun, 2020 @ 8:42am 
@Siberian Spetsnaz - read the compatibility section again.
Imperator of Rome 27 May, 2020 @ 5:16pm 
Define "not fully save compatible".
VOSS 14 Apr, 2020 @ 1:50pm 
Does this not work with the current AGOT version?
Stephan the Pelted 30 Mar, 2020 @ 1:37am 
Hi, does this mod allow stealing of ERE, HRE emperors' crown from HIP? It'd be annoying to got those stolen
RepealThe19th 16 Mar, 2020 @ 8:08pm 
So, I was just wondering... is my heir hating me from seizing artifacts from random lowborn courtiers part of the design or...?
Mourning Star 28 Feb, 2020 @ 5:45pm 
Does this also remove the chance to lose artifacts on succession?
badonk commends all 13 Dec, 2019 @ 2:01pm 
@author non-steam dl link? :)
phily557 10 Nov, 2019 @ 10:53am 
can you include a mediafire link the workshop is awful for mods
Purplepineapple  [author] 16 Oct, 2019 @ 7:03am 
@Uthred
I'm really sorry I only just saw your comment today. Well it should be much more difficult for weak characters. The accomplice is also more impactful.
Uthred 19 Aug, 2019 @ 5:38pm 
@Auirus What was changed? Does it make it harder or easier? I'll play some Ck2 and test it out for a few hours, anything you want me to focus on?
Purplepineapple  [author] 19 Aug, 2019 @ 2:41pm 
Update is out. Please provide feedback on the difficulty of the event chain as it has been heavily modified.
Karde 21 Jun, 2019 @ 5:58am 
Hi there. I'm one of the lead dev for the Princes of Darkness mod for CK2. Some of our players have expressed a keen interest in having your work included/refitted for the mod. I would ask for your permission to use and modify your work for our purpose if you allow it, with due credit of course.

Thanks. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1333219891
Jessy2299 24 Feb, 2019 @ 5:27am 
Thank you.
Purplepineapple  [author] 24 Feb, 2019 @ 3:13am 
@Jessy2299
Open the decisions file and delete this:
custom_tooltip = {
text = steal_artifact_cd
NOT = {has_character_modifier = heist_cd}
}
Jessy2299 23 Feb, 2019 @ 4:31pm 
What do i need to change in the mod file to remove the 5 years delay after you stole an artifact ?
Purplepineapple  [author] 17 Jan, 2019 @ 1:51am 
@Jessy2299
Yes it does
Jessy2299 16 Jan, 2019 @ 7:59pm 
Do the mod work with 3.0 now ?
ExistentialSadBoi 2 Dec, 2018 @ 8:51pm 
I figured it out myself as I should have lmao, the distance restriction rule did in fact make the decision not appear. i keep that on to balance the game a tad. thanks for your reply though
Purplepineapple  [author] 2 Dec, 2018 @ 4:51am 
@ExistentialSadBoi
Sorry for the late reply.
For the decision to show up to you need to have Monks and Mystics, and the person you're targeting has to have a artifact.
I'll be removing the dlc requirement whenever I update this, since other dlcs add artifacts now.
ExistentialSadBoi 30 Nov, 2018 @ 2:13pm 
The decision simply isn't showing up for me. Does distance restriction rule have any effect on this mod?
coco the magical 29 Apr, 2018 @ 7:14am 
savegame compatible?
Risewild 13 Apr, 2018 @ 1:17am 
If I recall correctly, I used to have the same blacksmith problem with CK2+ and the old version of this mod. This newer version that is all nice and fancy doesn't give me the problem anymore.
:steamhappy:
Purplepineapple  [author] 11 Apr, 2018 @ 5:33pm 
@alexanderyou
This mod doesnt touch any vanilla files, its just a custom event file, decision file and localization. The vanilla smith decision is found in mnm_artifacts_events which this mod doesn't alter in any way. Its probably something else.

You dont need to add dependencies for just ck2+, dependency is only needed for total conversions.
alexanderyou 11 Apr, 2018 @ 5:24pm 
I'm using this with CK2+ and I have an issue where the "search for a smith" event doesn't work at all. I added the dependency line to the .mod file and everything about this mod works fine, but when enabled I can't search for a smith.
Risewild 15 Mar, 2018 @ 12:15am 
Well, sometimes I might not have money to get the sweet freedom (I enjoy playing with lower ranked people, like dukes or even counts for example), but I have that Jian, cloak (or even some artifact from a different religion that I got from conquering) that I am not even using because I have a different one equipped. So I could offer that artifact to get out of prison. :P
Purplepineapple  [author] 14 Mar, 2018 @ 4:40am 
@Risewild glad you like it :).
I personally don't really like the favor system, you can easily buy a favor from someone at any time. So that would just make it like ur buying the artifact from them. As for giving away artifacts in exchange for favor, why would you ever want to do that :p?
I added a decision in the last update to take equipped artifacts from prisoners so theres that, I just checked the code and it seems i forgot to release the poor guy so ill fix that soon :s.
Risewild 14 Mar, 2018 @ 3:58am 
Thank you for this awesome mod. I don't think I ever had so much fun getting arrested in the game. xD

I have a question/suggestion. Would it be possible to make it so we can ask for an artifact using a favor, or giving an artifact to receive a favor?
Also ask for or offer an artifact in exchage for freedom (in case the owner is imprisoned)?

Anyway, great mod. Thanks for your work. :D
Purplepineapple  [author] 15 Dec, 2017 @ 9:25am 
@Uthred

Lemme explain it this way then:

You have 3 options
Option A: 53% of success
Option B: 72% of success
Option C: 20% of success

Now as soon as the event window pops up, the game will roll once for each option(you don't see this), so lets say:
Option A: rolled a 34
Option B: rolled a 76
Option C: rolled a 3

No matter how many times you save and reload, the game has already rolled your chances.

So in this example if you select either option A or option C, you will succeed.

This is how all events are handled in the game, this mod included.
Uthred 15 Dec, 2017 @ 9:13am 
Whats the point of the three options then, no matter what I pick then 2 out of three are all ready wrong. Seems like a bad system.
Purplepineapple  [author] 15 Dec, 2017 @ 6:19am 
@Uthred you have to save before the event pops up. the game calculates if you win or lose as soon as the event shows up and before you click any option.
Uthred 15 Dec, 2017 @ 5:53am 
I just tested it before had a 93% to win, saved it before hand. I failed it 6 times in a row. I dont think its bad luck
Purplepineapple  [author] 15 Dec, 2017 @ 4:51am 
@Uthred that's just really bad luck. You can succeed with only a 30% or 5%, in the end it's all down to luck tbh.
Uthred 15 Dec, 2017 @ 2:02am 
I was wondering if you tested the weighted chance of advancing through the different stages. Feels like with a 85% chance I end up not succeeding very often.
G.Strategos 5 Dec, 2017 @ 3:18pm 
@ Auirus
No problem mate. I will part with 1.7.2 as soon as HIP updates, so no worries.
I'll come back to your mod after the update hits.
Cheers
Purplepineapple  [author] 5 Dec, 2017 @ 1:46am 
@G.Strategos
Unfortunately i didn't consider keeping backups for the standalone version as i thought the changes were all minor enough, so i only kept old versions of the main mod. That's a stupid mistake on my part, sorry :(
G.Strategos 5 Dec, 2017 @ 1:39am 
@Auirus

Oh I see mate, I thought that I have your previous version before the update and it would be good to go with 2.7.2. Do you have an older version available of this so I could try it out with 2.7.2 ?

Cheers and thanks for your time.
Purplepineapple  [author] 5 Dec, 2017 @ 12:42am 
@G.Strategos hey there,
This version is for the player only, the only way an AI would be affected is if you choose them as an accomplice and then you get imprisoned. Weird things will happen if you use this with 2.7.2 since i changed the decision to use functions added in 2.8. I'll have a look just incase but im pretty sure its either because of the game version or not from this mod at all.
G.Strategos 4 Dec, 2017 @ 7:20pm 
Hey @Auirus

Thanks for your work mate. I appreciate it. I'm having a possible issue though. In my recent games since I started using your mod, many rulers,bishops etc in the map started to imprison others with no reason. I suspect something is problematic with (the heist went wrong) event chain maybe ? Any ideas to fix it if that's the case? I'm using it with HIP and the previous 2.7.2 version of CK2

Cheers.
BanDHMO 12 Nov, 2017 @ 10:20am 
Thank you.
Purplepineapple  [author] 9 Nov, 2017 @ 8:33am 
@Uthred sure thing :), i realized many people just wanted something simple and its not really hard to put this in a seperate mod.