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I think everyone will like how some of the redesigns and overhauls will look. Barring a few weapons that are unsalvageable in their current state (Turbo Lover, the Greaser, The Eleventh Hour, etc.), every weapon will be redone in a way that doesn’t damage their core aesthetic identity.
If you haven’t already PLEASE take the poll below this post, it’ll really help give me ideas on how to continue with the remaster. Share it around if you know anyone that has used the toybox before!
Here's a poll on what exactly you guys would want to see changed in the original and what you want included in the remaster. Please share your thoughts, it'll really give me an idea of what our scope of work will be for the coming updates.
To give you an idea of what the future may hold. We're not fucking around anymore.
Take as long as y'all need.
Full disclosure that it’d be a while before a remaster drops at all since I’m 29 and work full time, but it’s got a non-zero chance of happening now compared to the zero it was at a month ago.
Maybe just maintain at best, mods a decade old bro and personally, I think its at the golden ration as is, anymore, anyless you'll tip it off from were it stands.
Just about the only things I know how to do are making funky models and funky sweps.
I love SCK "makeshift / junk" weapons so much.
Big agree on getting rid of viewpunch though, that's high up on the list. You pretty much nailed what I'd like to do for a reupload too, this one will still exist and just be remade as the legacy option with the balance, QoL, and c_hand changes. All still a maybe right now, gotta see how far into this I could get.
On one hand, it would be cool for this addon to be "modernized" and have different animations for some weapons, as well as different "viewmodels".
On the other hand, it would probably ruin the whole HL2 SCK nostalgia fiesta.
I agree with GeometryWarrior.
What you could is this :
Update this addon with fixes (god, if you could remove the recoil viewpunch, it would be amazing), small tweaks and c_hands. Rename the weapon's tab to include the "legacy" tag.
Then, use this updated addon as a base to remaster, add or remove whatever you see fit. That way you can have the best of both worlds, despite maybe requiring a little more work for that.
Cool thing is C_hands is actually easy since I'm using a fork of SCK that doesn't eat my renders now so if I really have the time, I could at least move this addon over to c_hands as a final update. Everything else would probably be on a new addon entirely which would like to this as a legacy pack.
if you find spare time to put in that much effort into a remaster of this addon, I would absolutely be looking forward to it! ^_^
I ask because there are some changes I would want to make that are really big. Biggest ones would be a 100% redesign of every weapon in the Testosterone Update and most of the Survival Update and removal of some of the more redundant weapons, other changes include using the CSS weapon animations since they pretty much come pre-packaged with Gmod now iirc and adding iron sights to some of the weapons.
Realistically, I'd probably be giving everything a makeover in some fashion, like down to the names for some weapons (looking at the testosterone update in its entirety). Balance changes, model fixes, c_model porting, less spaghetti code, probably a proper base to go along with everything. Not sure if I'd go as far as doing the Science update since that thing was a behemoth of an update even after it was split in half but we'll see.
I used to play with this addon so much when I was younger, and over time with more modern addons coming out I eventually uninstalled this and forgot about it, a remaster would be insane.
Though of course like what @Penoltinum said; entirely up to you whether or not if you want to come back to this haha. It's going to be a lot of work remastering it and especially considering this pack has over 50+ weapons..
Then again, it is your choice. I still use this addon from time to time because it is too fun!
Don't think I'd be putting out any of the cool shit we had planned since I'm a full time worker, college student, significant other, and potato brain now and have no clue what I'm doing with Lua anymore but I would like to balance some shit and port everything over to c_models instead of the godawful v_model system I was so adamant about using.
Hell, maybe I'd rework some models and names too while I'm at it, a lot of them look like jumbled messes and have dogshit naming conventions.
Side note, if you're someone that's skilled at coding and has a decent portfolio to back it up and wants to try and pick up where I left off, shoot me a message and we can try to talk it out.