Divinity: Original Sin 2

Divinity: Original Sin 2

Controls are Back!
134 Comments
bilibili 梅发怒Meifanu 4 Apr @ 7:17am 
敌人调整 减少敌人物理和魔法护甲 将减少的值通过血量补充 以此来使原版控制技能不再鸡肋
The IRS 27 Mar, 2019 @ 10:09pm 
It does not work in DE. Author stated they do not currently have the ability to update.
PaMaaru 26 Mar, 2019 @ 2:53pm 
Does it work for DE? Is there even need for it in DE?
The IRS 8 Sep, 2018 @ 11:27pm 
Fair enough! Thanks for the quick reply and the work you put into the original!
( * )  [author] 8 Sep, 2018 @ 11:23pm 
Selviorn : sorry, I don't have time to mod right now.
The IRS 8 Sep, 2018 @ 11:18pm 
Just out of curiosity, is there going to be a Definitive Edition version worked on?
( * )  [author] 9 Aug, 2018 @ 2:19pm 
Tom Bombadil : yes they're compatible.
[ENEMY STANDO] : I think you should try your mods 1 by 1, to see where the issue is.
Luscian 9 Aug, 2018 @ 1:30pm 
I'm assuming it is sinse they're both your mods but is this one compatable with tougher bosses?
Good Praxis 8 Aug, 2018 @ 12:52pm 
I'm not sure if this mod is causing it, but for some reason Ifan's got ridiculous physical and magic armor stats from nothing, like right now in my campaign it just sits at 127/377 and never fills all the way. And it's only Ifan this is happening to. I've tried starting a new campaign but it stills happens.
autodidakto 4 Apr, 2018 @ 2:03pm 
Does piercing damage need to be increased in order to maintain balance?
samsh0 5 Mar, 2018 @ 12:04pm 
Man I love modders like this, thinking about everything under the hood and making sure to keep everything light weight and modular! Wish more modders followed your methods in other games too, keep up the good work!
( * )  [author] 3 Feb, 2018 @ 4:32pm 
classicwowftw : sorry, I don't know.
classicwowftw 3 Feb, 2018 @ 1:49pm 
alright cool, they both effect the same thing, but in different ways. And its a shame only vanilla skills work with your mod. Is it possible for other modded skills to work the same? or no?
( * )  [author] 3 Feb, 2018 @ 1:38pm 
classicwowftw : I suppose yes.
classicwowftw 3 Feb, 2018 @ 12:59pm 
Hey, im curious to know if this mod is compatible with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1157299447
elixir6 6 Jan, 2018 @ 11:05am 
Is it possible to add a note to the ingame mod manager's tooltip that the HP changes require starting a new game?
Caellach 13 Nov, 2017 @ 7:34pm 
anychance for a mod that boosts the stats and stuff of npcs and stuff?
coatl 7 Nov, 2017 @ 12:39pm 
Hey for some reason this mod alone makes the walk cycle of NPCs and monsters much faster. I don't think it affects gameplay it's just visual but it's what I've noticed. Is anyone else seeing similar things?
Eonwe 23 Oct, 2017 @ 9:45am 
Spider legs was just an example, it would do the same with all effects that reduce movement speed to 0 (but not disable completely like frozen or stunned). And it would only do it on ennemies, it would work as intended on my own party members.
Why it does that is a complete mystery to me, especially considering no one else seems to experience this, but i tried to disable my mods one by one and it works fine as soon as i disable "controls are back". And it starts not working again as soon as i reenable it.
Too bad, i reallly liked this mod :(
( * )  [author] 22 Oct, 2017 @ 2:39pm 
Eonwe : this mod doesn't change spider legs. I don't know why you experience this.
Eonwe 21 Oct, 2017 @ 12:27pm 
Hi, i'm using your mod along with some others and i noticed a strange behavior : the web ability from spider legs would only slow ennemies (a lot) instead of immobilizing them. Which makes the spell kind of pointless since that means they can still use their TP ability and beat you up.
So i did some testing on each of the mods i'm using and i looks like the issue comes from this mod, tho i dont have the faintest idea why.
Anyone else experiencing this ?
Could you look into it when you can please ?
( * )  [author] 18 Oct, 2017 @ 9:13pm 
InsanitysFinest : Please read this mod's description, it works as intended.
I'm currently working on multiple mods and don't have time for personnal requests, sorry.
InsanitysFinest 18 Oct, 2017 @ 12:22pm 
i noticed also that .. it does not list info on HONOR mode.. only up to tactiction.. the % my group of friends would like to see is.

-100% magic and physical armor
+100% of that armor into life bar.

we agree with you 100 % the division of magic and physical armor limits the play threw abilities and its fun if you only have 1 mage and all Physical dps on your team ( as most my teams are)

so please make this a complete 100 % CC always mod ..not just reduce the armor... cuz the armor they have is carzy anyways ....completly delete armos of both types and BOOST HP ty
InsanitysFinest 18 Oct, 2017 @ 12:16pm 
also this should be covered on ALL DIFFICULTIES as we are playing on Honor mode(hardest)
InsanitysFinest 18 Oct, 2017 @ 12:15pm 
Hello please message me the ARMOR and MAG ARMOR STILL EXISTS... we want it to be added to health bar and have it so no cc can be blocked ever! and it is not doing that at all..

bars state 77 Magic armor.. and i use a magic spell.. and it barley takes 30 away.. it should not even exist with this mod? please up date and then clean mod of buts so that it works AS ADVERTISED.

unless im mistaken at what this mod is supposed to do ? its supposed to buff health and eliminate armor and magic armor on all NPCS ??!!?! or no?
Aedrion 18 Oct, 2017 @ 9:49am 
Bless you for this! Getting my guys' armour stripped with one hit but having to tediously slog through enemy armour was such a pain!
( * )  [author] 12 Oct, 2017 @ 7:46am 
Ruige : did you engage in combat with the monster?
From what I understand of the other mod, you have to, in order to restore his health.
Ruige 12 Oct, 2017 @ 7:17am 
I tried your 7 step guide and NPC's health is still 1/3 empty :( What can I do?
( * )  [author] 11 Oct, 2017 @ 6:40pm 
NandoGIP : I guess you began your playthrough before I updated him on this mod.

Here's what you can do, if you want him to be updated on your current playthrough:

1- save your game
2- disable this mod, in the main menu
3- load your game (might take some time)
4- save
5- reactivate this mod
6- load your game (might take some time)

7- install this mod (not mine)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1150280268&searchtext=fix

Everything should be fine after this.
NandoGIP 11 Oct, 2017 @ 10:16am 
Hm, not sure if it's a conflict but it seems like this mod lowers their armor and buffs their health *but* only buffs their max health. What happens is that everyone will have something like 70/100 hp instead of 100/100 hp
Hotdog Jones 10 Oct, 2017 @ 6:21pm 
Use a rougue, they have tons of magic armor destruction that isn't affected by resistances
( * )  [author] 9 Oct, 2017 @ 7:30am 
blackwølf : I didn't try this mod, so can't tell you, sorry.
TacoTony 9 Oct, 2017 @ 7:28am 
Any idea if this will conflict with the "Reduced Number Bloat" mod? It changes the vitality of every enemy, scaling it down
There is no Mango 5 Oct, 2017 @ 10:08pm 
I read your resplonse on the subject on nexus.
Will do a run with all your mods later on then !
There is no Mango 5 Oct, 2017 @ 6:56pm 
Thank you :)
( * )  [author] 5 Oct, 2017 @ 9:29am 
mortenblum : I'm currently working on multiple mods and don't have time for personnal requests, sorry.
( * )  [author] 5 Oct, 2017 @ 9:28am 
DumbCustomer : you can safely remove it now.
There is no Mango 4 Oct, 2017 @ 10:01pm 
Quick question, : can I remove this mod during a playthrough ?
Or as I am still in the first act, maybe remove it before moving to the second act would be better ?
mortenblum 3 Oct, 2017 @ 10:02am 
Any way to edit any of this? I'd like to reduce only magic armor. Not physical armor.
( * )  [author] 2 Oct, 2017 @ 3:37pm 
=[NK]= Col. Jack O'Neil : I have no idea how to configure this. :/
=[NK]= Col. Jack O'Neil 2 Oct, 2017 @ 3:21pm 
Awesome :)

Is there any chance of reducing the amount of blood splattered when hitting a character? I find it a bit over the top if your melee is hitting a character and all hell breaks loose due to some blood causing an explosion from burning something!
( * )  [author] 2 Oct, 2017 @ 1:00am 
=[NK]= Col. Jack O'Neil : all my mods are configured, not to conflict with each other. :)
=[NK]= Col. Jack O'Neil 1 Oct, 2017 @ 6:47pm 
Ok *, I freaking love your mods..

So I'm going to use the 6 person mod, along with the max AP and a bunch of others.. But mainly I am planning on using this mod, on normal difficulty, with maybe your double enemies mod, Reduced XP, the reduce vitality mod, less fast casting mages..

Any suggestion with conflicts or anything??
There is no Mango 1 Oct, 2017 @ 6:33pm 
Also, I kinda liked the extra HP given by the mod Harder Classic which boosted damage and values for armor and health for mobs by 20%.

I guess it is not ocmpatible with yours but would enjoy the benefits of a bit harder classic mode with controls somehow.

Then again I may as well switch to Tactician in a further playthrough probably.
There is no Mango 1 Oct, 2017 @ 6:12pm 
Thanks for all your mods really.
I only spent 10ish hours with DOS 2 and feels really disapointed by the game mechanics.
I feel they really dropped the ball on the fights and this is for me the last straw to listening any game press review really.

Any attemps such as yours to balance things out is so very welcome, thank you very much.
BabyNinjajesus 30 Sep, 2017 @ 9:20pm 
double lone wolf makes the game a complete joke from the word go, the game isnt balanced around lone wolf and if you know how to abuse it you can get infinitely stronger than any 4 man team very quickly
Tianara 30 Sep, 2017 @ 5:21pm 
I'd say the CC never went anywhere in the first place. Double lone wolf run (knight + water/aero mage), everything is still CC'd most of the time.
TheRealMadoka 30 Sep, 2017 @ 4:25am 
i love you my dude
( * )  [author] 30 Sep, 2017 @ 3:52am 
seekr : description updated, you're already in the vitality mod one.
seekr 30 Sep, 2017 @ 3:27am 
Wheres the version which modifies vitality? The link you provided in the description takes to this same page.