XCOM 2
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A Better Campaign PLUS
   
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23 Sep, 2017 @ 4:44am
20 May, 2018 @ 9:28am
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A Better Campaign PLUS

In 1 collection by DerBK
Remember the Ayylmao
81 items
Description
-- A Better Campaign PLUS --
-- Plugin for A Better ADVENT --
-- Mod by DerBK --
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Requires XCOM2 version: War of the Chosen
Requires DLC: none
Requires other mods: A Better ADVENT:WotC
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FAQ, General Info and Troubleshooting for my mods can be found here:

A Better FAQ
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A Better Campaign is an optional plugin for the "A Better ADVENT: War of the Chosen" mod.
The plugin adds changes to the mission and pod composition that go further than what is done by the main mod.
This PLUS version of the plugin also increases the enemy pod sizes by 1-2 enemies, to be used with mod setups where you raise your own squad size as well.

Right now, all it does in addition to the pod size increase is putting additional ABA variant units into special pods that are encountered on Golden Path missions.
I plan on extending this mod considerably later, including interactions with Dark Events and Sitreps.

NOTICE: ABC will not work without the main mod and it will not work with any old versions of ABA either.

List of changes:

Deactivates the Surgical and Fireteam Sitreps. (Fireteam is not in vanilla, but if you add it with a mod that restores cut content, it should get deactivated with ABC+ in the mix anyways)

Increase all pod sizes by 1-2.
General rule of thumb for podsize in vanilla and podsize in ABC+:
vanilla podsize 1 --> ABC+ podsize 1
vanilla podsize 2 --> ABC+ podsize 3
vanilla podsize 3 --> ABC+ podsize 5
vanilla podsize 4 --> ABC+ podsize 6

Lost pods are NOT affected by this change. This is intentional.

Gatecrasher:
Added a couple of modded enemies to Operation Gatecrasher:
The Trooper pod will now have a Gunslinger and a Medical Drone.
The pod with the Captain will now have a Heavy Trooper.

Blacksite:
The MEC+Trooper pod inside the Blacksite will now spawn with an Anti-Riot MEC. Also, the followers of the MEC will now scale with forcelevel, which they don't in vanilla.

Forge:
The type of Sectopod encountered on the Forge mission will now scale with forcelevel. If you get there really early, you will encounter a weak Prototype Sectopod. In the midgame, a regular Sectopod is stationed there. If you reach it very late, you will run into Sectopod Prime. This is true for all difficulties.

Psigate:
You will run into the Chryssalid Queen here.
All solitary Chryssalids are Hunterkillers.

Broadcast Tower:
Predefined pods use ABA variants, mostly Archons and Mutons.

Leviathan:
Scattered ABA variant units, including Primes, all over the various pods that are used for this mission.
Popular Discussions View All (1)
3
1 Sep, 2019 @ 9:39pm
Increasing pod size even further
DerBK
425 Comments
DerBK  [author] 30 Apr @ 7:43am 
Don't use multiple mods that increase pod size.
Flameducky 30 Apr @ 6:46am 
Also want to know about diverse aliens by force level
General Anakin Skywalker 27 Apr @ 8:55am 
It's just gonna crash the game or the mod will just not work?
I have Diverse Aliens By Force Level WOTC
DerBK  [author] 27 Apr @ 4:24am 
It does not.
General Anakin Skywalker 26 Apr @ 7:08pm 
Do this work with others mods pod size?
DerBK  [author] 23 Apr @ 8:42am 
No amount of game balance could stand up to 12 soldiers at the same time, that's a ludicrous amount of firepower.
General Anakin Skywalker 23 Apr @ 7:35am 
To play with 12 soldiers, whats your recommandation in pod size?

To be hard but not impossible.


And for a basic squad of 6?

It's only work in campaign story mission?
kern 26 Mar, 2024 @ 11:53am 
thanks legend king
DerBK  [author] 26 Mar, 2024 @ 9:09am 
Yes, you can remove it midcampaign, but any missions that you already spawned will stay at the PLUS level.
kern 25 Mar, 2024 @ 7:20am 
Is this able to be removed mid-campaign; accidentally realised this was the difficulty bump we had been experiencing LMAO