RimWorld

RimWorld

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XnopeCore
   
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1.773 MB
17 Sep, 2017 @ 2:41am
17 Sep, 2017 @ 7:48am
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XnopeCore

Description
Core mod for my mods and anyone else who wants to use its functionality.

Contains a large array of cell helper functions (cell lines, cell triangles, cell finders, etc...).

Adds the ability add backstories with defs, adds extensions to factions (roaming, dynamically named), and more to come.

A few utilities for enumerables.


Required for Unclamped Walls and Carnivale[ludeon.com] (the latter is only available in its alpha version on the forums, and comes packaged with this).

Modders: See documentation on the GitHub page[github.com] for how to use this for your mods. Some of the code still needs XML documenting, but for the most part I try to keep up with it.
6 Comments
o-o-o 13 Dec, 2017 @ 7:37am 
Any chance for an 0.18 update soon? Not sure what you would use a triangle generator for, but I am drooling over the possibilities of pushing custom backstories down to the PawsnKindDefs level
5katz 17 Sep, 2017 @ 9:50am 
carnivale looks great! but ill keep it out of my modlist until its a bit more stuff to do, but still, cool idea
OxDEADFACE  [author] 17 Sep, 2017 @ 9:36am 
Mind you, I'm also a student at an intense uni so I only have weekends to work on this stuff. But I love it :)
OxDEADFACE  [author] 17 Sep, 2017 @ 9:27am 
I can't find my three-month old sticky note that had more ideas on it, but the below I've at least gotten started on
OxDEADFACE  [author] 17 Sep, 2017 @ 9:27am 
Carnivale uses it extensively (it's a huge mod, just buggy and some missing features ATM).

Planned / unfinished:
Atteeeenshun!! : a mod that makes caravans and friendlies not roam around unintelligently while they are near your colony - instead, they form orderly lines, areas, and other randomised setups.

Reavers : Roaming faction that are quite a bit more intelligent that your average raiders. They seek to exclusively kidnap your colonists instead of kill them, due to their sadistic love of torture.

Talented monkeys : Adds monkeys / chimps that can be trained to do more colonist jobs, like sewing crops, mining, cleaning
5katz 17 Sep, 2017 @ 8:58am 
what mods do you plan on making with this?