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Love it.
why unit picture convert to king franz ?
ps. sorry for my bad eng
But doesn't Radious already add like 100 units to each faction? I'm not sure why you would need this mod.
I had this report by a few others as well. I've never encountered it tbh and of course I haven't turned Azhag or Grimgor or anyone else into a Hero (I don't even know how to do that).
However, it seems this is a rare vanilla bug, because some people reported this in WH2 forums as well (before I even transferred this mod to Mortal Empires). Looks like the same bug exists in both games and has nothing to do with mods.
Grimgor is leading a Waaagh!, right? He is right in front. Notice how the support army have the own Grimgor as a unit, with some xp earned (4 silver skulls)... So, you made him as a hero unit? Or this is some sort of conflict with another mod? Saved by visual stuff, I am using the Advanced AI mod by Celtik. In this AI mod there's some tweaks to army composition, maybe that's the conflic? I am also using the 'Da Green Threat (expanding the horde spawn script)' mod as well, but this mod only spaws random orc armies using vanilla units, I don't think that's the conflict. And lastly, there's a mod called "Improved Orc Combat", something simple, splash damage for the big orc units (balanced for vanilla, just like yours). Isn't a good idea to implement splash for your units as well, make the orcs feels stronger?
In the end it's up to you if you want to use the mod or not and this freedom of choice is what I love about modding :)
I don't want to be stomped by the AI using 3 or 4 giant squids following a myriad of goblins and heroes xd
@The Popess I will think about Kislev :)
@Omni Still no sight of the other modder :( I've moved to Mortal Empires btw, so this will probably be never updated again as very few people play WH1 now.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1193959747
I get that there's TWW2, Mortal Empires, and noone has time for TWWI, but still...