Stellaris
Mass Effect - Geth Portraits
41 commentaires
Apocrypha 13 juin à 13h39 
Broken for 4.0 but i'm pretty sure whoever made this is either dead or long gone.
Fikus 27 mai à 4h27 
is it working on 4.0 ?
Dukkokun 26 avr. 2022 à 17h08 
Hi! Are you ok if I include your mod as a requirement/dependency in a large portrait patch (still requiring users of the patch to subscribe to your mod) but modifying some files to include the portraits in the default Paradox categories?
Ves 6 mai 2021 à 12h50 
Update
Vrona 26 avr. 2019 à 14h07 
Update?
Werebat 25 nov. 2018 à 6h32 
I don't know Mass Effect but this portrait would be perfect for the Meklar in my MOO2 games. Any way you can make them Organic?
2B 9 juin 2018 à 21h21 
pls update
Froggo 26 mars 2018 à 10h57 
@VALERIUS
damn right :) sadly no response from the Mod Author and i have no clue how to mod stellaris :(
Valerius 2 mars 2018 à 19h16 
Have had this thought LostReaper mentioned also - if there's an option, would it be possible to add an extra Geth cathegory to add them as sub species to an empire? Would be an immersive thing to have Quarians and Geth united for instance. ;)
Tonee 24 févr. 2018 à 12h24 
It's just animated portraits. It'll work.
Froggo 22 févr. 2018 à 16h03 
Aloha, a small Question.
I would like to play Organic Materialist and have Geth as my Robots.
Can you mod it in a way to get the Geth as regular Robots and later Synths?
Pumpkin-King 22 févr. 2018 à 6h35 
2.0 Dropped ^_^ will this be updated in the following weeks?
Med288 8 déc. 2017 à 12h47 
Parden me but the 1.9.0 update droped and the mod is out dated can you update it plz
Marinho 29 nov. 2017 à 11h19 
Thank you for that!
shuulleech 20 nov. 2017 à 9h38 
heh, sorry, i missed the questions. But TripleSeven updated already :)
TripleSeven  [créateur] 20 nov. 2017 à 6h07 
Updated. Can be randomized now.
Slippin'Shimmy 19 nov. 2017 à 18h19 
@shuulleech - can you explain again? That really was not clear.....
Keto 4 nov. 2017 à 6h22 
@shuulleech :

I don`t get it. How do you force the Geth to "force spawn"? It doesn`t work here for me.
shuulleech 22 oct. 2017 à 15h12 
just replaced randomized = no with the one from Synthetic Dawn DLC for MACHINE Getch version, works fine
shuulleech 22 oct. 2017 à 14h55 
Hi, there is a problem, custom empires with this portrait will not appear through "force spawn", any fix?
TripleSeven  [créateur] 12 oct. 2017 à 12h10 
@Musashi
"mass effect species pack" is not my mod, so i don't know
Musashi 12 oct. 2017 à 7h22 
Is this included in the mass effect species pack?
TripleSeven  [créateur] 11 oct. 2017 à 6h59 
Updated for 1.8.2
M-Gay Ultra 2 oct. 2017 à 14h19 
So, I don't want to opt into the beta does this work with 1.8?
Osten 29 sept. 2017 à 9h08 
Thank you very much, will test it soon!
TripleSeven  [créateur] 29 sept. 2017 à 7h32 
Updated, and supports only 1.8.1 version
TripleSeven  [créateur] 29 sept. 2017 à 4h27 
Wanted to make so, but then i have to replace the original game files and this mod will not be compatible with others. Unfortunately custom portraits replaces original ones
Gerishnakov 29 sept. 2017 à 0h26 
@Aragottix that's exactly my point!
Aragottix 28 sept. 2017 à 23h12 
Why not just add the geth with the other machine races in their tab?
Gerishnakov 28 sept. 2017 à 13h23 
Are you going to change this so that Geth are just in with the other machine portraits? I hope you are.
TripleSeven  [créateur] 28 sept. 2017 à 12h46 
Got another problem with building geth pops, but i think i have a decision
Jagick 28 sept. 2017 à 10h09 
The 1.8.1 hotfix was released and it changed the way custom species work. It uses some kind of tag system now.
Clemf 25 sept. 2017 à 8h08 
I can't build pops when this mod is activated. Any idea when the hotfix arrive? Thanks a lot for this mod !
TripleSeven  [créateur] 24 sept. 2017 à 10h22 
Looks like there is some problem with 1.8 patch about new trait system. I`ll wait till hotfix arrive
ERO 24 sept. 2017 à 9h15 
Awesome! Thank you!
Reygis 24 sept. 2017 à 2h26 
I've started a game with these portraits. Strangely enough, they are counted as machines, yet they also grow based on food. Not sure if that was done on purpose or not.
Ghost of Draupnir 24 sept. 2017 à 1h48 
Can we PLEASE get a version that doesn't require Machine Intelligence, PLEASE?
G.Poiser 23 sept. 2017 à 18h35 
Thank you ;_:
daybreaks 23 sept. 2017 à 16h58 
Thank you so much.
Osten 23 sept. 2017 à 15h08 
Think this mod might be affecting gameplay. As a machine species I can't build population with this mod activated.
Gutterblade 23 sept. 2017 à 15h06 
Thanks for this :) always loved ME, and this looks well done.