RimWorld

RimWorld

XnopeCore
6 Comments
o-o-o 13 Dec, 2017 @ 7:37am 
Any chance for an 0.18 update soon? Not sure what you would use a triangle generator for, but I am drooling over the possibilities of pushing custom backstories down to the PawsnKindDefs level
5katz 17 Sep, 2017 @ 9:50am 
carnivale looks great! but ill keep it out of my modlist until its a bit more stuff to do, but still, cool idea
OxDEADFACE  [author] 17 Sep, 2017 @ 9:36am 
Mind you, I'm also a student at an intense uni so I only have weekends to work on this stuff. But I love it :)
OxDEADFACE  [author] 17 Sep, 2017 @ 9:27am 
I can't find my three-month old sticky note that had more ideas on it, but the below I've at least gotten started on
OxDEADFACE  [author] 17 Sep, 2017 @ 9:27am 
Carnivale uses it extensively (it's a huge mod, just buggy and some missing features ATM).

Planned / unfinished:
Atteeeenshun!! : a mod that makes caravans and friendlies not roam around unintelligently while they are near your colony - instead, they form orderly lines, areas, and other randomised setups.

Reavers : Roaming faction that are quite a bit more intelligent that your average raiders. They seek to exclusively kidnap your colonists instead of kill them, due to their sadistic love of torture.

Talented monkeys : Adds monkeys / chimps that can be trained to do more colonist jobs, like sewing crops, mining, cleaning
5katz 17 Sep, 2017 @ 8:58am 
what mods do you plan on making with this?