Stellaris

Stellaris

Mass Effect - Geth Portraits
41 kommentarer
Apocrypha 13 jun @ 13:39 
Broken for 4.0 but i'm pretty sure whoever made this is either dead or long gone.
Fikus 27 maj @ 4:27 
is it working on 4.0 ?
Dukkokun 26 apr, 2022 @ 17:08 
Hi! Are you ok if I include your mod as a requirement/dependency in a large portrait patch (still requiring users of the patch to subscribe to your mod) but modifying some files to include the portraits in the default Paradox categories?
Ves 6 maj, 2021 @ 12:50 
Update
Vrona 26 apr, 2019 @ 14:07 
Update?
Werebat 25 nov, 2018 @ 6:32 
I don't know Mass Effect but this portrait would be perfect for the Meklar in my MOO2 games. Any way you can make them Organic?
2B 9 jun, 2018 @ 21:21 
pls update
Froggo 26 mar, 2018 @ 10:57 
@VALERIUS
damn right :) sadly no response from the Mod Author and i have no clue how to mod stellaris :(
Valerius 2 mar, 2018 @ 19:16 
Have had this thought LostReaper mentioned also - if there's an option, would it be possible to add an extra Geth cathegory to add them as sub species to an empire? Would be an immersive thing to have Quarians and Geth united for instance. ;)
Tonee 24 feb, 2018 @ 12:24 
It's just animated portraits. It'll work.
Froggo 22 feb, 2018 @ 16:03 
Aloha, a small Question.
I would like to play Organic Materialist and have Geth as my Robots.
Can you mod it in a way to get the Geth as regular Robots and later Synths?
Pumpkin-King 22 feb, 2018 @ 6:35 
2.0 Dropped ^_^ will this be updated in the following weeks?
Med288 8 dec, 2017 @ 12:47 
Parden me but the 1.9.0 update droped and the mod is out dated can you update it plz
Marinho 29 nov, 2017 @ 11:19 
Thank you for that!
shuulleech 20 nov, 2017 @ 9:38 
heh, sorry, i missed the questions. But TripleSeven updated already :)
TripleSeven  [skapare] 20 nov, 2017 @ 6:07 
Updated. Can be randomized now.
Slippin'Shimmy 19 nov, 2017 @ 18:19 
@shuulleech - can you explain again? That really was not clear.....
Keto 4 nov, 2017 @ 6:22 
@shuulleech :

I don`t get it. How do you force the Geth to "force spawn"? It doesn`t work here for me.
shuulleech 22 okt, 2017 @ 15:12 
just replaced randomized = no with the one from Synthetic Dawn DLC for MACHINE Getch version, works fine
shuulleech 22 okt, 2017 @ 14:55 
Hi, there is a problem, custom empires with this portrait will not appear through "force spawn", any fix?
TripleSeven  [skapare] 12 okt, 2017 @ 12:10 
@Musashi
"mass effect species pack" is not my mod, so i don't know
Musashi 12 okt, 2017 @ 7:22 
Is this included in the mass effect species pack?
TripleSeven  [skapare] 11 okt, 2017 @ 6:59 
Updated for 1.8.2
M-Gay Ultra 2 okt, 2017 @ 14:19 
So, I don't want to opt into the beta does this work with 1.8?
Osten 29 sep, 2017 @ 9:08 
Thank you very much, will test it soon!
TripleSeven  [skapare] 29 sep, 2017 @ 7:32 
Updated, and supports only 1.8.1 version
TripleSeven  [skapare] 29 sep, 2017 @ 4:27 
Wanted to make so, but then i have to replace the original game files and this mod will not be compatible with others. Unfortunately custom portraits replaces original ones
Gerishnakov 29 sep, 2017 @ 0:26 
@Aragottix that's exactly my point!
Aragottix 28 sep, 2017 @ 23:12 
Why not just add the geth with the other machine races in their tab?
Gerishnakov 28 sep, 2017 @ 13:23 
Are you going to change this so that Geth are just in with the other machine portraits? I hope you are.
TripleSeven  [skapare] 28 sep, 2017 @ 12:46 
Got another problem with building geth pops, but i think i have a decision
Jagick 28 sep, 2017 @ 10:09 
The 1.8.1 hotfix was released and it changed the way custom species work. It uses some kind of tag system now.
Clemf 25 sep, 2017 @ 8:08 
I can't build pops when this mod is activated. Any idea when the hotfix arrive? Thanks a lot for this mod !
TripleSeven  [skapare] 24 sep, 2017 @ 10:22 
Looks like there is some problem with 1.8 patch about new trait system. I`ll wait till hotfix arrive
ERO 24 sep, 2017 @ 9:15 
Awesome! Thank you!
Reygis 24 sep, 2017 @ 2:26 
I've started a game with these portraits. Strangely enough, they are counted as machines, yet they also grow based on food. Not sure if that was done on purpose or not.
Ghost of Draupnir 24 sep, 2017 @ 1:48 
Can we PLEASE get a version that doesn't require Machine Intelligence, PLEASE?
G.Poiser 23 sep, 2017 @ 18:35 
Thank you ;_:
daybreaks 23 sep, 2017 @ 16:58 
Thank you so much.
Osten 23 sep, 2017 @ 15:08 
Think this mod might be affecting gameplay. As a machine species I can't build population with this mod activated.
Gutterblade 23 sep, 2017 @ 15:06 
Thanks for this :) always loved ME, and this looks well done.