XCOM 2
Improved Chosen AI
100 Comments
Sodium Chloride 3 Sep, 2023 @ 1:06am 
The Hunter keeps grappling and running, half the time he doesn't even shoot for an entire mission.
//MX` 28 Apr, 2023 @ 4:30pm 
A Greater swarm would be better too, more size, more action.
//MX` 28 Apr, 2023 @ 3:08pm 
Hi, just a request, is there a way you could design a way for "the fallen" to be auto target and wiped away. Like a whole squad command if they are "by 1 button" designated to open fire at free will" on an oncoming swarm. It's kind of similar to selecting overwatch as a retaliation to enemy movement. But happens in your turn.
Junk 24 Aug, 2022 @ 3:02pm 
Was very satisfying having to actually prepare for the Hunter and Warlock with certain items and strategies instead of seeing them get melted down in a certain turn. Against the warlock I'd have to stock up on flashbangs and have mindshielded templars constantly pinning him down or else I'd have half my squad controlled. I'm still not sure how to deal with the Hunter but I'm thinking I should carry more smoke, armor and medkits when I know I'll encounter him in an area.
Recruits 27 Mar, 2022 @ 5:52am 
LOL this image
Lobuno 12 Mar, 2022 @ 5:55pm 
Hummmm, installed this, Hunter just went close to my team and got overwatched to death in a single turn. Also, looking at the mod's code I've seen this mod does not change the hunter's aim stat, neither any other of the chosen stats at all.
Nemo Jr. 6 Jul, 2021 @ 7:13pm 
Mind you, there's also this value in the AI file:
+Behaviors=(BehaviorName=ChooseKidnapOrExtract, NodeType=RandSelector, Child[0]=TryKidnap, Param[0]=70, Child[1]=TryExtractKnowledge, Param[1]=30)

The 150% is probably just there to ensure they always go for it when they have the opportunity , and even then, the actual kidnap chance is 70%. You can tweak those values, just like the "ignore Mindshield" stuff.
Flashstriker 26 Jan, 2020 @ 3:47pm 
I like what I've seen of this mod. I also like that you've set the chance for a Chosen to go for a kidnap to 150% (I guess you're just making sure? XD). However, I didn't actually realise you'd done this until my friend went diving into the Ini files. Maybe list it on the modpage?
Kaleidio 8 Dec, 2019 @ 12:56pm 
Installed this, the Hunter now absolutely wrecks my team early.
Not that far in, but I have yet to kill him once after meeting him four times, nobody died to him yet as I always managed to escape, but he did get 5 into bleeding out.
He just snipes one after another with his insane aim.
To be honest, I am happy he is a threat, even on legend he sucked before.
MinnesotanIceCube 1 Feb, 2019 @ 1:22pm 
@Masterman I don't think so, since Aggressive Chosen alters the "Engaged" state, and i assume this mod also alters files pertaining to the Chosen's "Engaged" state. I haven't tested this, this is only a wild guess.
Medicman 26 Dec, 2018 @ 2:18am 
Does this work with aggressive chosen?
What's An Airport? 27 Aug, 2018 @ 7:30pm 
That thumbnail amuses me.
Sir Luis 14 Aug, 2018 @ 9:39pm 
i wish there was more chosen then just three the base game gives you to fight.I wish there was like a dozen of them at least.
I Darkstar X 20 Jul, 2018 @ 8:50am 
May you please bold "'A Better AI' works with this mod."?
Driss 24 Jun, 2018 @ 3:40pm 
Why would you increase the difficulty of the most overpowered part of the game?
Aegelweard 30 Dec, 2017 @ 1:06pm 
Hello.
I'm having some issues with Assassin: she never attacks. I had 3 or 4 mission with her and every time she was there to chat, give away her position after a while and die.
I'm not using any other AI mods for Chosen, just "A Better AI".
albanshqiptar 20 Dec, 2017 @ 10:48am 
Found a bug for the hunter. He moved then used tracking shot but he moved again. The tracking shot on my soldier was half the size for that turn.
albanshqiptar 18 Dec, 2017 @ 12:53am 
Just found that the hunter doesn't use range that we'll. My ranger was standing right next to him on a balcony and for three times in a row the hunter didn't grapple away. He just took a 50% shot that all missed.
albanshqiptar 16 Dec, 2017 @ 2:16pm 
Great mod. The hunters tracking shot is actually something to think about now. Before it was just a small annoyance. Also now he recks my soldiers when he shoots.
Theodor Prince テオ 18 Nov, 2017 @ 9:51pm 
A very good job, just the assassin did not use the shotgun for the whole game :steamsad:
Adios_Verrickt 19 Oct, 2017 @ 10:02pm 
lol, nice cover image:steamhappy:
n3ctaris 11 Oct, 2017 @ 9:00am 
@cookiesnm1lk, I'd suggest using some of the other enemy enhancing mod's out there to crank up the difficulty. The ABA (or ADVENT Avenger series) of AI mods help a bunch. ABC+ (A Better Campaign Plus) makes a BIG diffrence in pod sizes, i've had over 25 enemies active on a map at once in the mid-game... all of a sudden 6 super soldiers are not so invulnerable. The Avatar Buff's mod is very good at making that enemy a real threat. All Enemies on Almost All missions is fantastic for adding a bunch of flavor to the pods (they also unchain the avatar and the codex from the campaign). Lastly, try adding the additional enemy perks mod (small changes, but they just add to the chaos of this mod set)

If you can take all those mods, plus this one and still complain about the ease of the end game, i'll tip my virtual hat to you sir.
Lago 11 Oct, 2017 @ 4:50am 
I use them together. AI mods are compatible with one another provided they don't touch the same AI trees.
Morten E. 11 Oct, 2017 @ 3:33am 
Any idea if it also works with "Blessing of the elders ai" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1124972904 ? Cheers and thanks for the cool mod :)
Insane Elite  [author] 10 Oct, 2017 @ 5:34pm 
Update is out. Sorry it took longer than expected, I've been busy with RL stuff lately. I went ahead and put a random factor into the Warlock's Mindshield targeting as requested, hopefully it'll be a happy middle ground.

As for difficulty concerns, I agree that the Chosen (and perhaps the game in general) can be too trivial in the lategame. XCOM soldiers tend to excel at melting single targets, and the game doesn't like to throw many enemies at you all at once. I'm debating making a separate Harder Chosen mod that would address stat tweaks like that, add unused/new abilities, etc. but I'll be keeping this mod strictly AI-related as much as possible.
Dragon32 10 Oct, 2017 @ 10:31am 
@Cookiesnm1lk:
IMO, that's a separate issue to their AI. I'm mid-game at the moment and still finding the Assassin a challenge. I've only met the Warlock once and without mindshields found that encounter tricky.

I think one mod concentrating on the AI decision making and one on gameplay / buffs would be a sensible split. It could be that the latter requires changes in the former, I'm not sure.

Still I haven't got to late game yet (maybe their level three abilities can be bumped up?) and it's Insane Elite's mod so I'll leave it in their capable hands.
Red 9 Oct, 2017 @ 7:51pm 
agreed
Cookiesnm1lk 9 Oct, 2017 @ 5:59pm 
eh, they need a larger health pool. i've got full tech, and so far have gotten flawless on the assassin stronghold and the warlock stronghold. i bursted them down before they could even take a single shot. then killed the obelisk in the same or next turn.
Saisher 3 Oct, 2017 @ 3:03pm 
I really think you should do something about Warlock targeting mind shields and solaces, I broke into his fort and he wasted most of his turns spamming mind control on my psi-op, by the time he actually managed to force me to kill one of my one troops his coffin was already destroyed.
SuspiciousSeal 3 Oct, 2017 @ 11:25am 
I do like the idea of more kidnapping though.
SuspiciousSeal 3 Oct, 2017 @ 11:08am 
I would like it if the Warlock didnt know of the mind shields, if it coudl be codded maybe he doesnt hit up a trooper that has a mindhsield twice, but mind shields arent very useful in the first place and your mod with the stronger Warlock as well as playing on beta strike makes me want them.
Dragon32 3 Oct, 2017 @ 11:02am 
@Tristanian:
Point, throughout 6 campaigns in base XCOM 2 I never equipped a mindshield. Had some psi enemies (LW Alien Pack's Sectoid Commander) but never felt the need.

With the Warlock. I'm seriously considering it each mission where they could appear.
Tristanian 3 Oct, 2017 @ 10:47am 
Not only that but completely ignore soldiers with mindshield would greatly devalue mindshield, seeing that there is only specific situations in vanilla wotc where it actually shines.
Dragon32 3 Oct, 2017 @ 10:39am 
I think "completely ignore", whilst understandable, would remove the really enjoyable "Ha! You fool" moment when he does target a mindshielded trooper.
Insane Elite  [author] 3 Oct, 2017 @ 9:36am 
Looking at putting out another update this week with some more tweaks and an increase to the chance to kidnap. I took a little break to work on another mod but got sidetracked back to here while studying the script files.

Would you guys be okay if I added in a new behavior that made the Warlock heavily devalue or outright ignore soldiers with a Mindshield when using psionic abilities? I have the script for it working, but since this isn't vanilla behavior I wanted to get some feedback on it.
Insane Elite  [author] 1 Oct, 2017 @ 10:08pm 
Haha, it's definitely a change I debated with myself a lot over. In the end I felt like it was pretty important for the Chosen to have a strong first turn so there's less stumbling into them and nuking them. Glad you were able to tweak your own sweetspot, though.
SuspiciousSeal 30 Sep, 2017 @ 6:40pm 
thanks for making it easy for us to mess with some of the changes you made. Warlock popped up on 2 month for me, turn he spotted me, he summoed a troopers, summoned a zombie, and mincontroled one of my dudes. I kind of stared at that, and then made it were zombie summon took an actions again. I think he may have stuned one of my men on top of it all as well.
Insane Elite  [author] 27 Sep, 2017 @ 3:42pm 
@Saisher There's actually a mod already that adds Bladestorm to the Assassin, you can check it out here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1141401487
You could also try Additional Enemy Perks by ADVENT Avenger. I'm trying to be fairly conservative about adding new features or perks, as this is meant to be an AI-focused mod, though I might be working on more difficulty mods in the future.
Saisher 27 Sep, 2017 @ 2:39pm 
You could give The Assassin Blade Storm, or something to reduces the damage from squad sight shots.
Julian Skies 26 Sep, 2017 @ 8:12pm 
@fatlazyhomer:
The issue you're having is with MOCX, go check the mod page again. It mentions that some people have the Hunter crash the game because of MOCX so there's a config option to prevent him from showing up in missions with MOCX.
Apparently it's caused by the Hunter trying to use Tracking Shot on a MOCX unit.
Dukenukem117 26 Sep, 2017 @ 5:12pm 
First time I encountered him on a lost mission, and it went fine. I've had your mod installed since day 1 of me playing WOTC.

It only crashed when MOCX was ingame but not after they were removed via console-kill. It turns out that the hunter was REALLY far away though, so I wonder if the LOS indicators of trying to process that distance and what tiles are safe is what broke it?

I also removed the "tracking shot defense" mod from realmachina to see if that solves it in future encounters.
Insane Elite  [author] 26 Sep, 2017 @ 2:19pm 
His AI being dumb there is likely my bad, the update I put out last night broke his AI a bit when he's the last unit left. I've just corrected that now. As for Tracking Shot crashing the game, that sounds very peculiar. To clarify, the first time you encountered him and he was fine, you were using this mod? If so, it might be some issue with MOCX, but I'll take a look at Tracking Shot first.
Dukenukem117 26 Sep, 2017 @ 3:18am 
This is interesting. So I used the console to kill all AI so I can progress with my game. It didn't end the mission oddly enough because the hunter had HP regen. Eventually I found him running back and forth like a headless chicken. I thought maybe his AI broke so I ran up with someone within range and he started shooting at me. I ran away and he used tracking shot but it actually didn't crash. Maybe it was trying to calculate the UI from across the map and couldn't figure out LOS? Maybe it was MOCX as they were on the missing? I don't know.
Dukenukem117 26 Sep, 2017 @ 3:12am 
I don't know why, but my game keeps crashing whenever the hunter uses tracking shot. This is the second time I've encountered him and it didn't happen before.
Insane Elite  [author] 25 Sep, 2017 @ 6:24pm 
Put out a small update, the Hunter shouldn't be grappling to flanked positions when cover is a tile away anymore. I'm still looking into why he sometimes takes unnecessary double moves. I've only been able to reproduce it once, but I'll be keeping at it.
Insane Elite  [author] 25 Sep, 2017 @ 12:17pm 
Hmm, I'm not exactly sure what could be causing that. It sounds like something is causing one of her abilities (I'm assuming it's just her generic stun melee) to not end her turn and that's why she's doing it. I haven't touched anything related to that. I'd check if maybe ABA made any changes that could affect that, but otherwise it sounds like a bug with the base game.
SuspiciousSeal 25 Sep, 2017 @ 6:35am 
Thanks for the reply! Only other AI mod, thats not a bug fix, that I have installed is A better advent. Im also playing on beta strike, so Im wondering if there is some glitch that you dont see except on beta strike.

The only other option I see is from the config edits I made trying to force the chsoen to show up every mission they arent blocked from for some reason, but I never touched the AI files, the file I messed with to try and cause that was the defaultgamedata file, 'MinMissionsBetweenChosenAppearances[0]=0', and I have no idea how that would effect it. I didnt think your mod did that, from looking that the conffig folder and your goals/descriptions, but there is always that stuff thats barried in the code more that you cant accses without the modding tools or something else fancy.
rexounnet 25 Sep, 2017 @ 4:24am 
Thansk for this one! My hunter sometimes behaves weird but damn the warlock lol! using his zombies and mind controls, he became a really great pain in the *** lol love it! now i really need psiops to prevent mind control on my ranger lol
Insane Elite  [author] 24 Sep, 2017 @ 9:15pm 
This mod shouldn't be causing that issue. Do you have anything else installed that affects AI?
SuspiciousSeal 24 Sep, 2017 @ 8:42pm 
so, the assasian just stuned and extracted from one of my soldiers in the same turn. Is this a normal action sequance for her or did it come from this mod or another mor I have installed? I've never seen any chosen do that before. Then again, despite going commander ironman I never really fought each chosen more than twice, not coutning the mission to kill them.