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I have Diverse Aliens By Force Level WOTC
To be hard but not impossible.
And for a basic squad of 6?
It's only work in campaign story mission?
Spawning only vanilla enemies afterwards is completely curious and not really explainable. My suggestion would be to "turn it off and on again", following the instructions here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1126623381/1474222595301114193/
Doing that has a history of fixing all sorts of weird XCOM ini stuff.
Would using the ‘RestartLevel’ console command do that? That command restarts the mission with a *different* seed, so in theory that’d work if I replaced ABC PLUS with ABC but that mission was already generated, right?
Is it safe to switch from A Better Campaign PLUS to the regular A Better Campaign during a campaign (not mid-tactical)? Would that fuck things up, or is it safe? I’m considering just using the regular ABC until I reach a 7-squad size, then switching back to ABC PLUS. Is it safe to switch from ABC PLUS to ABC, then back to ABC PLUS later?
I see. However, I wouldn’t get the benefits of ABA enemies in some missions that this mod adds. I suppose I’d have to choose.
Would you say A Better Campaign PLUS has a stronger effect on enemy pod sizes later in the game (mid-game/late-game)? I’m not exactly sure how pod spawning really works, but I was hoping that this mod, especially with my editing the config to increment all spawn counts by 1 except those already at 1, would increase enemy counts to 4–7 in most missions, but it appears I was mistaken. Still a wonderful mod – I’m just a bit lost, but I suppose this is the intended behaviour of the game and this mod? I’m not sure.
I changed all the MaxSpawnCounts values in the + sections to +1, though (except the ones that were 1), and yet the pod sizes feel way too small. I’m just finding early-game WotC too easy and don’t understand how to force more enemies to appear.
Am I doing something wrong, or is there a conflict, or is this just intended behaviour and more enemies will appear in mods later in the game (I’m about eleven or twelve missions in)?
Also, is it possible to, perhaps, use Larger Enemy Pods or Overwhelming Enemy Pods in addition to this mod, or won’t that work?
Also if you check the description of this mod, you can see that podsize 3 means that it would've been 2 in vanilla.
During a covert ambush mission (my first one), I noticed that the ADVENT patrols are each just one 3-health ADVENT trooper. Each ADVENT patrol in this mission is just one of those troopers and no one else. Is this intentional?
I tested with default ABC Plus and with my edited .ini, but it’s the same either way. Only two enemies spawn from the first purple portal, and each time you encounter an ADVENT patrol in this mission, it’s just one trooper. Wondering if something’s wrong?
I also notice that most pods in all missions are just three enemies. Tested without this mod – still three enemies. What’s up with that? Any help would be much appreciated!
Should I change, in 1143032623\Config\XComEncounters.ini, all instances (whose section starts with +, not -) of MaxSpawnCount=2 to MaxSpawnCount=3, MaxSpawnCount=3 to 4, MaxSpawnCount=4 to 5, etc.? Is this safe to do mid-campaign (War of the Chosen), and will it work?
Thanks for the help! Love your mods.
I realized earlier that the config folders are in the workshop folder. I thought they were in the Documents folder or the game folder, so I was confused. Apologies!
Is there a chance you could tell me what to change in order to increase pod sizes by 1 except pods that are already 1? So, up all pod sizes except 1-size pods by 1?
Apologies for the confusion!
And I should change the file in Documents\my games\XCOM 2 War of the Chosen\Config\, right (XcomEncounters.ini)? Since I can’t find any ABC+ folder.
You probably mean "Advent General Revamp" by MrShadowCX.
Note that missions already generated will still have the "old" enemy count, so after the switch it may take a bit until the changed pod sizes apply.
I lay out in the description how it works, the pod size increase ramps up over time.
The ini purge isn't strictly necessary for this, it's more of a catch-all solution afterwards in case something doesn't work.
If yes, do I need to do an INI Purge?
To be clear, the current version of ABA does not change pod size or count.
Removing ABC+ mid-campaign is fine (even during tactical). However, any missions already spawned with ABC+ parameters will use them even afterwards.
First, I've read on your own website that ABA increases squad size : https://derbk.com/abetteradvent/better-missions/
Because i've also subscribed to ABC+, I know that this one also "may" act on pod size.
Are they both cumulative ? Is ABA adding few aliens to pods, then ABC+ doing it also, bringing pod size to 6/7 ?
I mean, there many -many- aliens in my battles, and I think I only reached force lvl 13 or 14 (just got my first berzerker prime). Haven retaliation are already getting nearly impossible to win (because of dead civilians).
Second question related : is it safe to remove ABC+ in an actual playthough ? (but not during tactical operation, ofc).
Thanks !