Stellaris

Stellaris

Mass Effect - Geth Portraits
41 Kommentare
Apocrypha 13. Juni um 13:39 
Broken for 4.0 but i'm pretty sure whoever made this is either dead or long gone.
Fikus 27. Mai um 4:27 
is it working on 4.0 ?
Dukkokun 26. Apr. 2022 um 17:08 
Hi! Are you ok if I include your mod as a requirement/dependency in a large portrait patch (still requiring users of the patch to subscribe to your mod) but modifying some files to include the portraits in the default Paradox categories?
Ves 6. Mai 2021 um 12:50 
Update
Vrona 26. Apr. 2019 um 14:07 
Update?
Werebat 25. Nov. 2018 um 6:32 
I don't know Mass Effect but this portrait would be perfect for the Meklar in my MOO2 games. Any way you can make them Organic?
2B 9. Juni 2018 um 21:21 
pls update
Froggo 26. März 2018 um 10:57 
@VALERIUS
damn right :) sadly no response from the Mod Author and i have no clue how to mod stellaris :(
Valerius 2. März 2018 um 19:16 
Have had this thought LostReaper mentioned also - if there's an option, would it be possible to add an extra Geth cathegory to add them as sub species to an empire? Would be an immersive thing to have Quarians and Geth united for instance. ;)
Tonee 24. Feb. 2018 um 12:24 
It's just animated portraits. It'll work.
Froggo 22. Feb. 2018 um 16:03 
Aloha, a small Question.
I would like to play Organic Materialist and have Geth as my Robots.
Can you mod it in a way to get the Geth as regular Robots and later Synths?
Pumpkin-King 22. Feb. 2018 um 6:35 
2.0 Dropped ^_^ will this be updated in the following weeks?
Med288 8. Dez. 2017 um 12:47 
Parden me but the 1.9.0 update droped and the mod is out dated can you update it plz
Marinho 29. Nov. 2017 um 11:19 
Thank you for that!
shuulleech 20. Nov. 2017 um 9:38 
heh, sorry, i missed the questions. But TripleSeven updated already :)
TripleSeven  [Autor] 20. Nov. 2017 um 6:07 
Updated. Can be randomized now.
Slippin'Shimmy 19. Nov. 2017 um 18:19 
@shuulleech - can you explain again? That really was not clear.....
Keto 4. Nov. 2017 um 6:22 
@shuulleech :

I don`t get it. How do you force the Geth to "force spawn"? It doesn`t work here for me.
shuulleech 22. Okt. 2017 um 15:12 
just replaced randomized = no with the one from Synthetic Dawn DLC for MACHINE Getch version, works fine
shuulleech 22. Okt. 2017 um 14:55 
Hi, there is a problem, custom empires with this portrait will not appear through "force spawn", any fix?
TripleSeven  [Autor] 12. Okt. 2017 um 12:10 
@Musashi
"mass effect species pack" is not my mod, so i don't know
Musashi 12. Okt. 2017 um 7:22 
Is this included in the mass effect species pack?
TripleSeven  [Autor] 11. Okt. 2017 um 6:59 
Updated for 1.8.2
M-Gay Ultra 2. Okt. 2017 um 14:19 
So, I don't want to opt into the beta does this work with 1.8?
Osten 29. Sep. 2017 um 9:08 
Thank you very much, will test it soon!
TripleSeven  [Autor] 29. Sep. 2017 um 7:32 
Updated, and supports only 1.8.1 version
TripleSeven  [Autor] 29. Sep. 2017 um 4:27 
Wanted to make so, but then i have to replace the original game files and this mod will not be compatible with others. Unfortunately custom portraits replaces original ones
Gerishnakov 29. Sep. 2017 um 0:26 
@Aragottix that's exactly my point!
Aragottix 28. Sep. 2017 um 23:12 
Why not just add the geth with the other machine races in their tab?
Gerishnakov 28. Sep. 2017 um 13:23 
Are you going to change this so that Geth are just in with the other machine portraits? I hope you are.
TripleSeven  [Autor] 28. Sep. 2017 um 12:46 
Got another problem with building geth pops, but i think i have a decision
Jagick 28. Sep. 2017 um 10:09 
The 1.8.1 hotfix was released and it changed the way custom species work. It uses some kind of tag system now.
Clemf 25. Sep. 2017 um 8:08 
I can't build pops when this mod is activated. Any idea when the hotfix arrive? Thanks a lot for this mod !
TripleSeven  [Autor] 24. Sep. 2017 um 10:22 
Looks like there is some problem with 1.8 patch about new trait system. I`ll wait till hotfix arrive
ERO 24. Sep. 2017 um 9:15 
Awesome! Thank you!
Reygis 24. Sep. 2017 um 2:26 
I've started a game with these portraits. Strangely enough, they are counted as machines, yet they also grow based on food. Not sure if that was done on purpose or not.
Ghost of Draupnir 24. Sep. 2017 um 1:48 
Can we PLEASE get a version that doesn't require Machine Intelligence, PLEASE?
G.Poiser 23. Sep. 2017 um 18:35 
Thank you ;_:
daybreaks 23. Sep. 2017 um 16:58 
Thank you so much.
Osten 23. Sep. 2017 um 15:08 
Think this mod might be affecting gameplay. As a machine species I can't build population with this mod activated.
Gutterblade 23. Sep. 2017 um 15:06 
Thanks for this :) always loved ME, and this looks well done.