Cities: Skylines

Cities: Skylines

[Updated] New Mombasa from Halo (Removed ALL mod dependencies) - By Synchronex
12 Comments
Gemis037 22 Aug, 2021 @ 5:11pm 
Queue the smooth depressing jazz with moderate rainfall in the dead of night.
Ahh, good times.
Aurora Hex 19 Jan, 2019 @ 1:13am 
It seems a lot of the assets that this mod is dependent on no longer exist, planning any future updates? Because as of right now I can't get it to run properly.
WhosYoDaddyn1 12 Sep, 2018 @ 1:58pm 
Wort!
Annam 7 Apr, 2018 @ 10:28am 
k
Synchronex  [author] 7 Apr, 2018 @ 4:28am 
The next city I build will NOT have nearly as many mod dependencies, I may, however re-visit New Mombasa to update it, removing alot of mod dependencies and Remaster the entire city. I just do not want to attempt that yet ;)
Annam 6 Apr, 2018 @ 8:53pm 
this is very great and awesome :D
Morgan 3 Mar, 2018 @ 7:35pm 
Also, some of the mod requirements need DLC. Any way to remove those dependencies?

"Quad's Xenophilia"
"Quad's Obsidian"
"Quad's Crescent"
Morgan 3 Mar, 2018 @ 1:45pm 
Well, one suggestion would be to put the required mods in a collection, so people just have to click one button to install everything.
Synchronex  [author] 30 Sep, 2017 @ 6:49pm 
Please suggest ways to improve the mod requirement side of things here, I'm not sure how at this moment.
ealsakhria 30 Sep, 2017 @ 12:15pm 
You might want to use Network Extensions 2 for this, Since some people have the Disasters and the first version breaks disasters.
NotAmira 30 Sep, 2017 @ 3:08am 
We need a collection of assets
JustDucky 24 Sep, 2017 @ 4:36pm 
HOLY SHIT!!! That is WAY too many assets for one map!!!