Divinity: Original Sin 2

Divinity: Original Sin 2

Gel's Cooldown Cheat
39 Comments
Andrew - AT 20 Sep, 2023 @ 11:50am 
I wasn't able to make this work in DE. I had to manually add the .pak file, and the game told me that the mod was incompatible.
Gel214th  [author] 28 Aug, 2021 @ 4:49am 
Hi no, this was made a looooong time ago. I think there are better mods since then that do the same thing
Snipe 28 Aug, 2021 @ 2:27am 
I found out no. Just tried didn't load into my game.
Darkanger 3 Jul, 2020 @ 4:19pm 
will this work with DE?
BrewMaiden 21 May, 2020 @ 6:15pm 
tbh I haven't been able to find any as op and similar as this one, not for DE that is.
Gel214th  [author] 21 May, 2020 @ 12:18pm 
Hey, I think there are better cheats like this out there if I'm not mistaken. Don't think it's needed anymore...?
BrewMaiden 1 May, 2020 @ 7:28pm 
any updates to this?
toosoon2u 6 Feb, 2019 @ 7:27pm 
considering how often my turn gets skipped despite my stats i need to even it out
Gel214th  [author] 7 Oct, 2018 @ 5:02am 
I'll look into it. Haven't played DOS 2 in a bit. I actually think there may be a better way to do this through scripting rather than editing the game stats.
Ave Sinistra 4 Oct, 2018 @ 3:36am 
will there be a DE ver of this?
Han 5 May, 2018 @ 9:54am 
Ignition has a 2 second cooldown while some stronger abilities have 1.
Han 27 Mar, 2018 @ 12:06pm 
So does Backlash and Bloated Corpse, meanwhile adrenaline and other stuff don't.
Han 27 Mar, 2018 @ 12:06pm 
Battle Stomp still has base cooldown.
Criticool 22 Oct, 2017 @ 10:57am 
I got this working but it had to be last-loaded. Literally, Dead last. I checked my short list of other mods for conflicts by unpacking and checking out what was being written. This mod has no conflicts and as such, does work. But for whatever reason it has to be absolute last.
Gel214th  [author] 22 Oct, 2017 @ 10:24am 
I'll look into this, see what the problem could be. Probably need to re-do it because of the recent patch updates, but not sure. :steamhappy:
Criticool 21 Oct, 2017 @ 1:43pm 
Is this still working?
SabreFate 18 Oct, 2017 @ 1:26pm 
stopped working ffor me. anyone else?
Cagarustus 7 Oct, 2017 @ 2:30am 
Are to able to make all skills have 1 turn cooldown?
Bombul 5 Oct, 2017 @ 10:02pm 
Some skills persist in their original cooldowns.
Mighty Mangler of Bork 28 Sep, 2017 @ 4:54am 
Would it be at all possible to do a 1 turn cooldown with 0 source cost on skills version of this mod?
Mysthawk 26 Sep, 2017 @ 6:38pm 
Skyshot for Hunter is still original cooldown. And the Chameleon Cloak Polymorph skill having 1-turn cooldown breaks the game because you're perma-invis and enemies never target you. Just an FYI, as this makes the game, well, not a game. :)
-`💗 Nikki V 💗´- 26 Sep, 2017 @ 5:54pm 
Heeey no problem at all there yeah, thanks for the attention to all you've done. Had to get by with having my mages invest two points in Scoundrel and Warfare for their skills Cloak and Dagger and Phoenix Dive. Not as...glamorous as proper arcane stuff, but it works. Thanks again, and damn good work!
Gel214th  [author] 26 Sep, 2017 @ 5:22pm 
@Jinx Concerned about allowing players to use those spells, since you just don't know what the background scripting does.

Sometimes I could not figure out if a skill was split between Player/ Enemy, or if the enemy was using the same spell as Players. Having an enemy chain knockdown would be bad ^_^ But yeah I know I missed a few spells here and there. I may do another pass soon to catch those and republish.
Eastern Sky 26 Sep, 2017 @ 12:35pm 
used a bit, as far as ive tested it, Ignition, Backlash, Chicken Claw, and Battle Stomp still remains the original cooldown
i wonder if those were intended or have anything to do with the scripts
either way great mod, made the game more enjoyable for me :)
-`💗 Nikki V 💗´- 22 Sep, 2017 @ 8:17pm 
With stuff like this out there, I'd *LOVE* to get my hands on those nifty teleport spells enemies use like Void Glide and Shade Shift. It always bugged the hell outta me that they can use something so useful and near-free.
Frost 21 Sep, 2017 @ 5:15pm 
how do you edit those cooldowns? can you teach me please xDDD
BigGayEnergy 20 Sep, 2017 @ 2:28pm 
Letr's collaborate on a No Source/No Cooldown cheat. Added you!
tetra.hydro.cannabinol.4200 20 Sep, 2017 @ 1:26pm 
I got it to work thanks man!!
Gel214th  [author] 20 Sep, 2017 @ 12:42pm 
@tetra you just subscribe, and in-game click on Mods and activate the mod.
tetra.hydro.cannabinol.4200 20 Sep, 2017 @ 10:10am 
Where do I go to download it? I subscribed and everything...
Robin Banks 19 Sep, 2017 @ 11:34am 
if you have another mod that effects skills this wont work at all unless this is lower on the load order but then the other mod will not work... brand new skills work with this though they just wont have the 1 turn cooldown.
Gel214th  [author] 19 Sep, 2017 @ 6:01am 
@owlyOOP if you have other mods installed then there could be a conflict.
owlyOOP 19 Sep, 2017 @ 12:48am 
Not working at all
Kazuma 18 Sep, 2017 @ 9:29pm 
How to install?
BACXTAB 18 Sep, 2017 @ 1:17pm 
👍
Gel214th  [author] 17 Sep, 2017 @ 3:10pm 
@Senard you can let me know. A few of them I was unsure about, whether they were tied to scripts or were special source based spells etc.
Senard 17 Sep, 2017 @ 1:40pm 
Using the mod now. Works great. A few abilities still have 2-3 cooldowns. Not sure if theys intended or not. If not I can work on a list of spells.
Gel214th  [author] 17 Sep, 2017 @ 1:21pm 
@Guff I'll have to investigate how to do that.... Any ideas?
Guff 17 Sep, 2017 @ 1:18pm 
Hey, this mod sounds cool. Could you upload it to Nexus mods or an alternate site for us GOG players?