Total War: ATTILA

Total War: ATTILA

Historical Battle of Adrianople (overhaul)
89 Comments
Stranger 27 Feb, 2022 @ 3:51pm 
upgrade active
Arbiter Thel 12 Mar, 2021 @ 3:08pm 
would these unit models be able to be added as standalone reskin mods? they are amazing looking and would love to use them in grand campaign and custom battles
SIMIVS  [author] 24 Jan, 2021 @ 5:24pm 
@SnowBlind The battle of AD Decimum has been released, check here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1701187207 , and there is another battle in progress
SnowBlind 23 Jan, 2021 @ 10:02am 
amazing work ! how is the state of play for the other battles?
Arni the Terminator 17 May, 2019 @ 5:29am 
Hello, I'd kindly like to ask your permission to use the crested ridge helmets (seen in the first picture of the description in my own unit mod.
vusalf 9 Dec, 2018 @ 2:21am 
Is there any progress with these mods? they look awesome and list of next projects look exiciting.
SIMIVS  [author] 3 Jun, 2018 @ 5:05am 
@Simply Shifty Yes, we have finished some unit rosters for ‘Vandalic War’. The Sassies and Roman units of ‘Magister Militum per Orientem’ are still working in progress, any help is welcomed! :steamhappy:
Dismounted Centigor 3 Jun, 2018 @ 3:34am 
Are you still working on a few more of these? If you're working on Dara, then I can make it worth your time, if you contact me
Felix_Mundiál  [author] 15 Apr, 2018 @ 9:22pm 
@vusalf Thanks for the compliments:) Actually the unit models that we made here are intended for a real campaign set in 395, which probably we will see later this year lol... All credits go to Simius, our talented modeller!
vusalf 15 Apr, 2018 @ 6:37am 
I haven't installed the mod yet but looking through screenshots here these units and cards look gorgeous! I believe the roman shields used here are the most correct shape of oval and ovoid style than those crappy way too narrow oval shields in vanilla and most mods. I wish units in all mods looked like yours here :) would've been so great if you guys decided to expand further into modding for units for campaigns etc.
Super Mean Agent 2 Jan, 2018 @ 7:48am 
Nice mod here guys
TotalWar 22 Dec, 2017 @ 12:21pm 
lmao, can 95% of people even play this mod? And just so everybody knows, NO system can run 15,000 men in attila without horrible fps and lag, so its going to look like shit, thats just a fact. Theres no system on earth that can come close to running real life size units in an attila engine, which is horribly optimized. But the mod is beautiful, and i appreciate the amazing historical accuracy. Will play it anyway.
Felix_Mundiál  [author] 15 Dec, 2017 @ 4:23am 
Greetings, fellow players! We are not dead as you may have wondered! We are half way through the Battle of ad Decimum and Catalaunian Plains, and the rare accounts for the historically-acurate unit equipments for the 6th century are just making unit modelling a bit harder than that of the 5th century. Still, we are adding new historical battles like Poitiers and Arsuf, as they are coming soon:)
@[BoL]Broreale Thanks for your kind words:) We are still doing our best trying to bring in the true feel of late Antuquity warfare missing in vanilla, and thanks for expecting more!
Siyah Qalam 17 Oct, 2017 @ 11:57pm 
Absolutely gorgeous mod here, guys. It's so cool to see units this meticulously modeled, it reminds me of the old Invasio Barbarorum mods. I know the Fall of the Eagle modders are busy not only with real life, but working on other mods, but this battle is what I'd hope Fall of the Eagles will eventually look and feel like. I can't wait for your next historical battle, I bet it'll be a doozy!
Felix_Mundiál  [author] 12 Oct, 2017 @ 11:10am 
@Evangelos Seleucos, Yes, that will be a epic one:)
@Miraak The first Dragonborn, Surely no, it’s about improving the historical accuracy of the vanilla historical battles, rather than decreasing its difficulty. And if you demand some challenges, just click on the link above featuring the Roman version of this battle:)
@Scipio, Many thanks for your kindly words:) We’re actually making some sort of small-scale retexturing work featuring very little units, but we will surely consider adding as well as expanding them in GC, cheers:)
Diocletian 7 Oct, 2017 @ 12:14pm 
This mod is absolutely brilliant. I really hope you consider making faction reskins for the Romans. These are the most accurate and detailed that I've seen so far. Good work.
Super Mean Agent 2 Oct, 2017 @ 6:56pm 
wait so what this mod does is all about winning easier againts AI?
Flavius Evangelos 2 Oct, 2017 @ 7:56am 
Battle of the Catalaunian Plains the next one?
Felix_Mundiál  [author] 24 Sep, 2017 @ 1:18am 
The Roman version of this mod is released with all due features! Check it out in the link above!
BenVenom 23 Sep, 2017 @ 5:58pm 
Thanks for the reply. Looking forward to seeing more of your work!
Kagarino Kirie 23 Sep, 2017 @ 5:12am 
damn... playing as ERE? this is a god like mod!
Felix_Mundiál  [author] 23 Sep, 2017 @ 12:32am 
@Aeneus, Glad you liked this. And do prepare for a Roman version of this battle enabling the control of ERE and Valens, soon!
Progressive Proletarian 22 Sep, 2017 @ 11:59pm 
This is godsend.:easternromanempire:
Felix_Mundiál  [author] 21 Sep, 2017 @ 8:35pm 
@이슬비, I've sent you a friend request, and maybe you don't mind providing me with more information on your crashing via private msgs, thanks!
Kagarino Kirie 21 Sep, 2017 @ 6:53am 
so sad, i really love this mod... but i guess the mod doesnt like me
Felix_Mundiál  [author] 21 Sep, 2017 @ 6:15am 
@이슬비, Wierd enough... maybe you could unsubscribe and re-download this to check again, as well as other unnoticed mods. It should be fine with only vanilla files with the newest mod files installed.
@klink, Thanks for your kindly feedback, glad you liked it, and expect more soon!
@BenVenom, Thanks for your kindly feedback, and we'll be releasing more in the near future, not only with battle overhauls, but with campaign ones as well, including, yes, a major Justinian campaign with historically-correct units, together with signature events inspired by Procopius' awesome de Bellis and Historia Arcana , which is what we wanted to do for a really long time. But it may take some time actually...
BenVenom 20 Sep, 2017 @ 4:00pm 
Wow, so cool! Great job. As someone else said, there really are not enough serious modders handling business w/Attila. As you can see, a lot of people love this great work. We were hungry for more substantive Attila mods. Great job. Hoping the interest drives you toward more releases. An Last Roman cmapaign overhaul woul dbe really cool! Anyhow, keep up the great work!
klink 20 Sep, 2017 @ 12:51pm 
fantastic skins....
Kagarino Kirie 20 Sep, 2017 @ 10:55am 
yes, i saw your update description: no need dlc... but it still crash :'(
Felix_Mundiál  [author] 20 Sep, 2017 @ 10:28am 
@Collin Lefty, That's feasible and we will make that when the next major update comes out. And maybe it's better to make it into a new mod that enables various troops commanded by famous generals to be played in custom battles:)
@이슬비, I wonder whether your mod files are updated and whether you have the Belisarius DLC, since we actually resolved one type of loading crashes which is due to DLC necessities in the most recent update.
Kagarino Kirie 20 Sep, 2017 @ 9:56am 
i dont know why my game crash on loading :( i really like this mod ( i launched the game in vanilla with just your mod )
Collin Lefty 20 Sep, 2017 @ 9:25am 
@Felix_Mundiál, That is exactly what I mean. For example, having Julian's army during his 355 campaign in Gaul or 363 in Persia. Having the ability to use a "faction" for a single army in custom battle is a concept I like very much.
Felix_Mundiál  [author] 20 Sep, 2017 @ 7:52am 
@Alaric, Really thanks for your feedback!
@Free Korrah Army, Glad that you liked this!
Insurgent Korrah 20 Sep, 2017 @ 7:25am 
For God in heaven! :Birds:
Insurgent Korrah 20 Sep, 2017 @ 7:21am 
Incredible work :blocked:
Alaric 20 Sep, 2017 @ 6:52am 
Absolutely f*ckin amazing mod! ;)
Thanks!
Felix_Mundiál  [author] 20 Sep, 2017 @ 5:05am 
@Collin Lefty, Thanks for your kindly feedback! Do you mean allowing players to play as either Valens' or any other generals' army in the scope of custom battles, where you can manually select your opponents? Yeah, that's what we can do :D
Legio_xx 19 Sep, 2017 @ 10:53pm 
Nofreewill I was more talking about the Battle of Marcianople that took place before the stalemate at Ad Salices when the Roman comander/governer Lupicinus lost his army. If I recall correctly the Roman army numbered around ten thousand men. When I say look as the Romans I mean how they look now in the current version of the Mod as you can see they are using Roman equipment mixed with there own. Also after Adrianople im sure the goths looked very roman. lol
Collin Lefty 19 Sep, 2017 @ 10:11pm 
This is a fantastic mod! I also like that the army of Valen's is s specific faction for custom battle, which allows for a much more specific unit roster. Any chance you could do this to recreate other Roman armies outside of the scope of the historical battles?
Felix_Mundiál  [author] 19 Sep, 2017 @ 9:39pm 
@nofreewill, Thanks for your professional advice:) We'll surely refer to more documents other than Osprey's book, and there's bound for a LESS ROMANIZED GEAR SUITE for the Goths in the near future:)
Felix_Mundiál  [author] 19 Sep, 2017 @ 9:35pm 
@Legio_xx, Glad you liked this:) The units are now deployed the way they should be historically upon today's update, which you can try with! And there's more to come in the near future, like the epic 4 versus 4 battle of the Catalaunian Plains!
Did you expect a name? 19 Sep, 2017 @ 6:47pm 
Byzantines would have been maybe a 7 or 8 on that scale. :)
Did you expect a name? 19 Sep, 2017 @ 6:46pm 
Yeah, I suppose during Fritigern's service as 'magister militum', he was able to obtain roman weapons from various armories in the region he was governing.

Still though, my theory is that on a scale of 1-10 for 'how roman were they', the goths were probably like a 3 or a 4.
Legio_xx 19 Sep, 2017 @ 3:09pm 
BUT I LOVE THE ROMANIZED GOTHS! lol I love that you put that in as I feel they would be armed very closely right? Played it again on hard and it was great.
cedric.soumille 19 Sep, 2017 @ 11:03am 
Thank you Felix for your quick answer, can't wait for the future ! ;)
SIMIVS  [author] 19 Sep, 2017 @ 6:56am 
是啊,罗马版不好整,所以先发哥特版
实用主义哲人王 19 Sep, 2017 @ 5:28am 
你们已经发表了啊,好快
Felix_Mundiál  [author] 19 Sep, 2017 @ 12:24am 
@nofreewill, You should be doing the battles without any crashes now after today's update in v1.1 if it was that you do not own the Belisarius DLC. And there will be a ability fix tonight on v1.1 as well
Did you expect a name? 18 Sep, 2017 @ 10:02pm 
So how come the game crashes when I try to run this as a historical battle?
Did you expect a name? 18 Sep, 2017 @ 10:01pm 
I can understand giving shielded archers some shield block, but achieving an actual Testudo or any kind of shield wall is too much. That's all I'm trying to say.