Divinity: Original Sin 2

Divinity: Original Sin 2

More Monsters' Spawns
450 Comments
bilibili 梅发怒Meifanu 4 Apr @ 7:14am 
敌人增强 更多敌人生成
yeastus 16 Mar @ 5:34pm 
This mod doesn't show up in list of definitive edition
Lind400 14 Sep, 2023 @ 5:52am 
@Dingle Berry, also what I am looking for.
I dont mind more units to respawn, I just wanna be able to clear the same areas again. To keep the flow of loot and gold income ongoing. So that the game not suddenly stops and I have to start all over, because I have either misplaced my resourses or an enemy just becomes too powerfull for me to continue.
joser1215614 18 Jul, 2022 @ 6:59pm 
the issue seems to be connected to whether its for classic or definitive edition.
joser1215614 18 Jul, 2022 @ 6:03pm 
silly question but...how do i activate this mod? it doesnt appear in my mods screen to activate.
天阳的搅拌机 25 May, 2022 @ 2:54am 
@Dinkle Berry I'm also looking for such a mod
Dinkle Berry 21 May, 2022 @ 8:42pm 
im in search of a mod that makes mobs respawn is that possible basically so i can kill things in an area then return and kill them again. i came here because this is the closest thing i have found to what im asking but instead of more mobs at once i want endless respawn of mobs. any information is appreciated
KrimsonPanther5 9 Oct, 2021 @ 12:47am 
This mod has been ported to DE by someone else, I'll link them here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1521347491
Lytaz41 1 Aug, 2021 @ 10:23am 
cant dowload
Giraffe 15 Jun, 2021 @ 9:43pm 
the other mod I installed is listed btw
Giraffe 15 Jun, 2021 @ 9:42pm 
how do I install this? I cant find this mod on main menu mod list. is this steam bug?
CaptainKampfkeks 17 Mar, 2021 @ 4:01am 
Huh. As I run a 6 people party, this might be a mod for me. I'll throw it in, certainly looks neat.
( * )  [author] 28 Feb, 2021 @ 9:44am 
Stylelink : good question, but I have no idea if that's the case or not. Sorry :)
Stylelink 27 Feb, 2021 @ 11:06am 
Is this mod a permanent addition of monsters? Meaning that if I activate it, then play a bit, and want to deactivate it, do the monsters disappear?
Dicleon 15 Dec, 2020 @ 12:31pm 
there's a fight during the "All in the family" quest that is bugged, it's the treasury with the statues they t-poses and you cannot do anything once in the room you can't go back, can't loot it, the only way to continue is to reload a save prior to entering the room.
( * )  [author] 23 May, 2020 @ 4:57pm 
orlandouille : if I remember correctly, someone ported it, but I'm not 100% sure.
Alexwraith 23 May, 2020 @ 3:36pm 
Is there a possibility to make the same for definitive edition ?
( * )  [author] 17 Apr, 2020 @ 1:25pm 
Mothos : no, it's not.
Mothos 17 Apr, 2020 @ 6:19am 
This isn't for definitive edition, right?
garfywarfy 8 Jul, 2019 @ 10:42am 
It's not working, unless it's later in the game? should this be at the top or bottom of load order?
Hiraeth 13 Mar, 2019 @ 3:50pm 
Ah mais je pensais que ton mod faisait respawn les ennemies moi... je suis tellement triste... merci d'avoir répondu en tout cas !
( * )  [author] 12 Mar, 2019 @ 4:22pm 
WAIT-WHAT : salut, je n'ai pas joué depuis des siècles, mais je ne crois pas que les ennemis respawnent dans ce jeu.
Hiraeth 12 Mar, 2019 @ 3:03pm 
salut les ennemies ne respawn plus dans ma partie est-ce normal ?
( * )  [author] 10 Sep, 2018 @ 11:03pm 
HayKay47 : yes :)
HayKay47 10 Sep, 2018 @ 4:12pm 
Would you give another mod author permission to port it for you if they give you credit?
( * )  [author] 9 Sep, 2018 @ 2:34pm 
TheGausser : sorry, I don't have time to mod right now.
TheGausser 9 Sep, 2018 @ 1:25pm 
update to definitive edition pls
Razor 7 Sep, 2018 @ 12:54pm 
pls make this mod for definitive edition
DeMOiX 7 Sep, 2018 @ 12:30pm 
Yeah, especially with extended party size
Frank Reynolds 7 Sep, 2018 @ 7:35am 
When you get some time you should definitely update for definitive edition, makes the game a lot more fun haha :)
[SH] Karizma 30 Aug, 2018 @ 5:55pm 
Hope to see it sometime in the future dude
DeMOiX 30 Aug, 2018 @ 10:27am 
Could you please update it for definitive edition?
Tardo The Ass-Monkey 19 Aug, 2018 @ 11:21pm 
fair enough
Tardo The Ass-Monkey 19 Aug, 2018 @ 2:31pm 
Can you make a lite version of this mod that only doubles enemies instead of tripling? I like the idea, but even on Normal, I am having to cheese every single fight. 3x enemies is just too much.
( * )  [author] 19 Aug, 2018 @ 12:36pm 
Tom Bombadil : yes, it's safe.
Luscian 19 Aug, 2018 @ 12:34pm 
is it safe to disable this mod mid playthrough or is a new game required?
DeMOiX 13 Aug, 2018 @ 9:36am 
Mod itself is what I'm looking for for my 6-10 party playthrough, but the problem with this mod is that enemies are already being hostile to you and in some areas, it prevents dialogue options with some important NPC's
Prince Cassius 9 Aug, 2018 @ 6:19am 
This mod is makin the Kniles torture fight in act 1 pure hell, so many silent monks; and their silencing stare is so long ranged... Like 20 or so mobs; it's hell.
El Jefe 4 Aug, 2018 @ 2:32am 
RIP Doge :'(
BoxMageOfOld 1 Aug, 2018 @ 7:51pm 
( * ) Alright thanks I was mainly wondering for the case if you wanted to play a lawfully good palidan RP wise if it would balance out the lack of violence with the boost to xp when you do fight mainly since I figured going full on muder spree will waaaaaaay overpower you compared to the story. I just get tired of needing to kill every chance i get in all my rp playthroughs on tactician is all.

Just trying to find a balance between challenge and RP purpose is all but I will check out that xp balance mod
( * )  [author] 1 Aug, 2018 @ 4:03pm 
DullahanOfTamriel : from my point of view, this mod should be coupled with a less XP per mob mod.
Otherwise, the characters quickly become overpowered.
So I advise you to use "Combat XP Rebalanced".
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1149011181
This way, I find the game experience balanced.
BoxMageOfOld 1 Aug, 2018 @ 11:09am 
Hey I am curious I want to be able to play this game with a more RP style not worrying about meta gaming too hard... sadly vanilla makes it kinda hard to keep up XP due to being Lawful good stops plenty of fights from playing out or being more diplomatic can also hurt more on the XP side. It's why I don't like tactician since "harder" is just higher stats rather than more enemies to give more xp forcing you to just go for as many fights as possible.

Does the xp gained from more enemies in this mode balance this out while adding difficulty?
CrystalCore 15 Jul, 2018 @ 4:02am 
mod is good but hard, the biggest problem is the permanent cc from the enemies when ur armor is down.
( * )  [author] 13 Jul, 2018 @ 3:58pm 
Captain Wild : go on, friend. :)
Captain Wild 13 Jul, 2018 @ 2:31pm 
Can I do it myself?
( * )  [author] 13 Jul, 2018 @ 3:47am 
Captain Wild : sorry I don't have time to mod right now.
Captain Wild 13 Jul, 2018 @ 2:10am 
Would it be a pain for you to edit one of your experience rebalance mods to a separate 75% mod? I’m doing a tactician run and I think it’d be the closest natural progression, vanilla is still too high but 50% still keeps it pretty one sided
( * )  [author] 6 Jul, 2018 @ 5:48pm 
moffatt : indeed, so I advise you to use "Combat XP Rebalanced".
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1149011181
bepis 6 Jul, 2018 @ 12:04pm 
this mod sounds intresting but as the game goes on you start to get ALOT of hp, around lvl 13 it starts to add alot of hp every lvl up. wont that make you scale enough for the additional enemies to not do anything?